In video games the HUD headsup display is the method by which information is conveyed to the player as part of a games user interface What is the HUD What information can be shown to the player Here are some common HUD elements However this is not a definitive list be sure to analyse t ID: 620008
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Slide1
What is the HUD?
In video games, the HUD ( heads-up display) is the method by which information is conveyed to the player as part of a game's user interface.Slide2
What is the HUD?
What information can be shown to the player? Here are some common HUD elements. However this is not a definitive list, be sure to analyse the games you play in the future.
Health
/ lives
Current Score/ High Score
CurrencyTime Weapons/ammunition Current Equipment: weapons, items, or spells.Recharge Countdown Mini-map/ Radar
Speedometer/Tachometer
.
Context-sensitive information
Reticule
/
Cursor
/
Crosshair
Stealth
meter
Compass
/ Quest
Arrow
Context-sensitive informationSlide3
Examples of HUD
Super Mario Bros is a great example of a basic HUD. It displays it’s information with terminology and visually.
Important information is located on the top of the screen. It consists of your current score, currency, the current stage and time left.
However there is no Health bar, it is displayed visually. Grabbing a mushroom increases size. When you get hit you return to default size. Getting hit again looses a life.Slide4
Examples of HUD
Health Refill
Magic Refill
Health Bar
Magic Bar
Current Ammo TypeOther Ammo TypeOther Ammo TypeCurrent AmmoSlide5
Examples of HUD
New ObjectiveSlide6
Examples of HUD
Equipped Magic
Context
Sensitive
InformationSlide7
Examples of HUD
Audio Log
SubtitlesSlide8
Examples of HUD
Quest Arrow/ CompassSlide9
Examples of HUD
Changing weapon is another instance of your HUD. On the PC version (Pictured above) you can simply press the represented number to change weapon or scroll using the middle mouse button.
On console you would hold down a button for the weapon dial to appear. You can then use an
analog
stick to decide you weapon.
Because of this platform of choice can completely change to controls and HUD of a game.Slide10
Examples of HUD
http://www.benshore.com
/ Slide11
HUD Context
Metroid Prime gives context to the HUD by emulating what the protagonist sees through her helmet.
More information can be given to the player without breaking the sense of immersion because why wouldn’t sci-fi space armour give the wearer up-to-date intel.
The helmet can be seen on the edges of the screen. It makes us, the player feel like we’re in the suit of armour. Slide12
Examples of HUD
Other effects are also include showing the reflection of the protagonist briefly after an explosion, rain and ice.
These minor effects really sell the idea tha
t you are in a living, breathing world. Slide13
Minimalist
HUD
Within the last decade games have become more cinematic. In order to achieve a more movie-like appearance they have streamlined the HUD and in some cases stripped it out completely. A notable example would be the Dead Space franchise. Slide14
We can see all key elements such as health
and kinesis (Space magic) mounted onto the characters back. Ammo count is projected from the gun.Slide15
It goes further than HUD elements. All inventory menus such as items, maps and mission briefings are projected in real-time. It gives context to game-play mechanics and creates a sense of immersion. Slide16
Handheld Games HUD
Games have also improved dramatically on hand-held devices
aswell
. You need to take into account the smaller screens and the fact the players thumbs will take up to a third of that space from using touch inputs. Because of this HUD design on hand-held becomes more important.
The examples above (Jetpack Joyride, Angry Birds and Fruit Ninja) can all be played with a single finger. Notice how few types of HUD element they use.Slide17
The Infinity Blade franchise is more complex. More information and button commands are required
.
Notice how all the icons hug the edges. This reduces size and makes it easier to place a thumb over.
Some of the icons are transparent
as well
, allowing the player to see more space.