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The Zelda Dungeon Generator The Zelda Dungeon Generator

The Zelda Dungeon Generator - PowerPoint Presentation

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Uploaded On 2018-03-23

The Zelda Dungeon Generator - PPT Presentation

Becky Lavender Applying Generated Content to an Existing Game Me Computer Games Programming at University of Derby 22cans Godus Playtonic YookaLaylee SirPsychoBexy The ZDG Foundations ID: 662046

dungeon http www solarus http dungeon solarus www zelda map games generator item multi 2016 game create content generation

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Presentation Transcript

Slide1

The Zelda Dungeon Generator:

Becky Lavender

Applying Generated Content to an Existing GameSlide2

Me

Computer Games Programming at University of Derby22cans - Godus

Playtonic - Yooka-Laylee@

SirPsychoBexySlide3

The ZDG

Foundations

of Digital

Games 2015

Artificial Intelligence and Simulation of

Behaviour Convention 2016

Dissertation - Adopting

Generative Grammars to Create Levels for Action-Adventure

GamesSlide4

Adventures In Level Design - Dormans

Structures

eg

:

defeat

miniboss

-> get item -> use item to leave room -> use item to traverse dungeon -> defeat boss with itemSlide5

Project Aims

Create a graph grammar generator to produce dungeon missions.Create a shape grammar generator to produce dungeon maps which correspond to the generated

missions.Create a simple action-adventure demo game which uses the generated

dungeon

maps,

and demonstrates key features

of a typical Zelda dungeon. Slide6

ZELDA

Map

Mission

3 StagesSlide7

Mission Generation

C# WPFGraph#Slide8

Map Generation

C#WPFSlide9

Map to Playable DungeonSlide10

It’s fine, though.Slide11

Solarus“a free and open-source Action-RPG game

engine”Quest EditorMystery of Solarus DXFANTASTIC STUFFSlide12

Creation Process

Mystery of

Solarus

Map

My MapSlide13

Room Layouts

Multi-Part

Lock

Multi-Part

KeySlide14

Quest

Item

GoalSlide15

4 Way ‘Symmetry’Slide16

Going Under the HoodSlide17

Example – ‘Test’ roomSlide18
Slide19

TestMap.dat

Data created from map editor stored in text formSlide20

TestMap.lua

Used for specifying behaviour on eventsSlide21

‘On Start put these doors down’Slide22

Re-Adjusting The GeneratorSlide23

Blocking SecretsSlide24

Secret Test - Bomb

Secret Test - DefaultSlide25

Multi-Multi-KeysSlide26

Conclusions, Possible Further Work

Successful but very limitedRectangular ‘symmetrical’ roomsRooms don’t connect back to each otherDuplicated rooms

Other ways to expandOnline generationRoom content generation

Application to

Overworld

or different types of game/mapSlide27

Keep an open mind about pre-existing tools and content you can use.Slide28

ZDG - More info

http://www.beckylavender.co.uk/the-zelda-dungeon-generator.html

Dissertation:Literature ReviewMission and Space generation ‘dev blog’Expressivity Evaluation

becky@beckylavender.co.ukSlide29

References & Links

FDG paper - http://www.beckylavender.co.uk/the-zelda-dungeon-generator.html

AISB paper - http://www.t2thompson.com/wp-content/uploads/2016/03/zelda-aisb-2016.pdf

Adventures in Level Design -

http://www.jorisdormans.nl/pdf/dormans2010_AdventuresInLevelDesign.pdf

Graph# - https://graphsharp.codeplex.com/Solarus Engine - http://www.solarus-games.org/engine

/

Solarus

Quest Editor - http://www.solarus-games.org/engine/solarus-quest-editor/ Mystery of Solarus DX - http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ Images:Godus - http://www.22cans.com/files/2014/05/MeteorStrike_1920.jpg Yooka-Laylee - http://cdn.playtonic.44bytes.net/files/2016/05/Yooka_Swim.jpg Face Shrine - http://zelda.wikia.com/wiki/Face_Shrine_(dungeon)UNDERTALE - http://undertale.wikia.com/wiki/Snowdin/Puzzles http://undertale.wikia.com/wiki/Multicolor_Tile_PuzzleSlide30