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Online Web and Mobile Development Course LIISA KOIVISTO YRJ ID: 847566

mobile students customer 2016 students mobile 2016 customer web rovaniemi beacons app hackathon evaluation slush feedback proximi online development

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1 Collaborative Online Web - and Mobile
Collaborative Online Web - and Mobile Development Course LIISA KOIVISTO YRJÖ KOSKENNIEMI Collaborative Online Web - and Mobile Development Course Courses: ◦ Web - and Mobile Programming, 10cr ◦ Service Oriented Architecture and Web Services, 5cr St

2 udents : ◦ Business Information Techn
udents : ◦ Business Information Technology students , totally 36, from 13 different countries ◦ BIT14 students ◦ Exchange students ◦ Tietra14 students ( adult education group ) Learning environment : ◦ Moodle Customer (Mobile A pp Compe

3 tition ): ◦ City of Rovaniemi Collabor
tition ): ◦ City of Rovaniemi Collaborative Online Web - and Mobile Development Course Companies : ◦ Estimote – estimote.com ◦ Proximi.io - proximi.io ◦ Koivu Interactive - koivuinteractive.com Beacons are IoT - devices that can interact with mo

4 bile apps via bluetooth Beacons & Beyo
bile apps via bluetooth Beacons & Beyond day at Lapland UAS Collaborative Online Web - and Mobile Development Course Projects : ◦ Creative Momentum - mycreativeedge.eu ◦ DÄM - facebook.com/ DAMhanke ◦ Our Stories - ourstories.info ◦ TaideART

5 - taidearthanke.fi Collaborative Online
- taidearthanke.fi Collaborative Online Web - and Mobile Development Course Events : ◦ Beacons and Beyond day , 4.11.2016 ◦ Mobile App Competition Final , 8.11.2016 ◦ Hackathon Junction , 25. - 27.11.2016 www.hackjunction.com ◦ Slush , 1. - 2.

6 12.2016 - www.slush.org ◦ Video Pitc
12.2016 - www.slush.org ◦ Video Pitching Toolkit, 8.12.2016 Europe’s biggest hackathon – Hackathon Junction in Helsinki Europe’s biggest hackathon – Hackathon Junction in Helsinki Slush - technology & startup conference in Helsinki Agile D evel

7 opment & L earning M ethods Students p
opment & L earning M ethods Students presented their progress weekly ◦ classroom or video presentations Lessons were mostly examples and solutions about mobile programming Guidance on demand ◦ Sharing solutions to all Minimal documentation ◦ Fo

8 cus on product ◦ Learning process wa
cus on product ◦ Learning process was documented by recordings Part 1 Sport app for city of Rovaniemi Students made a mobile app and web application for city of Rovaniemi ◦ Each of 8 groups made their own app ◦ City of Rovaniemi selected the

9 best app based on the presentations at
best app based on the presentations at pitching competition ◦ The winner app was launched for school kids of Rovaniemi in December 2016 ◦ Lessons and teaching was done during this part of the course ◦ Winner MoveLa Part 2 Beacons & beyond m

10 obile apps • Students innovated apps
obile apps • Students innovated apps using beacons • Teachers were coaching and supervising students in this part • This part started with Beacons and Beyond day , 4.11.2016 • Beacon expert Mika Koskiola, CTO of Proximi.io • Hackathon Junct

11 ion , 25. - 27.11.2016 - www.hackjunct
ion , 25. - 27.11.2016 - www.hackjunction.com VIDEO • Slush , 1. - 2.12.2016 - www.slush.org • Video Pitching Toolkit, 8.12.2016 Why collaboration ? We wanted to offer to the students : • Real working - life experiences with a real customer

12 • Teachers were coaches and the cust
• Teachers were coaches and the customer made the requirements and selected the winner • Possibilities to network in events and possible a trainee’s placement or job • Reference to showcase their skills • Learn working life skills – so

13 cial skills , presentation skills • T
cial skills , presentation skills • To sell their work and themselves to customer / employer Tools & Methods • Authentic learning • students created an app according to the customer requirements • Classroom and online lessons at the same ti

14 me • Youtube streaming of lessons •
me • Youtube streaming of lessons • Programming tools • Hybrid mobile development tools by own choice • Beacons • Proximi Framework • Learning environment & tools : • Moodle, iLinc , Youtube videos and streaming , Facebook Evaluation

15 Peer - to - peer & self evaluation ◦
Peer - to - peer & self evaluation ◦ at the end of both projects The final presentations evaluated by customer Evaluation by teachers ◦ Process evaluation ◦ Outcome evaluation ( applications ) ◦ Presentation evaluation Feedback • Reflection d

16 uring the course • Feedback from cust
uring the course • Feedback from customer twice ( half - way / final ) • Feedback from other groups and teachers • Feedback from Proximi.io about work applications by students • Written & spoken feedback by teacher before the final presentat

17 ion • Official course feedback after
ion • Official course feedback after course in Optima ( normal procedure in Lapland UAS ) • Unofficial course feedback by talking with students • During guidance & trips Bus trips are great possibility to talk with students unofficially Results

18 • Each student got a reference to sho
• Each student got a reference to show to future employers • 1/3 of students gained the highest grade and were highly motivated • Best students were hired by projects • TaideArt Project: Mika Tervonen • DÄM Project (Digital Intelligent Mobil

19 e Solutions): Denis Bakhmutov and Sho
e Solutions): Denis Bakhmutov and Shokh Yakubov • Proximi.io was interested to hire but students could not sell themselves Results • Mobile app for City of Rovaniemi • Thesis works • Research about the sport campaign in Rovaniemi • BLE in

20 door mobile p arking application https
door mobile p arking application https ://youtu.be/hU7XHx_YkhM • Product information with beacons Tour in Arktikum provided by City of Rovaniemi What was learnt ? • Fun, different and unique learning experience for all of us • Too heavy work lo

21 ad for students . S ome students didnâ€
ad for students . S ome students didn’t manage the course • Streaming and recording the lessons must be done with good equipment • Collaboration took a lot of time – projects , companies , customer , trip • One teacher concentrated mainly

22 on teaching and supervising • The o
on teaching and supervising • The other teacher concentrated on collaboration & organizing What’s next ? Autumn 2017 • Same concept with adjustments to make the course even better • Only one project during the autumn • Recordings with enhan

23 ced equipment ( Kramer Campus) • To e
ced equipment ( Kramer Campus) • To ensure all teams have necessary skills • More attention to project management in teams • Enhanced evaluation – todo and what was done • Trip is even longer – students participate to Hackathon Junction ,