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Traffic Flow Simulation Traffic Flow Simulation

Traffic Flow Simulation - PowerPoint Presentation

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Uploaded On 2016-07-13

Traffic Flow Simulation - PPT Presentation

CarFollowing Model By Ittinop Pun Dumnernchanvanit Introduction What is done in this project Simulate traffic following each individual car Use AI to simulate drivers behavior on road ID: 402676

lane car time road car lane road time light front flux system distance cut speed block max traffic complex red set simulation

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Slide1

Traffic Flow SimulationCar-Following Model

By:

Ittinop

(Pun)

DumnernchanvanitSlide2

Introduction:

What is done in this project?

Simulate traffic following each individual car.

Use AI to simulate driver’s behavior on road

Observe and analyze traffic phenomena

Why car-following model?

Traffic is extremely complex and most phenomena are non-linear and cannot be solved easily and accurately through equations.

Slide3

Example uses for simulation:

Can help maximize traffic flow. For instance, determine the most efficient automated red light, green light pattern.

How far to put a warning sign for road block.

Help in choosing between stop sign/red light green light at specific intersectionSlide4

Phenomena Simulated:Shockwave

Road block

Cutting in front

Platoon

System of four way and three way intersectionsSlide5

Mechanisms behind the simulation

SpeedSlide6

Density ApproximationSlide7

Mechanisms behind the simulation

Acceleration:Slide8

Mechanisms behind the simulation

Angular movement calculated using turn radius.

This way we can turn without worrying about speedSlide9

Mechanisms behind the simulation: Angular movementSlide10

Mechanism behind the simulation: Angular movement

Angular movement:Slide11

Mechanisms behind the simulation: Turn radius

Turn radius calculation: (for future improvement)

1. Find intersection using y =

mx+b

etc.

2. Find distance from lane end to intersection

3. Find angle 3

4. Find turn radiusSlide12

Mechanisms behind the simulationhow to show vehicle with its

direction

take car to center, then use rotational matrix, then take it backSlide13

Project code composition:Car

Lane

Creator

mainSlide14

CarVariables:

(

x,y

)

Direction

Max speed

Max acceleration

Max brake

Lane

waypointsSlide15

CarMethods:

react() –determines acceleration and angular movement. Basically that is how real world driver control car, pedal/brake for acceleration and wheel turning for angular movement.

move() – move the car according to acceleration and angular movement.

getFrontCar

(),

getBackCar

(),

getBackMostCar

()Slide16

Lane

Variables

Position

Width

Direction

Leftlane

,

rightlane

Start, end

Methods

getDirection

()

insertAdjacentLane

(Lane*

leftlane_raw

, Lane*

rightlane_raw

)

isEqual

(Lane* a)Slide17

CreatorWorks like car factory that spit out car on to lane from some specific point.

Spit out if no car with in a specific distance

starting_speed

:

=

max_speed

*(1-min_d/d);

Adjust to different density automatically and will not over produce.

Can adjust density using this.Slide18

CreatorVariables:

Waypoints,

endland

transitions

Distance between cars

Starting speed

Chance to produce etc.

Methods

closeByCar

() test if there is car near by the creator object (Can adapt do different density)

createCar

()Slide19

MainSet-up the system

Build lanes, and creators/or cars

loop through time steps

Run the car

Record the resultsSlide20

Assumptions

All units in meters and seconds

chose 0.1 sec for time step because human reaction is 0.2 sec

Max speed: 65

kmph

Max acceleration: 3.79 m/s

(~7.1s 0-60mph)

Minimum distance between car:

7m from center to center, or around 2-3m between car.Slide21

Max Flux DerivationWhat should max flux be?Slide22

Steady State MovieSlide23

Max Flux Data

Distance between cars (m)

flux (n/s)

24

1.06

19

1.18

14

1.27

(

calc. = 1.285)

9

1

4

0.66Slide24

ShockwaveTraveling disturbance in distribution of cars on road.

Usually backward motionSlide25

ShockwaveVideo:Slide26

PlatoonThis

is an idea to group vehicle in to platoons to increase the capacity of

road.

This

allow cars to be closer to each other.

This will need smart car that can be driven by artificial intelligenceSlide27

PlatoonVideo:Slide28

PlatoonData comparison: (Assume that on one of the lane, there is 50%/50% chance that creator will produce platoon or car.)

average final time (s)

flux (n/s)

Platoon

24.1601

1.73

No Platoon

27.174

1.27Slide29

Road Block:How it is done:

Car object contain pointer to object

targetlane

and

lane

Why

targetlane

?

vehicles

will also check other vehicle’s

targetlane

in their loop so they can recognize incoming car from another lane and yield for it.Slide30

Road Block:Algorithm

At

road block, vehicle slow down and tries to cut in front of another vehicle.

distance

to back car and to front car in target lane vehicle need to cut is set

when

vehicle is set to change lane, it turn and run toward the lane and then turn the wheel back when it is in the middle andSlide31

Something to keep in mind when looking at data

Time is counted from entering system to exiting system.

If flux is low, it might means traffic jam might propagate much longer than system which means the car would have waited much longer outside the system than the case with less fluxSlide32

Road Block MovieNo sign, see block at around 100Slide33

Road Block MovieSign at 100, see actual block around 200Slide34

Road Block Data:

No Warning Sign

Warning Sign

Production

distance

average final time (s)

flux (n/s)

average final time (s)

flux (n/s)

24

70.7099

0.37

51.7759

0.36

34

41.8327

0.366667

28.6344

0.426667

44

36.5018

0.37

23.2858

0.423333Slide35

Cut in Front: How it is doneDriver

looks to another lane to decide whether it is worth to cut in front

.

Then look to the back to determine if it is possible to do soSlide36

Cut in Front: How it is doneJ

udgment

criteria driver

use for front car:

coefficient

*( (speed of front car in our lane)*time +distance to front car in our lane

))

(

speed of front car target lane)*time +distance to front car in target lane

where

time is any set time, depending on driver’s experience.

coefficient

allow us to set

how much we want

the driver to cutSlide37

Cut in Front: How it is doneThen look at back car

driver

look at speed of back car and distance to back car.

driver

knows the amount of time he will use to cut in front.

simple

algorithm used is just, (coefficient*distance) >( (back car speed)*(cut time))Slide38

Cut in Front: Movie

Show outsideSlide39

Cut in Front: Data (5 lanes), del_t = 1.0s

Distance =

14 m

Distance =

54 m

Coefficient

average final time (s)

flux (n/s)

Number of cuts per car

average final time (s)

flux (n/s)

Number of cuts per car

1.1

48.9568

1.45

1.69195

38.8109

0.95

0.22807

1.5

48.3438

1.49

1.05593

38.7677

0.95

0.157895

2.0

46.417

1.48667

0.44843

38.7014

0.95

0.101754

3.0

45.8578

1.49333

0.176339

38.7028

0.95

0.0982456

5.0

45.7897

1.49

0.152125

38.7021

0.95

0.0982456Slide40

Keep in mind:Note that there are so much more variables such as car density we can manipulate and these behaviors might change totally.Slide41

Complex Road System:System of four lane with three lane attached to it on the east

Cases:

Red/green light

all-way stop signSlide42

Complex Road System: How it is done

Waypoints:

the way point build and given to car

creator

makes sense because driver usually knows where he is going to go from the start. (most of the time)

In this project, the waypoints are different lanes the car will go through before exitingSlide43

Complex Road System: How it is done

Red light/Green light set up

Red light

are built into lane class. Basically, car on the lane check if it is turned on, if so stop at the light if front car is farther than the lane end.

Set red light

in main class. Set repeating pattern using

fmod

()

Assume no left turn Slide44

Complex Road System: Red light/Green light Video

Show outsideSlide45

Complex Road System: How it is done

All way Stop signs in this project was extended from red light code.

Check area in the middle and open green light to let some car in temporarily. Slide46

Complex Road System: All-way Stop Signs Video

Show outsideSlide47

Complex Road System: Data

Red light/green light

Stop signs

Production Distance

average final time (s)

flux (n/s)

average final time (s)

flux (n/s)

7

102.126

1.87143

110.135

0.485714

15

97.4733

1.87143

104.56

0.614286

30

90.122

1.81429

92.4511

0.642857

50

83.9205

1.67143

74.2911

0.642857Slide48

Complex Road System: AnalysisSo

traffic lights are better than stop signs in traffic flow at high flux.

They

have around the same efficiency at low flux. This is the reason why

why

we see all-way stop signs in areas with less traffic.Slide49

The End:Thank you for Listening!