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MARSHFIELD FOOTBALL MARSHFIELD FOOTBALL

MARSHFIELD FOOTBALL - PowerPoint Presentation

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MARSHFIELD FOOTBALL - PPT Presentation

Jet Sweep Jet Sweep Signature play with Rocket Toss of our offense Run from almost any formation with or without motion Threatens the flank on every play Forces defense to adjust Advantages of Jet ID: 541055

reach jet block man jet reach man block motion blocking hard field ball defender steps front system head safety wide numbering footwork

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Slide1

MARSHFIELD FOOTBALL

Jet SweepSlide2

Jet Sweep

Signature play (with Rocket Toss) of our offenseRun from almost any formation, with or without motionThreatens the flank on every play

Forces defense to adjustSlide3

Advantages of Jet

Fast run play to the flankMinimal teaching and installationMultiple formations and advantagesDo not have to block – get in the wayUnder center or gunSlide4

Keys to success

AlignmentNumbering system

Footwork – QB, RB, OL, SE

Motion is full speed

Identify what defense is doing to take it awaySlide5

Alignment

Non-negotiableImportance can not be over-statedQB Under C – TB toes need to be at 3.5 yards

Gun – QB toes need to be at 3.5 yards

Wingbacks – 1 foot by 1 foot

SE (X), TE (Y) – formation, tag, etc.

Splits err on being too tightSlide6

Numbering System

Allows us to identify who we need to blockSame system for Rocket and Jet (learn it ONCE)Can apply to any defensive alignment

Quickly allows us to see if defense is outnumbering to the outside (counters)Slide7

Numbering System

VS. 4-4 (EVEN)Slide8

Numbering System

vs 4-3 (even)*Note: the “B”, or strong backer INSIDE the TE, so he is not #2. The “W”, or Will, is out side the LT, hence, #2.Slide9

Numbering System

Vs 4-3 (even)Note: The “B” is now head up the tight

end

(“Y”), so he is now #2Slide10

Numbering System

Vs 5 – 2 (odd)Slide11

Numbering System

VS. 5 – 2 w/ reduced front backside (“Eagle”)Slide12

Numbering System

Vs. 3 – 5 (30 stack) “ODD 30”Slide13

Footwork

Key to our offenseAllows players to get in the right place consistently Can not be emphasized too much

Little thing that makes big difference

Same terminology and message

Most of the bad rockets/jets in the past are poor footwork (OL, RB, QB, SE) /snap point/motionSlide14

QB Footwork

QB footwork NEEDS to be crispAthletic position – either under C or in Gun

Under

Center

Put

HB in motion and snap ball when he is over BSG’s outside leg.

Turn

180 degrees and work to get but in

playside

B gap and give ball to HB

there (force it wide).

After the running back passes the quarterback he will bootleg

away (waggle)

Slide15

QB Footwork

QB footwork NEEDS to be crispAthletic position – either under C or in GunFrom ShotgunPut HB in motion and snap ball when he is over BSG’s outside leg.

Get snap and take shuffle steps with WB while handing off ball (force him wide)

After handoff QB will fake waggle-roll out-belly-counter-trap by game planSlide16

WB’s / SE’s and Nasty/Flexed TE’s

BLOCK WITH FEETWB’s or “Nasty TE” take a 45 degree directional step EVERY TIME.

Readjust path from there. Aim to a spot and adjust based on his reaction inside.

Beat the defender to the spot

Stretch – hook - wash

Use formations to put them in a different spot, especially in tough match

ups (DE in 50)

SE’s block support, UNLESS another scheme is designated

Don’t let players cut until after the first

week?Slide17

Edge Blocks – Hook, Stretch, Wash (in order of preference)

1. Hook - quick reach step; with a correct outside angle, head outside, pin the defender

2.

Stretch

– defender beats

initial block.

T

urn butt

and feet to the inside and push him to the

outside

3.

Wash

- very

hard

upfield

thrust

by defender to player’s outside.

M

ust

get your butt inside AND turned to the defense; and push him behind

your

offensive

set

**DOUBLE REACH DRILL = COMPETITION**Slide18

Jet Motion

Leaves on QB’s foot. QB controls snap.ALWAYS FULL SPEEDINTITIALLY Jet and Rocket Motion SHOULD LOOK THE SAME to the defense

Aiming

point

Under C

is

ONE

YARD

behind

the

QB

In Gun is

ONE FOOT

in front of QB Slide19

Jet Blocking Rules to “Open” for Smalls and Mediums

SE: Stalk block block #3, or, easier to understand - first defender from sideline.WB: Reach #2, keep fighting to get head outside. If #2 “runs” up field and outside, quickly make decision to kick out

QB

: Put HB in motion and snap ball when he is over BSG’s outside leg. Turn 180 degrees and work to get but in

playside

B gap and give ball to HB there. After the running back passes the quarterback he will bootleg away.

 

TB

: Run slightly off mid-line, brushing skin with QB. Fake Trap and look to block backside LB to safety

HB

: Leave on QB heel at full speed, never slow down.

Receive

the ball at full speed and read the block of the wingback and the front side guard. - if the wing gets his head to the outside of the #2 defender the half back will bounce the play to the sidelines. If the wing turns out the #2 defender the halfback will cut inside then look to break back to the outside

.

A

lways

run hash, numbers, and sideline.Slide20

Jet Blocking Rules to “Open” for BIGS

PST: Reach first L.O.S. man head up to outside.PSG: Fast pull and find the WB – If he is kicking out, turn up inside his block. If he is reaching, work to get outside. Read inside out.C: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

BSG: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

BST: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

TE: Hard zone steps, Reach to second level, look to get down field and cover up chasing defendersSlide21

Jet Blocking to “closed” for Smalls and Mediums

WB: Reach #2, keep fighting to get head outside. If #2 “runs” up field and outside, quickly make decision to kick out SE: Three hard steps

upfield

at CB, then work across field at full speed trying to get IN FRONT of a defender.

QB

: Put HB in motion and snap ball when he is over BSG’s outside leg. Turn 180 degrees and work to get but in

playside

B gap and give ball to HB there. After the running back passes the quarterback he will bootleg away.  

TB

: Run slightly off mid-line, brushing skin with QB. Fake Trap and look to block backside LB to safety

HB

: Leave on QB heel at full speed, never slow down. Aim about one yard deeper than the quarterback. Receive the ball at full speed and read the block of the wingback and the front side guard. - if the wing gets his head to the outside of the #2 defender the half back will bounce the play to the sidelines. If the wing turns out the #2 defender the halfback will cut inside then look to break back to the

outside.

always

run hash, numbers, and sideline.Slide22

Jet Blocking Rules to “closed” for Bigs

TE (Y): Even front – combo with tackle to block #1 and ILB Odd Front

– Reach #1

PST

:

Even front

– combo with TE to block #1 and ILB

Odd Front

– Reach man on head

PSG

: Fast pull and find the WB – If he is kicking out, turn up inside his block. If he is reaching, work to get outside. Read inside out

.

 

C

: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

 

BSG

: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

 

BST

: Hard zone steps, Reach to second level, look to get down field and cover up chasing defendersSlide23

ALTERATIONS to Jet Blocking

“BAT” Call:Back and Tight End, or Tackle, SWITCH assignments. Used when the DE is playing too wide and cannot be reached by down lineman.Slide24

ALTERATIONS to Jet Blocking

“LEAD” and “LEAD CHIP”Usually used with an offset TB (+/-) in formation. The TB also becomes and alley player, aiming for the outside shoulder of the TB. On LEAD CHIP the TB will “chip” the man that the WB is reaching before working up field.Slide25

ALTERATIONS to Jet Blocking

“CRACK” Call:Can be used when a Safety is running the alley on motion, 2 Deep OR a CB is cheating inside hard on motion. The SE, or whoever is the widest man in the formation to side of the Jet/Rocket, will “CRACK” inside on the safety while the guard will be making a wide pull and kicking out the CB. Same rules with the WB, if he can reach, reach and the guard will go outside and kick. Tricky read if #2 sprints outside, guard has to quickly decide to turn inside or continue outside.Slide26

ALTERATIONS to Jet Blocking

“CRACK STALK” (CS)Can be used when a Safety is running the alley on motion, 2 deep, a CB is cheating inside hard on motion OR VERY GOOD when #2 is playing really wide and running outside. The SE, or widest man in the formation, and WB switch assignments.

**

Works best from compressed sets or cheating in SE to formation**Slide27

ALTERATIONS to Jet Blocking

Double Crack or “DC”Both the wideman (often the X or a “Nasty” Y) and the inside man, WB or Slot, will “Crack” inside on the two men aligned inside them and a guard will kick out.

 

If run from a trips set, often a compressed trips set, it essentially becomes a version of “Crack Stalk” , with the two outside men “cracking” on the two players and the inside man leading outside on the widest man. Slide28

ALTERATIONS to Jet

Blocking“Push Crack” or “PC”

The SE (X), or widest man in formation to

playside

, works with the TB. The X has the option of blocking the CB or Cracking on the Safety. By his seventh step he must make a CLEAR and HARD decision on his choice and the TB will read. Good option on “Gun”

RocketsSlide29

ALTERATIONS to Jet

BlockingPOST LEAD or “PL”

Used when in sets with a wide man and slot inside. The wide man and slot will double team #2, often the OLB while reading for the safety. If the safety tries to play over the top, the outside man will break off, if he plays underneath, the inside man will break off. The slot man protects against an inside fire will not having to worry about getting beat outside because the wide man is taking an angle to avoid getting beat outside. Slide30