Application Set of Android Components UI Component typically corresponding to one screen Activity Responds to notifications or status changes Can wake up your process BroadcastReceiver Faceless task that runs in the background ID: 784370
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Slide1
Recap: Android Components
Application= Set of Android Components
UI Component typically corresponding to one screen.
Activity
Responds to notifications or status changes. Can wake up your process.
BroadcastReceiver
Faceless task that runs in the background.
Service
Enable applications to share data.
ContentProvider
Intent
Slide2Android
ProgrammingLecture 10
Multimedia
Slide33
Slide44
The Android multimedia framework includes support for playing variety of common media types, so that you can easily integrate audio, video and images into your applications.
Audio
MP3
MIDI
PCM/WAVE
AAC LCetc…
Video
H.263H.264 AVCMPEG-4etc…
Slide5Media Playback
5Android multimedia framework includes support for playing variety of common media types, so that you can easily integrate audio, video
and images into your applications.
You can play audio or video from media files stored in your application’s resources (raw resources), from standalone files in the file system, or from a data stream arriving over a network connection, all using MediaPlayer class
Slide6Media Playback Guide
http://developer.android.com/guide/topics/media/mediaplayer.html6
Slide7Media PlayerOne of the most important components of the media framework is the
MediaPlayer class. An object of this class can fetch, decode, and play both audio and video with minimal setup. It supports several different media sources such as:
Local resourcesInternal URIs, such as one you might obtain from a Content ResolverExternal URIs (streaming)Supported Media Formats are:RTSP (RTP, SDP)HTTP/HTTPS progressive streamingHTTP/HTTPS live streaming 3GPPMPEG-4MP37
Slide88
// Create an instance of
MediaPlayer and load the musicMediaPlayer mediaPlayer = MediaPlayer.create(this, R.raw.
music);// Start the media playbackmediaPlayer.start();
Step 1: Create the raw folder in the project and put the media file into the folder
Step 2: Configure the media player object to start the media playback
To replay the media, call reset() and
prepare()To pause, call pause()To stop, call stop()MediaPlayer class reference: http://developer.android.com/reference/android/media/MediaPlayer.html
Slide9Media Player
Whit this example you can play an audio file as a local raw resource from res/raw/ directory:You can also load a local content through an URI Object
You can also play a content from a remote URL via HTTP streaming.9MediaPlayer
mediaPlayer = MediaPlayer.create(context, R.raw.sound_file_1);mediaPlayer.start(); // no need to call prepare(); create() does that for you
String url = "http://........"; // your URL here
MediaPlayer mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);mediaPlayer.setDataSource
(url);mediaPlayer.prepare(); // might take long! (for buffering, etc)
mediaPlayer.start();
Uri myUri = ....; // initialize Uri hereMediaPlayer mediaPlayer = new MediaPlayer();mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC
);
mediaPlayer.setDataSource(getApplicationContext(), myUri);
mediaPlayer.prepare();
mediaPlayer.start();
Slide10Read Media Information
10
Slide11Callback Functions
11
setOnBufferingUpdateListener This method can be called in any state and calling it does not change the object state. setOnCompletionListener This method can be called in any state and calling it does not change the object state.
setOnErrorListener This method can be called in any state and calling it does not change the object state. setOnPreparedListener This method can be called in any state and calling it does not change the object state. setOnSeekCompleteListener This method can be called in any state and calling it does not change the object state.
Slide12Task at home
12Follow this tutorial to make a cool
sound equalizer: http://www.101apps.co.za/articles/perfect-sound-using-the-equalizer-effect-a-tutorial.html
Slide13Audio Recording
13
Slide14Audio Capture
You can record audio using the MediaRecorder
APIs if supported by the device hardwareEmulator does not have the capability to record audio and video14MediaRecorder class reference: http://developer.android.com/reference/android/media/MediaRecorder.html
Slide15Media Recorder
15
Create a new instance of android.media.MediaRecorder. Set the audio source using MediaRecorder.setAudioSource(). You will probably want to use microphone with MediaRecorder.AudioSource.MIC
Set output file format using
MediaRecorder.setOutputFormat(). Set output file name using MediaRecorder.setOutputFile().
Set the audio encoder using MediaRecorder.setAudioEncoder(). Call MediaRecorder.prepare() on the MediaRecorder instance. To start audio capture, call MediaRecorder.start().
To stop audio capture, call MediaRecorder.stop(). When you are done with the MediaRecorder instance, call MediaRecorder.release() on it to release the resource. http://developer.android.com/guide/topics/media/audio-capture.html
Slide1616
private
void startRecording() { // 1. Create a new instance of android.media.MediaRecorder MediaRecorder mRecorder = new MediaRecorder();
// 2. Set the audio source using MediaRecorder.setAudioSource() // In this example, use microphone to get audio mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC); // 3. Set output file format using MediaRecorder.setOutputFormat(). mRecorder
.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); // 4. Set output file name using MediaRecorder.setOutputFile(). mRecorder.setOutputFile(“/sdcard/myaudio.3gp
”); // 5. Set the audio encoder using MediaRecorder.setAudioEncoder(). mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); // 6. Call MediaRecorder.prepare() on the MediaRecorder
instance. try { mRecorder.prepare(); } catch (IOException e) { Log.e(LOG_TAG, "prepare() failed"
); } // 7. To start audio capture, call MediaRecorder.start(). mRecorder.start(); } private void stopRecording() { // 8. To stop audio capture, call
MediaRecorder.stop(). mRecorder.stop(); // 9. call MediaRecorder.release() on it to release the resource. mRecorder.release(); mRecorder =
null; }
Slide17Things to Remember: Manifest
17
<manifest . . . > . . . <uses-permission android:name="android.permission.RECORD_AUDIO
"/> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> . . .</manifest
>The application needs to have the permission to write to external storage if the output file is written to the external storage, and also the permission to record audio. These permissions must be set in the application's AndroidManifest.xml file, with something like:
Slide18SoundPool
Multiple sounds can be played from raw or compressed sourceA SoundPool is a collection of samples that can be loaded into memory from a resource inside the APK or from a file in the file systemMore efficient than media player in terms of CPU load, latency
Adjustable playback frequencyEach sound can be assigned a prioritySupport for repeat mode18SoundPool class reference: http://developer.android.com/reference/android/media/SoundPool.html
Slide19Creating Sound Effects
SoundPool is designed for short files which can be kept in memory decompressed for quick access, this is best suited for sound effects in apps and games
Media Player is designed for longer sound files or streams, this is best suited for music files or larger files. The files will be loaded disk each time created is called, this will save on memory space but introduce a small delay (not really noticeable)19Refer to the video for a comparison between the two classeshttps://www.youtube.com/watch?v=bcYX5fa_jFcSoundPool
MediaPlayer
Slide2020
soundPool.play(soundId,
1f, 1f, 1, 0, 1f); Constructs a SoundPool with the maximum number of simultaneous streams and Audio stream type.
Play the music clip• soundID – Sound ID returned by the load() function• leftVolume – Left volume value (0.0 ~ 1.0)• rightVolume
– right volume value (0.0 ~ 1.0)• priority – stream priority (0 = lowest priority)• loop – loop mode (0 = no loop, -1 = loop forever)• rate – playback rate (0.5 ~ 2.0, 1.0 = normal playback)
Load the sound from the specified resource.SoundPool class reference: http://developer.android.com/reference/android/media/SoundPool.htmlint soundId = mSoundPool.load(this, R.raw.b1, 1); SoundPool
soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0);
Slide21Task at home
21
In assignment 1 game, ask the player to record the short sound, and use the sound in the game, like when the ball hits the paddle and bounces
Slide22Video
22
Slide23VideoView
VideoView is a View that has video playback capabilities and can be used directly in a
layoutIt is a View working with media playerThe VideoView class can load images from various sources (such as resources or content providers), takes care of computing its measurement from the video so that it can be used in any layout manager, and provides various display options such as scaling and tintingWe can then add controls (play, pause, forward, back, etc) with the MediaController class.23
Slide24Video View
Add VideoView
component on layout file Set content on VideoViewsetVideoURI(...)setVideoPath(...)Use start(), stop(), etc. to control video. main_layout.xml
MainActivity.java
Slide25Callback Functions
setOnPreparedListener ->
onPrepared()Called when VideoView is prepared for play.Use when waiting contents on online to be prepared.setOnCompletionListener -> onCompletion()Called when VideoView playback is completed
Slide26Using Native App
Invoke the video playback by using the common intentRemember, your app is now in the background.
26Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse(srcPath));intent.setDataAndType(Uri.parse(srcPath), "video/mp4");startActivity(intent);
Slide27Camera
27
Slide28CameraThe Android framework includes support for various cameras and camera features available on devices, allowing you to capture pictures and videos in your applications.
The Android framework supports capturing images and video through the Camera API or camera Intent.
28
Slide29Camera
Camera
This class is the primary API for controlling device cameras. This class is used to take pictures or videos when you are building a camera application.MediaRecorderThis class is used to record video from the camera.Intent An intent action type of MediaStore.ACTION_IMAGE_CAPTURE or MediaStore.ACTION_VIDEO_CAPTURE can be used to capture images or videos without directly using the Camera object.
29
Slide30Image Capture Intent
Capturing images using a camera intent is quick way to enable your application to take pictures with minimal coding. An image capture intent can include the following extra information
30private static final int
CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE = 100;private Uri fileUri;
@Overridepublic void onCreate(Bundle savedInstanceState
) { super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// create Intent to take a picture and return control to the calling application Intent intent = new
Intent(MediaStore.ACTION_IMAGE_CAPTURE);
fileUri = getOutputMediaFileUri(MEDIA_TYPE_IMAGE); // create a file to save the image intent.putExtra
(
MediaStore.
EXTRA_OUTPUT
,
fileUri
);
// set the image file name
// start the image capture Intent
startActivityForResult
(intent,
CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE
);
}
http://developer.android.com/guide/topics/media/camera.html
Slide31Image Capture Intent
MediaStore.EXTRA_OUTPUT- This setting requires a Uri object specifying a path and file name where you'd like to save the picture. This setting is optional but strongly recommended. If you do not specify this value, the camera application saves the requested picture in the default location with a default name, specified in the returned intent's Intent.getData() field.
31private static final int
CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE = 100;private Uri fileUri;
@Overridepublic void onCreate(Bundle
savedInstanceState) { super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// create Intent to take a picture and return control to the calling application Intent intent = new
Intent(MediaStore.ACTION_IMAGE_CAPTURE);
fileUri = getOutputMediaFileUri(MEDIA_TYPE_IMAGE); // create a file to save the image
intent.putExtra
(
MediaStore.
EXTRA_OUTPUT
,
fileUri
);
// set the image file name
// start the image capture Intent
startActivityForResult
(intent,
CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE
);
}
Slide32@Override
protected void
onActivityResult(int
requestCode, int resultCode, Intent data) { if (
requestCode == CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE) { if (
resultCode == RESULT_OK) { // Image captured and saved to fileUri specified in the Intent
Bitmap thumbnail = data.getParcelableExtra("data"); Toast.makeText
(this, "Image saved to:\n" +
data.getData(), Toast.LENGTH_LONG).show(); } else if
(resultCode == RESULT_CANCELED) { // User cancelled the image capture
}
else
{
// Image capture failed, advise user
}
}
if
(
requestCode
==
CAPTURE_VIDEO_ACTIVITY_REQUEST_CODE
) {
if
(
resultCode
==
RESULT_OK
) {
// Video captured and saved to
fileUri
specified in the Intent
Toast.
makeText
(
this
,
"Video saved to:
\n
"
+
data.getData
(),
Toast.
LENGTH_LONG
).show();
}
else if
(
resultCode
==
RESULT_CANCELED
) {
// User cancelled the video capture
}
else
{
// Video capture failed, advise user
}
}
}
Retrieve Results
32
Receive the
result with the file system
location of
the
new Image
Receive the result
with the file
system location of
the new Video.
Slide3333
Slide34Media RouterAs users connect their televisions, home
theatre systems and music players with wireless technologies, they want to be able to play content from Android apps on these larger, louder devices. Enabling this kind of playback can turn your one-device, one-user app into a shared experience that delights and inspires multiple users.
34
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https://www.youtube.com/watch?v=_NGB10uN6OI
Media Router
Slide36Recommended Reading
Android Developer Site: Media and Camerahttp://developer.android.com/guide/topics/media/index.htmlVogella Tutorial: Handling Media with Androidhttp://
www.vogella.com/tutorials/AndroidMedia/article.html36