PPT-Curvature-Based Shading of Translucent Materials, such as H

Author : conchita-marotz | Published Date : 2016-04-25

Konstantin Kolchin DMP Inc Introduction and Previous Work Subsurface scattering in translucent materials transfers light away from the entrance point The result

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Curvature-Based Shading of Translucent Materials, such as H: Transcript


Konstantin Kolchin DMP Inc Introduction and Previous Work Subsurface scattering in translucent materials transfers light away from the entrance point The result depends on local geometry To describe this. higher degree planar polygons; for has the reducing hidden restricting the summarized and by Sutherland Sutherland The next section dis- cusses their influence on the way shading the the Influence of for Power-Efficient Rendering on High Pixel-Density Displays. Pavlos . Mavridis. Georgios . Papaioannou. Department of Informatics, Athens University of Economics & Business. Motivation. higher degree planar polygons; for has the reducing hidden restricting the summarized and by Sutherland Sutherland The next section dis- cusses their influence on the way shading the the Influence of FaceWorks. Nathan Reed — . NVIDIA. March 24, 2014. Digital Ira. Tech demo. Collaboration with Dr. Paul Debevec at USC. Lots of other inspiring work on skin & eyes. [Penner10], [Jimenez12], [Jimenez13]. Ling-Qi Yan. 1. , . Yahan. Zhou. 2. , Kun Xu. 1. , . Rui. Wang. 2. 1. Tsinghua University. 2. . University . of . Massachusetts. PG 2012. Pacific Graphics 2012. Motivation. Natural illumination. Department of Computer Science. Probation talk – 2015.05.27. 3D Human Reconstruction from Sparse Uncalibrated Views. 3D human reconstruction. Create . high-quality. 3D human model from . easy-captured. Dan Baker. Founder, Oxide Games. Ashes of the Singularity. Nitrous Engine/Oxide Games. New studio founded from industry vets – . Firaxis. , . Zenimax. , . Stardock. Ground up, custom engine. Several titles in development using Nitrous, including Star Control. You will be able to demonstrate consistent layering of pencil crayon and value changes with this exercise.. Ribbon Shading. For this demonstration you will need your sketchbook, your eraser, a 2H pencil, and . By . jared. brock. Overview. Project Description. What I must implement. What I would like to implement. Technique: . Cel. -Shading. What is . cel. -shading?. Requirements for . Cel. -shading. Generate Lighting Map. higher degree planar polygons; for has the reducing hidden restricting the summarized and by Sutherland Sutherland The next section dis- cusses their influence on the way shading the the Influence of FaceWorks. Nathan Reed — . NVIDIA. March 24, 2014. Digital Ira. Tech demo. Collaboration with Dr. Paul Debevec at USC. Lots of other inspiring work on skin & eyes. [Penner10], [Jimenez12], [Jimenez13]. Converting virtual objects to pixel colors. . . Frame . Buffer: a buffer of memory to store the colors of the screen, one memory cell per pixel. . http://www.webopedia.com/TERM/F/frame_buffer.html. http://en.wikipedia.org/wiki/Framebuffer. Marker. Paint. Charcoal. Oil pastel. Chalk pastel. Pen and Ink. With What Can Shading be Used. Hatching. Cross-hatching. Stippling. Blending. Shading Techniques. The shading of an area with . closely drawn parallel lines.. Shader. ?. Small program, domain-specific language. Originally to compute surface appearance and . shading. “. Shader. ” is now used for any GPU computation. History. Shade Trees [Cook 1984]. Expressions for displacement, surface, light, atmosphere.

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