Paired Prototyping Some content based on GDC 2006 Gingold and Hecker Brent M Dingle 2014 Game Design and Development Program Mathematics Statistics and Computer Science ID: 375336
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AssignmentPaired Prototyping
Some content based on GDC 2006, Gingold and Hecker
Brent M. Dingle 2014Game Design and Development ProgramMathematics, Statistics and Computer ScienceUniversity of Wisconsin - StoutSlide2
The AssignmentDetails:Check the posted assignment sheet on D2L
Check with instructor if any inconsistencies exist between it and this presentationSummary:Form into teams of 2 peopleEach team is assigned a game project ideaIn roughly Four Days create a prototypeSlide3
The Short of ItCreate and turn in:Game Prototype
Presentation (4 to 6 minutes)Decomposition Planning DocumentSupport Artwork (including development files)Prototype must address AT LEAST one question about each of the following areasGameplay (mechanics)
Game appearance (look and feel)Interface (user input and output)Slide4
Rules
You can only use the inception document and powerpoint presentation provided by the author of the game ideaApply your own understanding of the presentation
Be reasonable, you will be expected to defend your interpretationsDo NOT ask the author questionsThe author has other things to get doneException:Questions regarding typing errors or poor grammar in the documents may be askedbut should be kept to a minimumSlide5
ToolsAnything
BOTH team members have access to use and agree to useGenerallyAnything installed in the lab or on your laptops or that is freely availableSlide6
Work by Others
All work should be original in creation or useAny work done by people that are not a member of the 2 person teamMust be cited properlyMust be used in a unique/original way specific to the concept the prototype is testingDo not use Halo to prototype a game description of: “a first person shooter”
Think along the lines of “right to parody” or “creative reuse of minimal part” and non-harmful to original author(s)e.g. do not make Mario a psycho killerSlide7
End ProductInteractive Electronic Prototype
Runs on a computerPeople can “play-test” itAll content is “appropriate” for all/most audiencesPresentation of the prototypeSlide8
Focus AreasAreas that “require
more understanding”Gameplay (mechanics)Game appearance (look and feel)Interface (user input and output to user)Slide9
What will be graded?
Game Decomposition DescriptionThe prototype itselfYour presentation of the prototypeYour ability to work together
Other items at the discretion of the instructor(s)Slide10
What will be graded?
Game Decomposition DescriptionThe prototype itself
Your presentation of the prototypeYour ability to work togetherOther items at the discretion of the instructor(s)How did you break the game idea into parts and whyWhat dependencies do the parts haveWhat part(s) are you prototyping How does your prototype fit into the big pictureMinimally this includes: List of questions your prototype is seeking to answer At least 3 (one from each area) A description of how the prototype provides answers i.e. what data would you capture, and how?
A single part may
touch all areasAreas are notnecessarily partsSlide11
What will be graded?
Game Decomposition DescriptionThe prototype itself
Your presentation of the prototypeYour ability to work togetherOther items at the discretion of the instructor(s)How did you break the game idea into parts and whyWhat dependencies do the parts haveWhat part(s) are you prototyping How does your prototype fit into the big pictureMinimally this includes: List of questions your prototype is seeking to answer At least 3 (one from each area) A description of how the prototype provides answers i.e. what data would you capture, and how?does it run?cheap, fast, adaptive, re-usable, useful?Slide12
What will be graded?
Game Decomposition DescriptionThe
prototype itselfYour presentation of the prototypeYour ability to work togetherOther items at the discretion of the instructor(s)does it run?cheap, fast, adaptive, re-usable, useful?ad-hoc / improv?live demo?powerpoint?demo video?rehearsed?Slide13
What will be graded?
Game Decomposition DescriptionThe
prototype itselfYour presentation of the prototypeYour ability to work togetherOther items at the discretion of the instructor(s)ad-hoc / improv?live demo?powerpoint?demo video?rehearsed?Did you?Slide14
What will be graded?
Game Decomposition DescriptionThe
prototype itselfYour presentation of the prototypeYour ability to work togetherOther items at the discretion of the instructor(s)Did you?Does the game idea’s author think the prototype reflects the idea? or is useful to testing something related?Did you actually collect data (test the prototype)?Tools used? Amount of original work done…Slide15
What will be graded?
Game Decomposition DescriptionHow did you break the game idea into parts (and why)What dependencies do the parts haveWhat part(s) are you prototyping H
ow does your prototype fit into the big pictureMinimally this includesList of questions your prototype is seeking to answerAt least 3 (one from each area)A description of how the prototype provides answersi.e. what data would you capture, and how?A single part may touch all areasAreas are notnecessarily partsSlide16
What will be graded?
The prototype itselfdoes it run?cheap, fast, adaptive, re-usable, useful?Your presentation of the prototypead-hoc / improv?
live demo?powerpoint?demo video?rehearsed?Your ability to work togetherOther items at the discretion of the instructor(s)Does the game idea’s author think the prototype reflects the idea?or is useful to testing the idea?Did you actually collect data (test the prototype)?Tools used, Amount of original work done…Slide17
Grading ScaleDoing the minimali.e. doing just what is stated as required
Gets you a grade at best of 70 to 80 percente.g. 75%Going above and beyond gets you morean obvious above and beyond on this assignment would be a SHORT (1 to 2 minute)video demo of the prototype being played
this might also be useful as part of the presentationSlide18
Suggested Place to StartDecompose project idea
Each person independently make a list of3 to 10 questions in each of the 3 areas about the assigned gameCompare listsLook for common overlapSelect 2 or 3 in each area to focus on May revisit/reduce more later
Decide on toolsDiscuss and plan coordination of workIdentify tasks each person will doAgree on timeline of completionUnderstand dependencies on each other’s activitiesBegin workOR: Each person independently break the game into parts Observe overlap/commonality Agree on a parts breakdown Then for each part, create a list of questionsSlide19
Success will require
Planning, Coordination, Communication
Some call this TeamworkThis is only the beginningGood luck!Slide20
End