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Physics is PHUN!!! http ://engineering.purdue.edu/Step/class_material Physics is PHUN!!! http ://engineering.purdue.edu/Step/class_material

Physics is PHUN!!! http ://engineering.purdue.edu/Step/class_material - PowerPoint Presentation

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Physics is PHUN!!! http ://engineering.purdue.edu/Step/class_material - PPT Presentation

Friction What have we learned from graphing our ideal velocity against our actual velocity from the ramp exercise We lose a lot of energy due to outside forces such as drag friction the coaster wobbling heat loss etc ID: 778124

actual ideal loss velocity ideal actual velocity loss section curr coaster accelerating horizontal prev time decelerating angle current distance

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Slide1

Physics is PHUN!!!

http

://engineering.purdue.edu/Step/class_material

Slide2

FrictionWhat have we learned from graphing our ideal velocity against our actual velocity from the ramp exercise?We lose a lot of energy due to outside forces, such as drag, friction, the coaster wobbling, heat loss, etc.To account for this, we’ve created equations of loss to use

for your modeling.

These equations were created by doing many trials and mathematical calculations and have been simplified as much as possible for your use.

Slide3

Loss EquationsThe upcoming loss equations are set up as follows:Find the ideal velocity at the location, as you have been.Subtract the loss from the ideal velocity, and you will have the actual velocity.You must separate your

coaster’s track

into

sections where it is

decelerating, accelerating, and traveling on a

horizontal

surface.

In the equations,

∆x

is the distance from the start of your

section

(where your coaster first started decelerating or accelerating) to your current

location,

in feet

.

L

is the

velocity loss

of the previous section (from where it started to decelerate or accelerate to where your current section started)

Slide4

Frictional LossTo find the frictional velocity loss on any section of your coaster, use the following equation:L

n

=

v

ideal,n

v

actual,n

where…

L

: frictional velocity loss on current track section

v

ideal

: ideal velocity, according to Energy Conservation

v

actual

: actual velocity, calculated with formulas in the next three slides

Note: The very first loss for your coaster,

L

0

, will be equal to 0.

Slide5

Friction - Accelerating When your car is accelerating (i.e. moving downhill), use the following are loss equations:

If the angle

is greater than

45

º (from horizontal):

v

actual,

curr

=

v

ideal,

curr

– (∆x +

L

prev

)

If the angle

is less than or equal to

45

º (from horizontal):

v

actual,

curr

=

v

ideal,

curr

(0.75*∆

x +

L

prev

)

If

the length of the piece of track is less than 1.5

ft,

no matter the angle

:

v

actual,

curr

=

v

ideal,

curr

(0.3

+

L

prev

)

where…

∆x

: length of

current

section

L

: loss from

previous

section

Slide6

Friction - Decelerating If your coaster is decelerating (i.e. moving uphill):If your angle is greater than 45º (from horizontal):

v

actual,

curr

=

v

ideal,

curr

– (-∆x +

L

prev

)

If your angle is less than or equal to

45

º (from horizontal):

v

actual,

curr

=

v

ideal,

curr

(-0.75

*∆x +

L

prev

)

where…

∆x

: length of

current

section

L

: loss from

previous

section

Slide7

Friction - Horizontal When you coaster is moving on a horizontal surface, use the following equation for loss:

v

actual,

curr

=

v

ideal,

curr

– (1.32*∆x +

L

prev

)

where…

∆x

: length of

current

section

L

: loss from

previous

section

Slide8

h

1

h

3

h

2

∆x

1

∆x

2

θ

1

θ

2

Velocity Loss Example

Knowns:

Unkowns

:

∆x

1

= 5

θ

1

= 75⁰ h

1,

h

3,

∆x2 = 2 θ2 = 15⁰ Ideal and Actual VelocitiesV0 = 0 for each section Lprevious for each section

 

Slide9

h

1

h

2

∆x

1

θ

1

h

1

= ∆x

1

* sin(

θ

1

) = 5 * sin(75) = 4.83

Section 1 –

D

ownward Ramp

mgh

1

+ .5mV

0

2

= mgh

2

+ .5mV

2

ideal

__________

V

ideal

= √ (2*32*4.83)

V

ideal

= ______

ft

/sec

=

 

V

actual

=

V

ideal

– (∆x

1

+

Lprev )

Vactual = 17.58 – (5 + 0)Vactual = ______ ft/sec

L1 = Videal - Vactual

L1 = 17.58 – 12.58 L1 = ___ ft/sec

Slide10

h

3

∆x

2

θ

2

Section 2 – Upward Ramp

h

2

h

3

= ∆x

2

* sin(

θ

2

) = 2 * sin(15) = .52

mgh

2

+ .5mV

0

2

= mgh

3

+ .5mV

2

ideal

V

0

= Vactual,1

 

_____________________

V

ideal

= √ (12.58

2

- (2 * 32 * .52)

V

ideal

= _____

ft

/sec

V

actual

= 11.18 – (-0.75*2 + 5)

V

actual

= ___

ft

/sec

L

2

= Videal - Vactual

L2 = 11.18 – 7.68

L2 = ____ ft/sec

V

actual

=

V

ideal

– (-0.75*∆x +

L

prev

)

L

prev

= L

1

Slide11

OverallSo, in the example we modeled before, the sections would break down as follows:Ramp…Accelerating the entire time

Downward Curve…

Accelerating the entire time

Turn…

Flat surface

Loop…

Decelerating until

90 degrees (from horizontal!)

Accelerating after

90 degrees (from horizontal!)

IF

you

use

a banked

turn…

Decelerating for the first half of the turn

Accelerating for the second

half of the turn

Slide12

Team Modeling Exercise(That means as a TEAM!)As a team, calculate the actual velocities at all of the locations in your Excel spreadsheet.

Slide13

Actual Velocities

Slide14

TimeThe time at any location is simply the distance traveled since the velocity was last calculated divided by the velocity at that point.As a team, take 5 minutes and find the elapsed time for every velocity on your Excel spreadsheet.

Slide15

Time

Should have 1ft intervals (whole numbers) in here

Slide16

Is this realistic?Since the loss equations we are using are specific to our materials, we have to transfer our numbers to the size of an actual coaster. This means that the scale factor becomes 1 in. = 1 ft., so from the previous exercises, 40 ft. = 1 ft.This scale factor will not be used to determine velocity, but it should be used to determine elapsed time in your cost workbook.

Slide17

Model Your Own Coaster!Now you get to model your own coaster!!!Your coaster should have the actual velocity, g’s, running distance (1 ft intervals)

, and running time at every increment

.

You should measure the track distance at the beginning and end of every section (broken down into track pieces (i.e. loops, ramps, etc.) and accelerating or decelerating) and at one foot intervals between those increments. For loops or curves use simple angle divisions (45 or 90 degrees) and not one foot intervals

.

Your sheet should also have a graph of the g’s vs. running distance and your estimated thrill factor and a graph of the velocity vs. distance

.

You may include any other graphs that will make your spreadsheet easier to understand. Don’t forget to format everything!

Slide18

Analyzing Your DataGetting weird numbers???Need to make any changes???What kind of changes???Have you documented the changes???