Dreaming or living in science fiction PowerPoint Presentation
By Ruben De la cruz. Introduction & motivation. My focus is to study how Science Fiction Film uses dream sequences in order to explore our limeted perception of reality. . Allot of my favorite films showed Phases similar to sleeping that I found to be interesting.. ID: 714926Embed code:
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Dreaming or living in science fiction
By Ruben De la cruzSlide2
Introduction & motivation
My focus is to study how Science Fiction Film uses dream sequences in order to explore our limeted perception of reality.
Allot of my favorite films showed Phases similar to sleeping that I found to be interesting.
As I began doing my research I quickly found that allot of these films werent showing just dream sequenes they were showing simulations as well.Slide3
What do I mean?
Figure. 1. (“Inception” 2010)
Figure. 2. (“The Matrix” 1999)
The film Inception shows clear examples of the characters using dreams in order to explore the subconsious, through out the film the main character Cobb suffers from loseing his grip of reality.
In the film The Matrix we see the main character Neo enter in and out of the Matrix, a computer simulated program that mimics reality, therefore his experience is not a dream but a simulation. But when he enters the Matrix, his physical body resembles REM sleeping and he suffrs from certain percetption of reality similar to Inception.
The first step of my research demanded me to clarify certain terms!Slide4
Dreams: An expresion of the unconscious mind. In film dreams rely heavily on symbolism and are hard to believe since they are objective.
Simulation: is the act of imitation. Usually it innvolves a real and fake, but in various films we still see confusion through simulation.Slide5
Figure. 3. and 4. “Avatar”2009
Step 1 involves researching my primary sources which will be science fiction films. I plan to study details like setting, music and dialogue in order to find various details which can be seen as symbolic.
Ex: In the film Avatar by James Cameron we see the use of a machine where the characters enter and loose function of their original bodies in oder to control their Avatar bodies.
*The characters entering the machine must go into a sleep like state, then to leave they must go to sleep state again which can cause confusion. We see this through Jake Sully in the film
*The worlds they wake up in are vastly different, the Navi body is clearly superior to humans, also they go from a technological millitary world to a colorful forest jungle which shows a huge contrast.Slide6
The next step involves more outside research, where I will begin to look into the many differences and similarities to simulation, sensation and dreaming.
I must use the knowledge of the films and my secondary sources to come up with an understanding.
So far with all of my research I can see a lot of similarities in science fiction film with philisophcal isues of doubting reality and understading how we view sensation.Slide7
In many ways I now feel that science fiction film has now become one of the ways we explore our understanding of how we percieve reality.
Dreams, simulation and sensation in sci fi have become a method for how we explore many philisophical question today.Slide8
. Dir. James Cameron. Twentieth Century Fox Home Entertainment, 2010.
. Dir. Christopher Nolan. Warner Home Video, 2010. Film.
. Dir. Lana Wachowski and Lilly Wachowski. Warner Home Video, 1999. Film.
Terminator 2 Judgment Day
. Dir. James Cameron. 1991. Film.
The Lathe of Heaven. Prod. Fred Barzyk and David R. Loxton. PBS, 1980.
Rabin, Staton. “Dream, Vision, or Fantasy?” Script Magazine. Scriptmag.com, 7 March 2012. Web.
Baudrillard, Jean, and Arthur B. Evans. “Simulacra and Science Fiction (Simulacres Et Science-fiction).” JSTOR.org. N.p., Nov. 1991. Web.
Bukatman, Scott. Terminal Identity: The Virtual Subject in Postmodern Science Fiction. Durham: Duke UP, 1993. Print.
Schneider, Susan. Science Fiction and Philosophy: From Time Travel to Superintelligence. Chichester, U.K.: Wiley-Blackwell, 2009. Print.
Grimshaw, Mark. The Oxford Handbook of Virtuality. Oxford: Oxford UP, 2014. Print.
Halpern, Leslie. Dreams on Film: The Cinematic Struggle between Art and Science. Jefferson, NC: McFarland, 2003. Print