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What is the HUD? What is the HUD?

What is the HUD? - PowerPoint Presentation

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Uploaded On 2018-01-05

What is the HUD? - PPT Presentation

In video games the HUD headsup display is the method by which information is conveyed to the player as part of a games user interface What is the HUD What information can be shown to the player Here are some common HUD elements However this is not a definitive list be sure to analyse t ID: 620008

examples hud context information hud examples information context current health ammo games space player weapon magic sensitive type elements

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Slide1

What is the HUD?

In video games, the HUD ( heads-up display) is the method by which information is conveyed to the player as part of a game's user interface.Slide2

What is the HUD?

What information can be shown to the player? Here are some common HUD elements. However this is not a definitive list, be sure to analyse the games you play in the future.

Health

/ lives

Current Score/ High Score

CurrencyTime Weapons/ammunition Current Equipment: weapons, items, or spells.Recharge Countdown Mini-map/ Radar

Speedometer/Tachometer

.

Context-sensitive information

Reticule

/

Cursor

/

Crosshair

Stealth

meter

Compass

/ Quest

Arrow

Context-sensitive informationSlide3

Examples of HUD

Super Mario Bros is a great example of a basic HUD. It displays it’s information with terminology and visually.

Important information is located on the top of the screen. It consists of your current score, currency, the current stage and time left.

However there is no Health bar, it is displayed visually. Grabbing a mushroom increases size. When you get hit you return to default size. Getting hit again looses a life.Slide4

Examples of HUD

Health Refill

Magic Refill

Health Bar

Magic Bar

Current Ammo TypeOther Ammo TypeOther Ammo TypeCurrent AmmoSlide5

Examples of HUD

New ObjectiveSlide6

Examples of HUD

Equipped Magic

Context

Sensitive

InformationSlide7

Examples of HUD

Audio Log

SubtitlesSlide8

Examples of HUD

Quest Arrow/ CompassSlide9

Examples of HUD

Changing weapon is another instance of your HUD. On the PC version (Pictured above) you can simply press the represented number to change weapon or scroll using the middle mouse button.

On console you would hold down a button for the weapon dial to appear. You can then use an

analog

stick to decide you weapon.

Because of this platform of choice can completely change to controls and HUD of a game.Slide10

Examples of HUD

http://www.benshore.com

/ Slide11

HUD Context

Metroid Prime gives context to the HUD by emulating what the protagonist sees through her helmet.

More information can be given to the player without breaking the sense of immersion because why wouldn’t sci-fi space armour give the wearer up-to-date intel.

The helmet can be seen on the edges of the screen. It makes us, the player feel like we’re in the suit of armour. Slide12

Examples of HUD

Other effects are also include showing the reflection of the protagonist briefly after an explosion, rain and ice.

These minor effects really sell the idea tha

t you are in a living, breathing world. Slide13

Minimalist

HUD

Within the last decade games have become more cinematic. In order to achieve a more movie-like appearance they have streamlined the HUD and in some cases stripped it out completely. A notable example would be the Dead Space franchise. Slide14

We can see all key elements such as health

and kinesis (Space magic) mounted onto the characters back. Ammo count is projected from the gun.Slide15

It goes further than HUD elements. All inventory menus such as items, maps and mission briefings are projected in real-time. It gives context to game-play mechanics and creates a sense of immersion. Slide16

Handheld Games HUD

Games have also improved dramatically on hand-held devices

aswell

. You need to take into account the smaller screens and the fact the players thumbs will take up to a third of that space from using touch inputs. Because of this HUD design on hand-held becomes more important.

The examples above (Jetpack Joyride, Angry Birds and Fruit Ninja) can all be played with a single finger. Notice how few types of HUD element they use.Slide17

The Infinity Blade franchise is more complex. More information and button commands are required

.

Notice how all the icons hug the edges. This reduces size and makes it easier to place a thumb over.

Some of the icons are transparent

as well

, allowing the player to see more space.

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