PDF-Owning Game-Changing Subcategories Uncommon Growth in the Digital Age
Author : adlerandrees | Published Date : 2023-02-07
Owning GameChanging Subcategories is about creating organizational growth in the digital age by creating and owning gamechanging subcategories fueled by digitalOwning
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Owning Game-Changing Subcategories Uncommon Growth in the Digital Age: Transcript
Owning GameChanging Subcategories is about creating organizational growth in the digital age by creating and owning gamechanging subcategories fueled by digitalOwning GameChanging Subcategories outlines the path to finding managing and leveraging new subcategories In the digital age the path has been made wider shorter and more frequently traveled Throughout Owning GameChanging Subcategories David Aaker discusses certain aspects of the digital age that alter this path such as Ecommerce providing fast inexpensive market access bypassing the cost of gaining distribution into storefront retailers or creating personal sales teams and social media and websites enabling communication on steroids in comparison with traditional use of advertising or events Growth is not only a success measure but also creates energy and opportunity for customers and employees And such growth almost never occurs with 8220my brand is better than your brand8221 marketing Owning GameChanging Subcategories explores the only ways to grow a business with rare exceptions which is todevelop new 8220must haves8221 that define a gamechanging subcategory that provides a new or markedly superior buying or use experience or brand relationship to a core customer basebecome the exemplar brand that represents the subcategory and drives its visibility positioning and success and create barriers to competitors that could include 8220musthave8221 associations and a basis of relationships that go beyond functional benefits. This was the last homework for the semester (yay!). First run of games: . October 16. nd. in class. Short document describing: goal + operational rules (1-2 pages). Main point: bring a working prototype . The Way Forward. Rob Knapp. Sr. Manager, Avionics Enterprise Solutions. Jeppesen Portfolio Management. Accelerating Rate of Change. 2013. 2. The Changing World. Information Growth. Times of Change video goes here.. Introduction to . c. ontractual Conundrums. Part . B . “. Connecting” . | Talk . 4. Video Game Law 2013 . UBC Law @ Allard . Hall. Jon Festinger Q.C.. Centre for Digital Media. Festinger Law & Strategy LLP. Jon Reinhardt. U Arizona. Why games?. Digital . games have . grown quite popular worldwide, and are diversifying in genre types (e.g. social games, MMORPGs), audiences (e.g. older, female), . design origin, even language availability . How the Internet and mobile communications have changed marketing.. Meet Tom.. Story adapted from Berger, Jonah 2013 "Contagious: Why Things Catch On," New York, NY Simon & Schuster.. the consumer is in charge, . Content. Introduction. Who am I?. What am I talking about?. What is Digital Content in the context of this talk?. What are the differences between Digital Content and Disc based games?. File size and Development team size.. TRANSFORMATIONTransformation The 100% digital event by Charlene Li and WOBI distributed over three sessions in three days, in which Charlene, a leading expert on digital transformation and disruptive BehavioralandSocialSciencesBEHABiochemistryBiomedicalandHealthSciencesBMEDBiomedicalEngineeringENBMCellularandMolecularBiologyCELLChemistryComputationalBiologyandBioinformaticsCBIOEarthandEnvironmenta The Desired Brand Effect Stand Out in a Saturated Market with a Timeless Brand CASE 5. SCHOOL: NMIMS. Presented by:. George Sherman. Presented to:. Sarah and Team. Problem Statement. “Reinventing GameStop to keep up with the digital revolution” . Market Forces’ Analysis. Overview of GameStop. 1. Presentation to SNC Lavalin’s Board. January 2019. Dragon Consulting. Bayeta. . Mulato. Hugo Oliveira. Julio . Tendeiro. Vasco Amoroso. 0. Agenda. Executive Summary. Challenge. Overview of the situation. CA . Prayas. Sharma-Founder & CEO Beyond Accounting . www.basol.in. 2. India . to . outperform most global economies . by 2024. Trillion nominal GDP. $5. Global . Growth . Projections : Predicted Growth Rates up to . Lesley Broadwood. Project Development Manager. ScotlandIS. ScotlandIS – a brief overview. Who we are and what we do:. The membership and cluster management organisation for the digital technologies industry. Diginomics. - I). Going Digital:. From Innovation to Inclusive Growth in India. -Sidharth Narayan. UNLOCKING THE POTENTIAL: . DIGITAL ECONOMY IN SOUTH ASIA & SOUTH EAST ASIA . - Bangkok, 23. rd.
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