for ROKUS Combined exercises Korea Institute for Defense Analyses 2016 11 Two combinedjoint CAX ROKUS CombinedJoint exercises 12 Exercises Audience Objective and Method UFG ROKUS combined military and ROK government ID: 723716
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Slide1
Simulation architecture for ROK-US Combined exercises
Korea Institute for Defense Analyses
2016.
11Slide2
Two combined/joint CAXROK-US Combined/Joint exercises (1/2)
Exercises
Audience, Objective and Method
UFG
ROK-US combined military and ROK government
- Military: warfighting commands of
corps and the higher echelonExercise for full spectrum of conflict in Korea- Crisis Management, Transition to War, Defense and Stability OperationsCPX using constructive simulation + Virtual(Specific area)KR/FEROK-US combined/joint staffs including above corps equivalentExercise for CFC readiness- RSOI of US wartime reinforcementCPX using constructive simulation + FTX(Specific area)
(RSOI : Reception, Staging, Onward Movement & Integration)
(CFC : ROK-US Combined Forces Command)
- 2 -
UFG : Ulchi Focus Guardians, KR/FE : Key Resolve/Foal Eagle
* Ulchi : a famous general of ancient KoreaSlide3
ROK-US Combined/Joint exercises
(2/2
)Modeling challenges for K
orea theaterMultiple echelons in the training audience ROK & US warfighting commands above corps equivalentGreatest modeling challenge:
Land forces :
lots of units, multiple
echelons in the concentrated theater
App. 55 friendly and 160 opposing div. & separate brigadesTheater counterfire operations : requires high resolutionNaval : five carrier strike groups plus numerous other air, surface, and sub-surface operations, NSW, MCMAdditionally, multi-divisions for amphibious operationsAir : 2,000+ friendly sorties per dayNumerous opposing SOF missions and TBM launchesHigh resolution collateral and compartmented intelligence portrayalNaval Special WarfareMine Counter Measure- 3 -Slide4
Simulation federation to support ex.(Cur. ) (1/5)Federation : Single integrated federation
-
4
-
JTTI
+ K/JIS
WARSIM
Chang-Jo 21
Chon-Ja-Bong
AWSIM
Chang-Gong
RESA
Cheong-Hae
TACSIM
BICM
VSTARS
MUSE
ACE IOS
LOGFED
Ground
Air
Naval
Intel
EW
Logistics
JNEM
MDST
CA
TMO
US Models
ROK Models
Ground
Air
Naval
MarineSlide5
Simulation federation to support ex.(Cur. ) (2/5)
Resolution of combat simulation models
- 5
-
Naval
Resolution
Ground
WARSIMChang-Jo 21Chon-Ja-Bong
Korean, means the spirits of Korean marine
Chang-Gong
AWSIM
Korean, means blue sky
Cheong-Hae
RESA
Korean, means blue sea
Korean, means creation
AirSlide6
Problem using multi-models for combat simulation (1/3)Too high resolution for theater
level warfare simulation
WARSIM, Chon-Ja-Bong have high resolution not proper to CAX for corps and the higher echelon
Simulation federation to support ex.(Cur. ) (3/5)
-
6
-Simulation models architecture for combat areaResolution of Simulation modelsSlide7
Problem using multi-models for combat simulation (2/3)Very expensive cost
to support CAXNeed $20 million /year to perform 2 combined exercises
(Each exercise needs $10 million to support simulation)Simulation federation to support ex.(Cur
. ) (4/5)- 7
-
High Complex,
High Cost StructureSlide8
Problem using multi-models for combat simulation (3/3)Difficult
to simulate joint combat warfare perfectlyApplying different models for ground, marine, air and naval combat
Difficult to do perfect interaction between models in the federationSimulation federation to support ex.(Cur. ) (5/5)
-
8
-
Simulation models architecture for combat areaSlide9
Simulation Developing of ROK ArmyObjective : To support exercise of
important functional operations
in modern warfare for ROK ArmyRequired higher resolution than combat areaSimulation federation to support ex. (Plan) (1/2)
Developed
Developing
Joint
Combat Service Support
training simulation ModelJoint Counter Fire SimulationJoint Intelligence SimulationJoint Information Operations Simulation System for TrainingJoint Civil Military Operations Simulation※ KSIMS : Korea Simulation federation System- 9 -Slide10
Simulation federation to support ex. (Plan) (2/2)Federation Plan
: Separated parallel federation
Very complex structureCan we implement the planed architecture?Although it can be done, how are we fit for the cost?
-
10
-Slide11
Developed joint combat simulation (1/2)Joint combat simulation model
Taegeuk-JOS
Development period : 2002 ~ 2012Resolution : Joint constructive simulation (Similar with JTLS)Modeling featureTerrain : Vector layers on Grid base
Joint Operations Simulation
Korean, means the Great Ultimate
-
11
-Slide12
Developed joint combat simulation (2/2)Joint combat simulation model
Taegeuk-JOS
Modeling feature (continuous)Modeling UnitGround combat : Regiment or BattalionAir : Air mission ( 1 ~ 4 aircrafts)Naval : Ship including submarineSpecial : Mission teamManeuver
Ground : Open or Road Sea/Air : Free-straight move on line segmentsAttrition Lanchester attrition : ground combatPk : direct artillery or missile fire
-
12
-Modeling of road : line vectorSlide13
Alt. option for combined/joint CAX (1/2)Simulation architecture
Apply JTLS and Taegeuk-JOS for
joint combat simulation- 13
-Slide14
Alt. option for combined/joint CAX (2/2) Benefit of the architecture
Fully Implement joint combatEfficiently support
combined/joint exercises in the cost- 14
-Slide15
Modeling req. for Korea theater (1/4) Modeling about Terrain & Ground Maneuver
JTLS : Hex-based modeling for ground maneuverE.g. used 7.5Km hex size for regiment unit engagement
- 15
-
Real Maneuver Route
Modeling RouteSlide16
Entire theater : Approximately 55
friendly and 160 opposing
division or
separate
brigades
Especially, the
western front :
4 red corps and 3 blue corps in 45 x 70 Km2 battle fieldEach corps has 4 ~ 5 DivisionCombat Unit : regiment or battalionNeed to modeling proper maneuver routeModeling req. for Korea theater (2/4) - 16 -
XXX
XXX
XXX
XXX
XXX
Real Maneuver Route
XXX
XXX
Seoul
Modeling about Terrain & Ground Maneuver
Feature of Korea peninsular theater
Lots of units &
multiple echelons
in
the concentrated theaterSlide17
Entire theater : Approximately 55 friendly and 160 opposing division & separate brigades
Especially, the
western front
: 4 red corps and 3 blue corps in
45
x
45
Km2 battle fieldEach corps has 4 ~ 5 DivisionCombat Unit : regiment or battalionNeed to modeling proper maneuver routeJTLS hex-based modeling is not proper to correspond the situationModeling req. for Korea theater (3/4) - 17 -
XXX
XXX
XXX
XXX
XXX
XXX
JTLS Maneuver Route
XXX
Seoul
Modeling about Terrain & Ground Maneuver
Feature of Korea peninsular theater
Lots of units & multiple echelons in
the concentrated theaterSlide18
Barrier -mine field
river
Barrier –
crater
road
Seoul
Barrier – bridge
Modeling req. for Korea theater
(4/4
)
Suggestion
for JTLS : 2-tier
modeling about Terrain
&
Ground Maneuver
“
Hex-based
modeling with
vector layer”
Hex-based modeling
Basic terrain feature
Engagement control
Vector layer modeling on terrain hex
Line vectorModeling road, river etc.Ground maneuver controlUnit, Supply run etc.Point vectorModeling barrierBridge, Crater, mine etc.On the line vector - 18 -Slide19
Thank You!
Jeong, Sang-Yun
Ph.D.
Senior Research FellowCenter for Military Planning
mathjung@naver.com
syjung@kida.re.kr