2012 West Lothian College August 2012Review date August 2015 Platforms amp hardware Demonstrate an ability to identify planning and design elements within the production of a digital game ID: 722352
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Slide1
Research for Outcome 2
Computer Games: Digital Games Design F1R2 11
© 2012
West Lothian College August 2012/Review date August 2015 Platforms & hardwareSlide2
Demonstrate an ability to identify planning and design
elements within the production of a digital game.
You are required to produce a portfolio of written and/or oral recorded
reports demonstrating
your familiarity with the various planning and design elements to be taken into consideration in the production of a digital game.
Outcome 2Slide3
target audiences
gameplaygenreenvironments
c
haracters
the choice of themes
audio and narration
visual style
concept artstoryboardingscripting
The portfolio should be produced over an extended period and must cover at least eight of the following areas:Slide4
Target Audience
What is the purpose of a target audience?
Who are the users of the game?
What kind of systems are in place to control age restrictions on playing the game?
What groups are used to define the target audience?Slide5
Useful Links
http://
www.iadt.edu/student-life/iadt-buzz/may-2013/tips-for-designing-games-audience
http://liviu.cc/define-target-audience-indie-game
/
http
://www.pegi.info/en/index
/Slide6
What is Gameplay?
overall experience of playing a video game excluding factors like graphics and sound
”
Game mechanics
, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience.Academic
discussions tend to
favor
terms like game mechanics specifically to avoid gameplay since the latter term isSource: https://en.wikipedia.org/wiki/GameplaySlide7
Components of Gameplay
There are three components to gameplay:
Manipulation rules
,
defining what the player can do in the
game
Goal Rules
, defining the goal of the game, andMetarules, defining how a game can be tuned or modified.Slide8
Types of Gameplay
In video games gameplay can be divided into several
types.
For
example, cooperative gameplay involves two or more players playing on a team. Another example is "twitch" gameplay which is based around testing a player's reaction times and precision, maybe in
rhythm games
or
first-person shooters. Various gameplay types are listed below.Asymmetric video gameCooperative gameplayEmergent gameplayNonlinear gameplaySource: https://en.wikipedia.org/wiki/GameplaySlide9
Characters
Have a look at the following links:
https://
www.slideshare.net/KshirajTelang/character-development-for-video-games
https://
creative.pluralsight.com/learningpath/45-How-to-Get-Started-with-Character-Design
https
://gamedev.stackexchange.com/questions/717/methods-for-character-designhttp://www.whatgamesare.com/character-development.htmlGive some examples of characters in games that you are familiar with.Slide10
Types of Characters
Types of characters can be defined by the genre of game
Game characters are main players and non-playing characters
The protagonist is usually the main character
Role Playing games give a class to characters
Characters can have a backstory to give them depth
https://www.cs.unm.edu/~
angel/GAME/Characters%20in%20Games.pdfhttps://www.coursera.org/learn/game-design/lecture/69D2q/types-of-charactersSlide11
Themes in Games Design
Look at the following link to understand about theme design:
https://gamedevelopment.tutsplus.com/articles/stuck-for-your-next-games-theme-try-these-6-ideas--
cms-24882
What type of theme do you like and how does this influence how you design?Slide12
Audio and Narration
How sound is used in your game can really add to the experience. Think about the various areas when designing a game:
Sound Effects – on movement and objects, rewards and tasks
Narration – giving instructions or adding to gameplay
Background music – to create atmosphere and emotionSlide13
Visual Style in Games Design
https
://jahmelcoleman.wordpress.com/games-development/200-2
/
http://www.contentedwriter.com/principles-of-game-design-visual-style-and-gameplay
/