Featuring Animal Elements Stephanie Wood University of Oregon Note to Teachers Teacher could remove the names and have the students look for the elements Then reveal the names later on Glyph Elements ID: 1019592
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1. Selected Aztec Glyphsfrom the Codex MendozaFeaturing Animal ElementsStephanie WoodUniversity of Oregon
2. Note to TeachersTeacher could remove the names and have the students look for the elementsThen reveal the names later on
3. Glyph Elements: Animals(names are in Nahuatl & English)
4. Ayotl / TurtleCacalotl / CrowTamazolin / ToadChichi / DogCoatl / SnakeEpatli / SkunkHuitzillin / HummingbirdMich / FishOcuillin / WormQuauhtli / Eagle
5. Glyph Elements: Miscellaneous(Names are in Nahuatl & English)
6. Maitl / Hand or ArmTlantli / Teeth or PlaceTzintli / Bottomor PlaceQuahuitl / TreeCalli / House;also, Chantli / HomeAtl / Water
7. Coatlan (Place Glyph)Coatl = Snake; Tlantli = Teeth(but -tlan actually serves here as a locative)
8. Chichiquauhtlan(Place Glyph)Chichi = Dog; Quahuitl = Tree(-tlan = a locative, implied, not represented in this case)
9. Ayotlan(Place Glyph)Ayotl = Turtle(-tlan = a locative, implied, not represented in this case)
10. Ocuillan(Place Glyph)Ocuillin = Worm(-tlan = a locative, implied, not represented in this case;and when ll meets tl, the tl is lost)
11. Cacalomacan(Place Glyph)Cacalotl = Crow; Maitl = Hand or Arm (-can = a locative, implied, not represented)
12. Coacalco (Place Glyph)Coatl = Snake; Calli = House(-co = a locative, implied, not represented)
13. Coatzinco (Place Glyph)Coatl = Snake; Tzin = Bottom or Place (a locative)
14. Epatlan(Place Glyph)Epatl = Skunk; Tlantli = Place (a locative)
15. Quautinchan(Place Glyph)Quauhtli = Eagle; Chantli = Home(-tin- = a ligature, a connector; not represented)
16. Tamazolapan(Place Glyph)Tamazolin = Toad; Atl = Water(-pan = a locative; not represented)
17. Huitziltzilapan(Place Glyph)Huitzillin = Hummingbird; Atl = Water(-pan = a locative; not represented;the duplicaiton of –tzi- = pluralization)
18. Michapan(Place Glyph)Mich = Fish; Atl = Water(-pan = a locative; not represented)