Masters Final Project Presentation Spring 2011 Ian McDowell Daniel Perry The Problem Children are tuning out Project Purpose Develop a biofeedback game that is enjoyable and fun while teaching methods of ID: 1040384
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1. Following the Carrot: Heart-Focused Game Development for KidsMaster’s Final Project PresentationSpring 2011Ian McDowellDaniel Perry
2. The ProblemChildren are tuning out
3. Project PurposeDevelop a bio-feedback game that is enjoyable and fun while teaching methods of emotional management that are helpful for learning and focus within the classroom.
4. Why Bio-feedback
5. Game Demo
6. Our Methods
7. Educator InterviewsImage From: http://www.flickr.com/photos/nshepard/3845220/CC BY-NC-ND 2.0
8. Classroom ObservationImage From: http://www.flickr.com/photos/besphotos/2702599176CC BY-NC-SA 2.0
9. Testing Existing Games
10. Participatory Design
11. CalDay Testing
12. In-Classroom Testing
13. Findings – Classrooms & EducatorsTechnology variedTraining necessary but problematicExisting self-regulation programsReward not punishSessions need to be short
14. Findings - ChildrenSimple Controls WorkClear feedback on performanceChoice was importantReward not PunishNarrative and AmbianceKids Got It
15. Findings - ChildrenKids Love AnimalsImage From http://www.flickr.com/photos/shoppingdiva/74242089/CC BY-ND-NC 2.0
16. Final Results
17. Testing Results“I would try different emotions, and it would change when I did that.” – Ryan, age 12Short sessions, but a surprising amount of successSelf-guidance seemed to work well - everyone was able to play without assistance
18. Implications for DesignGuide for future game development in education:Engage diverse stakeholders early onUse multi-method process to triangulate key design decisionsIteration is good Location, location, location.
19. Questions?