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Establishing a creative vision Establishing a creative vision

Establishing a creative vision - PowerPoint Presentation

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Uploaded On 2015-10-07

Establishing a creative vision - PPT Presentation

Alexandre Mandryka gamewhisperingcom Whos this guy Born in Paris 12 years as a designercreative director Ubisoft Relic consulting What is a creative vision Have you asked yourself these questions ID: 152935

vision creative process team creative vision team process player meaning experience mandate ryan features understand find creativity execution week rationale clear management

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Slide1

Establishing a creative vision

Alexandre Mandrykagamewhispering.comSlide2

Who’s this guy?

Born in Paris

12 years as a designer/creative director

Ubisoft

, Relic, consultingSlide3

What is a creative vision?Slide4

Have you asked yourself these questions?

Is it fun?Is it good?Is it beautiful?

Questions so vague they are dangerousSlide5

What is a creative vision?

It is a processIt is thinking of what you want for your audienceIt is also inspiring your team with a clear target

Thinking before actingSlide6

Game

Meaning

Mandate

Player Experience

Clear rationale

Rallying target

Focus creative effortSlide7

It can be very concrete

“The people’s car”A car for every family

The specs followed1 000 

Reichsmarks

max

Economical usage

5L/100Km

100Km/h

600Kg maximumFits 4 to 5 people

MandateSlide8

A message to the world

“Dad, thank you for showing me that there is honor in looking back and respecting the past.”

MeaningSlide9

Private Ryan

: It doesn't make any sense, sir. Why? Why do I deserve to go?

Private

Reiben

: Hey asshole! Two of our guys died trying to find you all right?

Captain Miller

: Earn this.Slide10

Old James Ryan

: Tell me I have led a good life. Ryan's Wife

: What? Old James Ryan: Tell me I'm a good man. 

Ryan's Wife

: You *are*. 

It is our responsibility to be worthy of the sacrifice of our elders

MeaningSlide11

“Need for speed, but at night”

How do you represent speed at night?Use lights

Bunched to create contrastReflection is needed

Ground has to be wet

Helps find the right questions and make decisions

Player ExperienceSlide12

Meaning

Mandate

Player Experience

Abstraction

TimeSlide13

Top down process

Define your projectCommunicate your visionSlide14
Slide15
Slide16

Features

Systems Rules

...

?Slide17

Doing things in the right order

Execution

Reflection

Consumption

Heading straight for execution leaves results to chance,

which is a largely unacceptable process at industrial levelSlide18

Doing things in the right order

Execution

Reflection

Consumption

It then helps direct execution and becomes a rationale evaluation metric

First establish your visionSlide19

We start wrong for different reasons

Mainly because we don’t know better

It reassures us, we need concrete progress I’ve seen it at all levels

Also because we use the player perspectiveSlide20

Understand your material

Mandate

Make a Mario Kart likeSlide21
Slide22

Analysis takes time

Mandate

Romeo and Juliet + Modern times

Over 300 yearsSlide23

Ubisoft’s long process

Core teamResearch for 3-4 months3-4 days workshop

OffsiteIn a castleWith the CCOSlide24

Communication:

Not an exact scienceSlide25

Avoid misinterpretations

Mandate

Make a movie about WWIISlide26

Team

Implementation

Creative

Business

Communicate through different layers

Meaning

Mandate

Player Experience

Rational flow

Creating a unified vision

Not what individuals ‘like’Slide27

Establishing Player Experience

Professional

GamerSlide28

An audience is mesmerizedSlide29

Technique is at the service of intention

Shaky camera

Slightly out of focus

Sound is distorted

Looks into cameraSlide30

Team Dynamic &

Bottom up processEngage your team membersSupport creativitySlide31

Being creative

Malsow’s hierarchy of needs

Abraham MaslowSlide32

Intrinsic needs

Competency

Autonomy

PurposeSlide33

Respect competencies

Competency

Autonomy

Purpose

Give a problem

Let me find a solutionSlide34

If you don’t ...

Strong vision

No team engagement

Vision must be rationale

Let the team member find their solutionsSlide35

Supporting Bottom-Up

Process

Vision

Game

Features

Features

Features

Coding

Design

Art

Engage your team disciplines

Do the team specialists understand and share it?

They deliver the features

They are specialists, They know bestSlide36

The Sands of TimeSlide37

Creativity VS Management

Finding the creative core takes timesIt can failCreativity is about finding something hiddenManagement is about limiting uncertainty

What is needed is Creative ManagementSlide38

Week 1

Week 2

Week 3

Week 4

Gold

Ideas

Understand creative process (vision, brainstorm ...)Slide39

Take away

You are a creator, not a gamer anymoreUnderstand creativity and respect itEstablish a clear objective and work as a teamSlide40

GRACIAS!!!

Alexandre

Mandryka

alex@gamewhispering.com

gamewhispering.com