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A Factorial Design for Baseball A Factorial Design for Baseball

A Factorial Design for Baseball - PowerPoint Presentation

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A Factorial Design for Baseball - PPT Presentation

Dr Dan Rand Winona State University When it was a game not a poorly run business How was baseball designed Abner Doubleday in Cooperstown or Alexander Cartwright in Hoboken NJ Baseball is a beautifully balanced game ID: 318554

baseball innings outs bases innings baseball bases outs factor run ball level infield factorial areas foul factors distance strikes full levels fences

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Slide1

A Factorial Design for Baseball

Dr. Dan Rand

Winona State UniversitySlide2

When it was a game, not a poorly run business

How was baseball designed?

Abner Doubleday in Cooperstown, or Alexander Cartwright in Hoboken, NJ?

Baseball is a beautifully balanced game !Slide3

Look at balance of baseball that developed in 1800’s:

Distance to bases (infield single)

Catcher's throw to catch a base stealer

Diamond - why not pentagon or oval?

Irregular dimensions - home run fences

How many outs ?

How many strikes ?

How many bases ?

Foul ball areasSlide4

Baseball strategy is optimization

leftie vs. rightie (pitcher vs. batter)

Pitcher days between starts

Maximize runs - sacrifice, hit and run, swing awaySlide5

Balance through product modification

40 years of trial and error experimentation, then

Ball changed in Babe Ruth's time

Mound raised in 1968.Designated hitter in 1973.

Home run totals of 1996-2001Slide6

We could do it all in 1 experiment

If statisticians invented baseball instead of baseball inventing statisticians…

“Build it, and they will come”Slide7

Baseball Design Factors

A - Infield shape/ number of bases - diamond, pentagon

B - outs - 3, 4

C-Distance to bases - 80 feet, 100 feet

D - foul ball areas - areas behind first, home, and third, or unlimitedE - strikes for an out - 2, 3

F - fences - short, long

G - Height of pitcher’s mound - low, highSlide8

Measurements

- trials are innings

# hits, walks, total bases

% infield hits (safe at 1B as % of infield balls in play)

% of outs that are strike-outs% of outs that are foul-outs

% caught stealing

%

baserunners

that score

total runsSlide9

How many innings ?

Test 7 factors (rules) one-at-a-time, say we need 16 innings at each level

16 x 7 x 2 (levels) =

224 innings

At what levels are the other 6 factors ?Full factorial experiment - every combo of 7 factors at 2 levels, 27 =

128

combos

Any factor has 64 innings at its low level, and 64 innings at its high levelSlide10

A full factorial gives info

about every interaction

Interaction = the phenomenon when the effect of one factor on a response depends on the level of another factor.Slide11

One trial of a full factorial

A - Infield shape= 5 sides, 5 bases

B - outs = 3

C-Distance to bases = 100 feet

D - foul ball areas = unlimitedE - strikes for an out = 3

F - fences = long

G - Height of pitcher’s mound = lowSlide12

The power of

fractional factorials

For 16 innings, each level, each factor: what can we get out of 32 innings?

Can't run every combination - what do we lose?

We can't measure every interaction separately.Slide13

The power of

fractional factorials

Needed assumptions:

3-factor interactions don't exist in this model

2 2-factor interactions can be pre-determined as unlikely to exist.Then we only need 32 of the 128 combinations

Let’s play ball !