Find Out What Publishers Want And How To Get What You Want Session Objectives An extended 2 hour session designed to allow Developers to ask established industry professionals direct questions regarding development ID: 570005
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Slide1Slide2
Ask The Decision Makers
Find
Out What Publishers Want
And
How To Get What You Want Slide3
Session Objectives
An extended 2 hour session designed to allow Developers to ask established industry professionals direct questions regarding development
Hear Directly from Publisher and Financial Representatives Regarding what they want to see to release funds to a Developer
Receive advice from Successful Video Game Business Development ProfessionalsSlide4
Panelists
Adam Boyes, Director of Acquisitions - Capcom
Careen Yapp, Vice President of Acquisitions - Konami
Chris Charla, Vice President - Foundation 9
Jason Cohen, GM – Jerry Bruckheimer Games
Matthias Braun, Attorney–
Steven A. Reich Rechtsanwälte
Martin Alltimes, Director of Acquisitions-
Disney
Peter
Zetterberg, Director of Acquisitions – Microsoft
Zack Karlsson, Director of Acquisitions, NamcoSlide5
Sample Questions
What is the best approach to secure a meeting?
What do you want to see in a meeting?
Why do the Publishers insist on owning the Intellectual Property if I created it?
How do I raise capital for an established Developer?
How do Publishers Determine the Market Valuation of Developers?Slide6
Sample Question
How do I avoid this?