IGDA Ottawa Indies in the Classroom March 16 2011 Design develop do it again From Windows to Xbox with XNA Xbox Live Indie Games Agenda Hideout Promotional Video A kid under a cardboard box What a stupid idea ID: 482921
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Slide1
Hideout!
IGDA Ottawa“Indies in the Classroom”March 16, 2011Slide2
Design, develop, do it again.
From Windows to Xbox with XNAXbox Live “Indie Games”AgendaSlide3
(Hideout! Promotional Video)Slide4
A kid under a cardboard box? What a stupid idea!
ConceptSlide5
Balancing Arcade-Style
GameplaySlide6
Balancing Arcade-Style
GameplaySlide7
From Windows to Xbox with XNASlide8
Primary changes:
Cosmetic / GUI4:3 vs. 16:9“Press start to play”Asynchronous storageCan load from different devicesPerformance
GC the only major platform difference
Use the “XNA Remote Performance Monitor” all through development
Porting from Windows to XboxSlide9
Understand the guidelines and requirements during the design phase
Finding out in the middle of development just wastes timeEmbrace the recommended best practicesWhat I’ve Learned: Best PracticesSlide10
Xbox Live “Indie Games”Slide11Slide12
“Content is King”
Online marketplaces: driven by trialsWhy it didn’t sellSlide13
Accidental key presses in menus
Support player’s input preferencesDon’t distract me when I’m playing!What I’ve Learned: Game Design