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DESIGN  AND  IMPLEMENTATION DESIGN  AND  IMPLEMENTATION

DESIGN AND IMPLEMENTATION - PowerPoint Presentation

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DESIGN AND IMPLEMENTATION - PPT Presentation

OF A THERAPEUTIC VIDEO GAME FOR PROBLEMS ASSOCIATED WITH AN AUDITORY PROCESSING DISORDER Autor Luna Sampedro Jiménez Tutor Martina Eckert December 2018 PURPOSE Create the first level of the videogame ID: 930539

sounds penguins level auditory penguins sounds auditory level player step group game listening work noise created central results dots

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Slide1

DESIGN

AND

IMPLEMENTATION

OF A THERAPEUTIC VIDEO GAME FOR PROBLEMS ASSOCIATED WITH AN

AUDITORY PROCESSING DISORDER

Autor: Luna Sampedro Jiménez

Tutor: Martina EckertDecember 2018

PURPOSE

:Create the first level of the videogame ”Amalia’s Planet” which should help children diagnosed with CAPD (Central Auditory Processing Disorder) [1] to improve certain auditory skills like correctly recognizing sounds and messages in noisy environments.

Arctic environment

created in

Unity3D

with the

heightmap

technique [2]

3D

Model created in Blender [3]

Design restrictions implemented:Adjustable amount of noise produced by the group of penguins Use of headphones, essential to filter the external noiseStorage of results data for analysis

RESULTS AND FUTURE WORK:

The present work will be tested in a real scenario (primary school) and it’s the first module of a larger project of a more versatile game which will have more scenarios with more different animals that have to be implemented.

Referencias[1] O. Cañete, “Desorden del procesamiento auditivo central (DPAC)”, December 2016[2] U. Technologies, ”Terrain: Introduction to Heightmaps", Tutorials.unity3d.com, 2018. [on-line] [3] "04 Exportando Modelos de Blender a Unity Parte 2 by Enrique RA", YouTube, 2017. [on-line]

Eye

twinkle

Hand clap

Beak clatter

Foot step

FIRST LEVEL:

Find the group of penguins on the island just by

listening their noise and the calls of one of them as quickly as possible. The penguins and the player appear in random positions every time the game starts (player green dots, penguins pink dots).

SECOND LEVEL:

The penguin hides in the group and makes different movements with sounds, the player has to repeat them in the correct order. This forces listening and auditive memory. The difficulty increases step by step, adding different types of sounds and increasing the number of sounds to remember.