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Digital  consumption insights from a Digital  consumption insights from a

Digital consumption insights from a - PowerPoint Presentation

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Digital consumption insights from a - PPT Presentation

copyright infringement survey creativepec nestauk Online culture consumption patterns Trends in consumption Demographic differences Platforms User overlap Trends in consumption How do people access the Internet ID: 787901

2018 platforms music consumption platforms 2018 consumption music people digital video streaming games amp downloading film aware apple report

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Presentation Transcript

Slide1

Digital consumption insights from a copyright infringement survey

@creativepec @nesta_uk

Slide2

Online culture consumption patterns

Trends in consumptionDemographic differences

Platforms

User overlap

Slide3

Trends in consumption

Slide4

How do people access the Internet?

Slide5

What and how do people consume?

Slide6

Digital consumption is increasingly spread across

multiple devices and venues.In 2018, the most

popular modes

of Internet access are still at home (87%) and on mobile phones (59%).

Tablet

Internet access increased from 27% (2014) to 48% (2017).

Smart TV

Internet access increased from 10% (2014) to 26% (2017).

Streaming is more popular than downloading or sharing. In 2018, 70% of respondents said they have streamed/ accessed some media digitally in the last 3 months. This eclipses downloading (50%) and sharing (25%). Music tracks/ albums: decrease in downloading, increase in streaming.Biggest jump in consumption: streaming full-length films (15% in 2014 → 26% in 2018). The most common type of media shared is short video clips, at 6% in 2018.

Key takeaways

Slide7

Demographic differences

Slide8

This shows

demographic differences in consumption of music in 2018. It includes streaming, downloading, and sharing. Note the log scale and that these differences may not be significant.

Slide9

Platforms

Slide10

Usage

In 2018:

People report

highest use for film, TV, music, and multimedia

platforms.

In comparison,

fewer

people report using platforms for

video games, digital images, or books.

Slide11

Awareness

From 2014 to 2018:

Well-known music platforms increased from 2 to 4

:

YouTube & Spotify joined by

Apple Music & Amazon Music.

Others

have dropped out of the top:A DVD-by-mail company (LoveFilm) foldedPlay.com

Slide12

In 2018, on average (median), people said

they used 3 platforms in the last 3 months, and thatthey were aware of 10 platforms

.

Some platforms are not as well-known but relatively a greater portion of people who know it also use it. E.g.

Illegal consumption (Putlocker, WatchFree)

Video games (Origin, Steam)

Some platforms are relatively well-known but not well-used. E.g.

Younger music platforms (Apple Music)Using vs being aware

Slide13

YouTube was the most well-used digital consumption platform in the UK in 2018.

Others in the top 5: Amazon, Netflix, BBC iPlayer, Spotify

.

But the BBC iPlayer became the most well-known platform (67%) in the UK in 2018.

Tools

for

film, TV, music & multimedia

are top of the list.

They tend to be more commonly used and known than platforms for video games, digital images, or books. People are aware of at least twice as many platforms as they use.In 2018, people report being aware of 10 platforms whereas using only 3. Can this data be used to understand potential digital consumers and emerging platforms?Key takeaways

Slide14

User overlap

Slide15

Like attracts like:

Big platforms that provide music, games, videos, etc

(

Facebook,

Android, Apple, Microsoft, Amazon)

Broadcaster video-on-demand (BVOD)

(BBC, ITV, C4, C5)

& subscription VOD

(Now, Netflix)

Opposites attract: Significant ties across media types, e.g. MUBI (film) ⇄ Bookmate (books) ⇄ Green man gaming (games) ⇄ etc.

Slide16

Key takeaways

The are clusters of platforms that people often use together.

They tend to provide the same type of content, e.g.

VOD services

(BBC, ITV, Channel 4) or

mega, multi-provision platforms

(Apple, Google, Microsoft App Stores, Facebook).

But d

igital consumption

mostly does not occur in silos. Music platforms compete with film/TV streaming platforms, which compete with video gaming platforms, etc for users’ time.E.g. "We compete with (and lose to) Fornite more than HBO." - Netflix 2019 Earnings Report.

Slide17

Digital consumption is increasingly spread across multiple devices and venues.

Streaming is more popular than downloading or sharing. YouTube was the most well-used digital consumption platform in the UK in 2018.

Tools for

film, TV, music & multimedia

are more well-known than those for video games, digital images, or books.

People are

aware of at least twice as many

platforms as they use

.There are clusters of platforms that people often use together, but digital consumption mostly does not occur in silos of content types.Conclusions

Slide18

Raphael Leungraphael.leung@nesta.org.uk