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COMP - PPT Presentation

585585H185H Serious Games Introduction Todays agenda Course Differences Whos in the class Class structure Introduction to content Course differences COMP 585 Base course Counts toward the BA ID: 449158

game games class play games game play class development comp presentation toys purpose honors program teams research 000 client

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Slide1

COMP 585/585H/185H: Serious Games

IntroductionSlide2

Today’s agendaCourse Differences

Who’s

in the class?

Class structure

Introduction

to contentSlide3

Course differencesSlide4

COMP 585Base course

Counts toward the BA

o

r BS

Includes team development of a game for an external client

More about this laterSlide5

Comp 585H

Additional requirement

Research on how games can apply to a technology or how a technology can be applied to games

Software development and/or paper

Additional meeting on Friday

External speakers

Project reports

Who should take it?

Need the H to stay in the honors program

Want to do the research

Who should not?

You think that’s the only way to get into this course

Eligibility: h

onors program or 3.0Slide6

Comp 185HDoes not count toward the COMP SCI major

Intended to bring different perspectives

Expected top contribute to the development but not at the same level

That’s the honors part

Eligibility: honors

program or 3.0Slide7

Sign up sheetsIf you are registered

Course change or initial

If not

Course you want to be in

Class that needs to be swapped outSlide8

Who’s in the classSlide9

Tell usName

When you graduate

Major

Your favorite game or piece about gamesSlide10

CLASS STRUCTURESlide11

assignmentsGame Critique

30

Minute

Presentation

Game

Development

Take Home Final Exam

paper designSlide12

Game critiqueEveryone critiques a serious game

No duplication

List of potential games

Additions welcome

6

bazaars

Short presentation

Written critique

Time for classmates to come and test it out

Must be able to play it!Slide13

Research presentationTopic

of

interest

related to

games

2 person teams

30 minute presentation

Sample topics

last year's calendarSlide14

Game development

Client Proposals

4-person teams (1 185, 3 585)

Preferred platform is Unity but not all appropriate

Teams meet with instructor every week

Work with client

Range of projects (

partial list

)

Augmented reality games

Individual and c

ooperative games

Frameworks and standalones

Presented at final game festSlide15

The business of gamesSlide16

Games ARE Serious Business

2009 US revenue $19.7B ($21.4B ‘08)

Software $10.5B

Hardware $9.2B

Movies: $10B

Subscribers

World of Warcraft: 12.5M subscriptions

Second Life: 1B hrs Sept 2009Slide17

MMOGsSlide18

What is a game?Slide19

Types of Games

Computer games

Board games

Card games

Parlor games

Sports games

Miniatures games

Role-playing games

Alternative reality gamesSlide20

TOY PUZZLE GAME

PLAY

GOAL

RULESSlide21

Games vs. Toys

What’s the difference?

Games: restrictive rules, limit-testing strategies

Toys: fantasy and free play.

Children

captivated by versatility of toys

Adults

lose interest in toys

Create games around toys

tactics, strategies, results

(

Schiesel

2008)Slide22

Games…

are an

activity

have

rules

have

conflict

have

goals

involve

decision making

are

artificial

are

safe

are

outside ordinary life

provide

no material gain

are

voluntary

have

uncertain outcome

are a

representation

are

make believe

are

inefficient

have

closed systems

are a form of

artSlide23

What is a game?

Play

“work consists of whatever a body is obliged to do, and … play consists of whatever a body is not obliged to do.”

Adventures of Tom Sawyer

Pretend

The Magic Circle (Huizinga)

Goal

Challenges

Win, Loss, Termination

Rules

Meanings,

gameplay

, sequence of play, goals,

metarulesSlide24

Serious games are

games with a serious purpose

beyond

entertainment

built

for serious purpose

used

for serious purposeSlide25

What is a serious purpose?

Education

Training

Social change

Health education

Pain control

Rehabilitation

Business

Art

Learning!Slide26

Who is a Gamer?

Online gamers

middle income ($35,000-$75,000)

age 25-44

Casual gamers

76% female

71% 40 or older (47% 50 or older)

46% college graduates (14% adv degree)

53% income $50,000 or more

67% married (53% at least one child )Slide27

Most Popular Genres

44%:

card, puzzle, arcade, word games

25%:

family-oriented games

19%:

RPGs, MMOGs

CAVEAT: lots of contradictory stats