Rigging But Why Hide the complexity Rigging helps out animators Cleaning the model Groupingrenaming relating things Hiding things Setting up Look At In general just easier to work with ID: 557972
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Slide1
CGDD 4113
RiggingSlide2
But, Why?
Hide the complexity
Rigging helps out animators:
Cleaning the model
Grouping/renaming relating things
Hiding things
Setting up “Look At”
In general, just easier to work with!Slide3
Step 1: Basic
STuff
Select all geometry and create a new group (select and then CTRL-G) called
geo
.
Draw yourself a pretty linear EP Curve (Create->EP Curve->□). Hold down ‘x’. Call it masterSelect all character setup (joints, Iks, etc) and parent them to the master node
MMB+dragSlide4
STEP 1: BaSIC
STUFF
Add a new Layer (in the Channel Box at the bottom) called “
setupLayer
”
Add the master node to that (RMB->Add Selected)Add another layer called “geoLayer”Add the geo node to that layarSlide5
Step 2: Selection Sets
Makes it easier to select multiple things
Create->Sets->Quick Select Set
Creates a set in the hierarchy that you can RMB to select
Can remove things from the set using Window->Relationship Editors->SetsSlide6
Custom Attributes
Do this for easier access for
lHandManip
,
rHandManip
, lFootManip and rFootManipSelect and then Modify->Add Attribute… call it “twist”Connect the attributes (Window->General Editors->Connection Editor)Slide7
Selection Handles
Useful when it is difficult to manipulate parts of the model (because of geometry)
VERY smallSlide8
Eye Setup
Idea: both eyes can look at a particular location.
Create->Locator
Constrain->Aim->□Slide9
Blinking
Modify->Add Attribute (a new float, min=0, max=2, default 1)
Animate -> Set Driven keys (0 = (0, 360), 2 = (45, 310)Slide10
Jiggle Deformer
Paint select the ears (paint select is right below normal select)
Create Deformers->Jiggle Deformer
Edit Deformers->Paint Jiggle Weights Tool
Can animate to see the effects of this
(set some keys)Slide11
Locking/Hiding Geometry
Window->
Hypergraph:Hierarchy
Select Hierarchy from Main Menu
Select Translate, Rotate and Scale in channel box, then RMB->
Lock&Hide SelectedSlide12
High Resolution Model
Mesh->SmoothSlide13
Character Sets
Makes it easier to animate
Character->
Create Character Set->□