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Educational Gaming for Free Spirited Skeptics Educational Gaming for Free Spirited Skeptics

Educational Gaming for Free Spirited Skeptics - PowerPoint Presentation

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Educational Gaming for Free Spirited Skeptics - PPT Presentation

Theory and Challenges of Pedagogical Games May 8 2012 Elizabeth Pyatt gamingpsuedu Who Am I Elizabeth Pyatt Instructional Designer Penn State since 2000 Solitaire addict just brought Wii ID: 803156

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Slide1

Educational Gaming for Free Spirited SkepticsTheory and Challenges of Pedagogical Games

May 8, 2012Elizabeth Pyatt gaming@psu.edu

Slide2

Who Am I?Elizabeth PyattInstructional Designer

Penn State since 2000Solitaire addict, just brought WiiMinesweeper, Puzzles, PacMan, Space Invaders, Missile Command, JeopardyEducational Gaming Commons

http://gaming.psu.edu

Slide3

OutlineWhat’s a Game?Does there have to be a winner?

Potential for LearningPBL, motivation/affect, teams…Skeptics CornerLeading to “What to Avoid”First Steps

Slide4

But first a contestHow many games will I mention?Need names plus count

There are some prizes on the line.Audience will determine accuracy of list

Slide5

What’s a Game?Favorite games (any genre)What do they have in common?

Slide6

Official CharacteristicsSet of rules/restrictions

Semi-arbitrary (e.g. no hands on the ball)Context is “Not Real”Scoring MethodCompetition (& a “Winner”?)Many expect there to be

Sometimes you beat the

computer…

or yourself

Successful games are “fun”

Slide7

Parameters?There’s some candy on the line…

Slide8

Interesting ParametersElectronic vs. Non-Electronic

Team vs. IndividualWhat Skills are Being Practiced?Math, Word, Strategy, Dancing, MusicMeditation, Building, Flying, Farming, SalesTime investmentCasual (short & sweet)

Non-casual (lots of investment, high reward)

±

Background Narrative

Games vs. Puzzles vs. Toys

How many outcomes?

Slide9

Educational PossibilitiesGames invoke a variety of pedagogical principles such as…

Slide10

Team Playing

Slide11

Group LearningWorld of

WarcraftDiscuss strategy, plan missionsMake tradesCompile noteshttp://www.wowwiki.com

/

Practice English grammar

Econ in Outer Space

A game in which students build a modern economy from scratch post spacecraft wreck

ECON 201, UNC Greensboro

Slide12

Role Play

Slide13

EmpathyWhat’s it like to be another person?

“Warrior” is a common role BUTBusiness AdministratorSims & ECON 102 Sims (Campus)Bucket of Beans (S. Pacific Reciprocity)Players learn the value of “cashing in” favors

StarPower

Establish an arbitrary upper class via trades

This class can establish new rules

BEWARE

http://www.stsintl.com/schools-charities/

star_power.html

Slide14

Quests and Missions

Slide15

Pot Assembly Required

Slide16

PBL/Challenge Based LearningGames are often won by solving problems

AKA “Quests” or “Missions”Educational QuestsBeer Distribution Game (used in Smeal)Oregon Trail

Rare educational game that was a

commercial success

Slide17

Simulation Game GenresGod Game

Game in which players control parameter of universe (e.g. Sim Games)History SimsAge of Empires

Trial of Lizzie Borden (U Mass)

Science Simulations

Flight Simulator, Spore

Slide18

SimHealth

Played as part of HPA 101

Slide19

Leveling Up

Pac Man Maze levels

Pac Man 5D which presents a variable 3D grid. Invented by a Russian gamer.

Slide20

Mastery LearningAchieve Minimal Score before moving to next Lesson

AKA complete level 1 before level 2ScaffoldingEach level introduces new elementAdding a touch of difficulty adds interest

Too little is boring

Too much causes gamers to

quit

Zone of Proximal

Development

Unlocking in Games

Leveling up unlocks new tools (reward)

New equation? New diagram?

Slide21

Shoot To Kill

Slide22

“Drill and Kill”Games encourage practice

And automaticity of skillsSuch as pattern recognitionBut with fun graphics & music

Slide23

See alsoMath drillsMore fun with tiny angry scientists?

Algebra Meltdown (http://www.mangahigh.com/en_us/games)Vocabulary and spellingMore fun as Hangman, crossword?

Identification

Slide24

Affect/MotivationGames can add motivation toChores (Chore Wars – competitive chore points)

Jogging (Nike Plus) – badges, leaderboardSelf-Improvement (SuperBetter)

Slide25

Skeptics CornerGames “better than reality”Aren’t we supposed to be helping students deal with reality?

YES…howeverGamers often good at tackling real world challenges and learn real world skillsReflection can help them see how…

Slide26

Just Games?What aboutActive Star Trek fan communities…

Or Dorothy Dunnett readersKnitters, needlepointers, metal workers

Toastmasters

“Stovetop” league? Monday Morning quarterback?

Slide27

“Gaming the System”AKA CheatingGames

Cheat codes, destroying weaker opponentsSome socially OK, others notIn SchoolAcademic DishonestyBECAUSE…

Slide28

When games are high stakes…

Survive

annihilation

. Win free nail polish for life?

Slide29

Can we still have fun?Low Stakes

vs High StakesGames (low stakes) + reflection (higher)Students do enjoyChange from lecture/quiz

Leader Boards (when low stakes)

Games if logistics not too burdensome

A certain level of goofiness or joie de vivre

Game may teach crucial skill

So maybe we do require it anyway

Slide30

Can we make Failure an Option?

Games teach via mistakesBecause they allow resetsGamers comfortable experimentingCan we use more “maximum scores”?Can we give hints

Maybe with minor points deductions

Slide31

Thinking Game GoalsGames can allow for:Strategic/Systems thinking

Experience as a different personAdd motivationPractice of low level skills/knowledgeGames don’tConvey content (except in the “narrative”)

Slide32

Oregon TrailGoal: Teach about life on the Oregon Trail

Life on the Oregon Trail is very hazardous, requires careful planning, and crosses a variety of terrain

Slide33

Quick StartsCasual Games

Hangman/Peril/Typohttp://gaming.psu.eduPowerPoint TemplatesANGEL games (crossword/match)

Gamification

Badges? Quests

? Avatars?

Case

Studies (gussied up)

?

Many avatar/graphics tools

Slide34

Fun PlayFind the challenge “sweet spot”Not too easy or too difficult

Challenging gun for faculty ≠ fun for studentsAllow for goofinessGraphics, sound effects, punsAllow for some “low stakery”

Can activities be replayed?

Slide35

What do you mean “goofy”?Many use great cartoons but do we

Show warriors fleeing the scene after a mistranslation?Simulate explosions in engineering?Turn ourselves into an avatar?Turn homework into “quests” or “missions?Add game graphics to assignments?

Allow students to earn points towards late assignment submissions

?

Unlock “power” equations? Tools?

Slide36

Explaining Functions w/SubsUsing cash register buttons as metaphors for algebraic functions in Math 21

Starring Deb

Mirdamadi

, Mont Alto Campus

Slide37

Failing can be Funny

Slide38

Today we learnedGames can be good learning

environmentsProblem solving, skills practice, collaborationGames have many facetsGames in school ≠ games in the wildBut hopefully can be fun & educational

Gaming does require a mental readjustment for instructors

But there are many paths to victory

Slide39

Who Am I?Pragmatrix

Super PowersMaster of Learning Objective CongruenceAssessor of Pedagogical GamesExplorer of New TechnologiesQueen of “Keeping it Real”

Slide40

Some ReferencesMcGonigal, Jane

Reality is Broken: Why Games Make us Better.James Paul GeeWhat Video Games Have to Teach Us about Learning and LiteracyKoster, RalphA Theory of Fun

Bartle, Richard (player types)

Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs

Slide41

Contest ResultsHow many games did I mention?Must provide names