Unit 4 Fitness Training Methods of Training How fast you go from point A to point B Linear speed movement in 1 direction as fast as possible Multidirectional Speed being able to create speed in any direction ID: 555744
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Slide1
SPEED - SAQ
Unit 4 – Fitness Training
Methods of Training Slide2
How fast you go from point A to point B
Linear speed
= movement in 1 direction as fast as possibleMultidirectional Speed = being able to create speed in any direction
SPEEDSlide3
Breaks down speed into;-
SPEED
AGILITYQUICKNESSMay seem similar, but are very different in how you train, develop & integrate them into a player’s performance.
SAQSlide4
Maximum velocity a player can achieve & maintain.
Measured by the amount of time it takes a player to cover a particular distance.
Maximum velocity can only be maintained for a short period of time or over a limited distanceRelated to the ATP-PC systemSPEEDSlide5
To train speed you need to focus on;-
Correct running mechanics
Stride length & frequencyLeg cycleHip height/positionThe fastest sprinters spend the least amount of time in contact with the ground.Contacts = efficient & powerful
SPEEDSlide6
The ability to change direction without loss of balance, strength, speed or body control.
4 parts;-
BalanceCo-ordinationProgrammed agilityRandom agility
AGILITYSlide7
Balance
– centre of gravity (core stability)
nervous system & muscles working together to reproduce patterns of movement.Co-ordination – mastering skills under more difficult stressesWorks biomechanics to form patterns of movement.
Break down skills into parts/sections & practice separately then put them back together.
AGILITYSlide8
Programmed Agility
– skill that has been practiced and so are aware of the pattern & sequence.
A learned standardised pattern, no spontaneity.Drills are learnt & repeatedRandom Agility
– tasks that have unknown patterns & demands.
Uses programmed agility but in random situations.
More realistic match/game play
AGILITYSlide9
Acceleration
Quickness training = improves neuromuscular system so initial movement becomes automatic, explosive & controlled.
Involves;-Reaction timeRepetition of same movementSpeeding up neuromuscular pathways & muscle fibres contract quicker= faster, more controlled first 3-5 steps
QUICKNESS