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Zero to Hero Week Zero to Hero Week

Zero to Hero Week - PowerPoint Presentation

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Uploaded On 2016-04-29

Zero to Hero Week - PPT Presentation

4 Using Normals Shield Pressure Grabs Forming a character gameplan against Marth Dash Dancing Last Weeks Recap DI In No DI DI Out Low TurnAround Up Tilt UpTilt Regrab ID: 297885

hit shield footsies fair shield hit fair footsies good spacing opponent grab grabs sheik

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Slide1

Zero to Hero Week 4

Using

Normals

Shield Pressure

GrabsSlide2

Forming a character gameplan

against

MarthDash Dancing

Last Week’s RecapSlide3

DI In

No

DI

DI Out

Low %Turn-Around Up TiltUp-TiltRe-grabMid %Up tiltUp-tiltRe-grabHigh % - 80%Turn-AroundUp-SmashUp-SmashFair

Grabs Against Floaties

SSBM Tutorials on

Youtube

-

https://www.youtube.com/user/r0flcopterSlide4

Recap last weekFootsies, ranges

OutlineSlide5

Street Fighter

1. On Hit – Move is successful and hits opponent

2. On Block – Move makes contact, but opponent is blocking

3. Whiff - Misses CompletelySlide6

In addition to the 3 options, there are many other things to look out for in footsies

Weak vs Strong Hit

Crouch Cancel

MeleeSlide7

Sheik has some of the best tools with long meaty limbsCan threaten and force shields very well

Close RangeSlide8

Sheik’s fair

A fundamental Forward-Air is worth a million bucks

-

Tafo

2015Slide9

There are very few things that are ever fully safe in the footsies range. Good footsies requires good spacing and also a proper sense of conditioning/reacting/reading

Footsies BattlesSlide10

Although there aren’t definitive solutions to counter everything. Here are some rules

Rule #1: Don’t give up free shield grabs!

Rule #1Slide11

Watch your %s, don’t give free Crouch Cancel trades

F-tilts, d-tilts, jabs

Rule #2Slide12

With good movement, you can threaten an opponent to shield, now what?

Starting Pressure

Shielding is a ticking-time bomb that will shrink and will eventually get you hitSlide13

With proper spacing, you have an advantage because you can hit them whereas they can’t hit you. Their +EV scenario is hoping to not get hit

ShieldingSlide14

After they block, throw out jab/forward air strings, see what they do

Attempt Shield Grab?

Shield?Roll?Spam buttons?

Tafo’s

Decision TreesSlide15

A depleting shield life force your opponent’s hand. Either they get hit, or they have to do something really risky

When a shield is low, you can poke high with

Fair, poke low with

D-tilt

, Poke the outer portions with good F-tiltsShield LifeSlide16

Fair 

Fair (If I have no read)

Jab  Fair (If I’m confident they won’t shield grab)

Dashaway

(If I suspect a shield grab)WD back  wait  (ftilt/jab)(if they like to push buttons ½ second later)Grab (If I think they are going to shield, condition)Bair behind (reaction if they roll behind me)Nothing  wavedash backTafo’s little mixupsSlide17

Sheik’s options are great because both attacks and grabs are threat at almost all %s in all matchups

Sheik’s

mixupsSlide18

Read how your opponent reacts to you with their spacing and counter options

Read the DefenseSlide19

Spacing Footsies

Sheik

Fair

Ftilt

DtiltUptiltGrabJabMarthD tiltFairGrabJabIt’s important to understand how these moves interact. Study how to counter attacks