585585H185H Serious Games Introduction Todays agenda Course Differences Whos in the class Class structure Introduction to content Course differences COMP 585 Base course Counts toward the BA ID: 449158
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Slide1
COMP 585/585H/185H: Serious Games
IntroductionSlide2
Today’s agendaCourse Differences
Who’s
in the class?
Class structure
Introduction
to contentSlide3
Course differencesSlide4
COMP 585Base course
Counts toward the BA
o
r BS
Includes team development of a game for an external client
More about this laterSlide5
Comp 585H
Additional requirement
Research on how games can apply to a technology or how a technology can be applied to games
Software development and/or paper
Additional meeting on Friday
External speakers
Project reports
Who should take it?
Need the H to stay in the honors program
Want to do the research
Who should not?
You think that’s the only way to get into this course
Eligibility: h
onors program or 3.0Slide6
Comp 185HDoes not count toward the COMP SCI major
Intended to bring different perspectives
Expected top contribute to the development but not at the same level
That’s the honors part
Eligibility: honors
program or 3.0Slide7
Sign up sheetsIf you are registered
Course change or initial
If not
Course you want to be in
Class that needs to be swapped outSlide8
Who’s in the classSlide9
Tell usName
When you graduate
Major
Your favorite game or piece about gamesSlide10
CLASS STRUCTURESlide11
assignmentsGame Critique
30
Minute
Presentation
Game
Development
Take Home Final Exam
paper designSlide12
Game critiqueEveryone critiques a serious game
No duplication
List of potential games
Additions welcome
6
bazaars
Short presentation
Written critique
Time for classmates to come and test it out
Must be able to play it!Slide13
Research presentationTopic
of
interest
related to
games
2 person teams
30 minute presentation
Sample topics
last year's calendarSlide14
Game development
Client Proposals
4-person teams (1 185, 3 585)
Preferred platform is Unity but not all appropriate
Teams meet with instructor every week
Work with client
Range of projects (
partial list
)
Augmented reality games
Individual and c
ooperative games
Frameworks and standalones
…
Presented at final game festSlide15
The business of gamesSlide16
Games ARE Serious Business
2009 US revenue $19.7B ($21.4B ‘08)
Software $10.5B
Hardware $9.2B
Movies: $10B
Subscribers
World of Warcraft: 12.5M subscriptions
Second Life: 1B hrs Sept 2009Slide17
MMOGsSlide18
What is a game?Slide19
Types of Games
Computer games
Board games
Card games
Parlor games
Sports games
Miniatures games
Role-playing games
Alternative reality gamesSlide20
TOY PUZZLE GAME
PLAY
GOAL
RULESSlide21
Games vs. Toys
What’s the difference?
Games: restrictive rules, limit-testing strategies
Toys: fantasy and free play.
Children
captivated by versatility of toys
Adults
lose interest in toys
Create games around toys
tactics, strategies, results
(
Schiesel
2008)Slide22
Games…
are an
activity
have
rules
have
conflict
have
goals
involve
decision making
are
artificial
are
safe
are
outside ordinary life
provide
no material gain
are
voluntary
have
uncertain outcome
are a
representation
are
make believe
are
inefficient
have
closed systems
are a form of
artSlide23
What is a game?
Play
“work consists of whatever a body is obliged to do, and … play consists of whatever a body is not obliged to do.”
Adventures of Tom Sawyer
Pretend
The Magic Circle (Huizinga)
Goal
Challenges
Win, Loss, Termination
Rules
Meanings,
gameplay
, sequence of play, goals,
metarulesSlide24
Serious games are
games with a serious purpose
beyond
entertainment
built
for serious purpose
used
for serious purposeSlide25
What is a serious purpose?
Education
Training
Social change
Health education
Pain control
Rehabilitation
Business
Art
Learning!Slide26
Who is a Gamer?
Online gamers
middle income ($35,000-$75,000)
age 25-44
Casual gamers
76% female
71% 40 or older (47% 50 or older)
46% college graduates (14% adv degree)
53% income $50,000 or more
67% married (53% at least one child )Slide27
Most Popular Genres
44%:
card, puzzle, arcade, word games
25%:
family-oriented games
19%:
RPGs, MMOGs
CAVEAT: lots of contradictory stats