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Simulation architecture - PowerPoint Presentation

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Simulation architecture - PPT Presentation

for ROKUS Combined exercises Korea Institute for Defense Analyses 2016 11 Two combinedjoint CAX ROKUS CombinedJoint exercises 12 Exercises Audience Objective and Method UFG ROKUS combined military and ROK government ID: 723716

modeling simulation combat joint simulation modeling joint combat xxx theater federation support ground models combined maneuver corps korea amp

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Slide1

Simulation architecture for ROK-US Combined exercises

Korea Institute for Defense Analyses

2016.

11Slide2

Two combined/joint CAXROK-US Combined/Joint exercises (1/2)

Exercises

Audience, Objective and Method

UFG

ROK-US combined military and ROK government

- Military: warfighting commands of

corps and the higher echelonExercise for full spectrum of conflict in Korea- Crisis Management, Transition to War, Defense and Stability OperationsCPX using constructive simulation + Virtual(Specific area)KR/FEROK-US combined/joint staffs including above corps equivalentExercise for CFC readiness- RSOI of US wartime reinforcementCPX using constructive simulation + FTX(Specific area)

(RSOI : Reception, Staging, Onward Movement & Integration)

(CFC : ROK-US Combined Forces Command)

- 2 -

UFG : Ulchi Focus Guardians, KR/FE : Key Resolve/Foal Eagle

* Ulchi : a famous general of ancient KoreaSlide3

ROK-US Combined/Joint exercises

(2/2

)Modeling challenges for K

orea theaterMultiple echelons in the training audience ROK & US warfighting commands above corps equivalentGreatest modeling challenge:

Land forces :

lots of units, multiple

echelons in the concentrated theater

App. 55 friendly and 160 opposing div. & separate brigadesTheater counterfire operations : requires high resolutionNaval : five carrier strike groups plus numerous other air, surface, and sub-surface operations, NSW, MCMAdditionally, multi-divisions for amphibious operationsAir : 2,000+ friendly sorties per dayNumerous opposing SOF missions and TBM launchesHigh resolution collateral and compartmented intelligence portrayalNaval Special WarfareMine Counter Measure- 3 -Slide4

Simulation federation to support ex.(Cur. ) (1/5)Federation : Single integrated federation

-

4

-

JTTI

+ K/JIS

WARSIM

Chang-Jo 21

Chon-Ja-Bong

AWSIM

Chang-Gong

RESA

Cheong-Hae

TACSIM

BICM

VSTARS

MUSE

ACE IOS

LOGFED

Ground

Air

Naval

Intel

EW

Logistics

JNEM

MDST

CA

TMO

US Models

ROK Models

Ground

Air

Naval

MarineSlide5

Simulation federation to support ex.(Cur. ) (2/5)

Resolution of combat simulation models

- 5

-

Naval

Resolution

Ground

WARSIMChang-Jo 21Chon-Ja-Bong

Korean, means the spirits of Korean marine

Chang-Gong

AWSIM

Korean, means blue sky

Cheong-Hae

RESA

Korean, means blue sea

Korean, means creation

AirSlide6

Problem using multi-models for combat simulation (1/3)Too high resolution for theater

level warfare simulation

WARSIM, Chon-Ja-Bong have high resolution not proper to CAX for corps and the higher echelon

Simulation federation to support ex.(Cur. ) (3/5)

-

6

-Simulation models architecture for combat areaResolution of Simulation modelsSlide7

Problem using multi-models for combat simulation (2/3)Very expensive cost

to support CAXNeed $20 million /year to perform 2 combined exercises

(Each exercise needs $10 million to support simulation)Simulation federation to support ex.(Cur

. ) (4/5)- 7

-

High Complex,

High Cost StructureSlide8

Problem using multi-models for combat simulation (3/3)Difficult

to simulate joint combat warfare perfectlyApplying different models for ground, marine, air and naval combat

Difficult to do perfect interaction between models in the federationSimulation federation to support ex.(Cur. ) (5/5)

-

8

-

Simulation models architecture for combat areaSlide9

Simulation Developing of ROK ArmyObjective : To support exercise of

important functional operations

in modern warfare for ROK ArmyRequired higher resolution than combat areaSimulation federation to support ex. (Plan) (1/2)

Developed

Developing

Joint

Combat Service Support

training simulation ModelJoint Counter Fire SimulationJoint Intelligence SimulationJoint Information Operations Simulation System for TrainingJoint Civil Military Operations Simulation※ KSIMS : Korea Simulation federation System- 9 -Slide10

Simulation federation to support ex. (Plan) (2/2)Federation Plan

: Separated parallel federation

Very complex structureCan we implement the planed architecture?Although it can be done, how are we fit for the cost?

-

10

-Slide11

Developed joint combat simulation (1/2)Joint combat simulation model

Taegeuk-JOS

Development period : 2002 ~ 2012Resolution : Joint constructive simulation (Similar with JTLS)Modeling featureTerrain : Vector layers on Grid base

Joint Operations Simulation

Korean, means the Great Ultimate

-

11

-Slide12

Developed joint combat simulation (2/2)Joint combat simulation model

Taegeuk-JOS

Modeling feature (continuous)Modeling UnitGround combat : Regiment or BattalionAir : Air mission ( 1 ~ 4 aircrafts)Naval : Ship including submarineSpecial : Mission teamManeuver

Ground : Open or Road Sea/Air : Free-straight move on line segmentsAttrition Lanchester attrition : ground combatPk : direct artillery or missile fire

-

12

-Modeling of road : line vectorSlide13

Alt. option for combined/joint CAX (1/2)Simulation architecture

Apply JTLS and Taegeuk-JOS for

joint combat simulation- 13

-Slide14

Alt. option for combined/joint CAX (2/2) Benefit of the architecture

Fully Implement joint combatEfficiently support

combined/joint exercises in the cost- 14

-Slide15

Modeling req. for Korea theater (1/4) Modeling about Terrain & Ground Maneuver

JTLS : Hex-based modeling for ground maneuverE.g. used 7.5Km hex size for regiment unit engagement

- 15

-

Real Maneuver Route

Modeling RouteSlide16

Entire theater : Approximately 55

friendly and 160 opposing

division or

separate

brigades

Especially, the

western front :

4 red corps and 3 blue corps in 45 x 70 Km2 battle fieldEach corps has 4 ~ 5 DivisionCombat Unit : regiment or battalionNeed to modeling proper maneuver routeModeling req. for Korea theater (2/4) - 16 -

XXX

XXX

XXX

XXX

XXX

Real Maneuver Route

XXX

XXX

Seoul

Modeling about Terrain & Ground Maneuver

Feature of Korea peninsular theater

Lots of units &

multiple echelons

in

the concentrated theaterSlide17

Entire theater : Approximately 55 friendly and 160 opposing division & separate brigades

Especially, the

western front

: 4 red corps and 3 blue corps in

45

x

45

Km2 battle fieldEach corps has 4 ~ 5 DivisionCombat Unit : regiment or battalionNeed to modeling proper maneuver routeJTLS hex-based modeling is not proper to correspond the situationModeling req. for Korea theater (3/4) - 17 -

XXX

XXX

XXX

XXX

XXX

XXX

JTLS Maneuver Route

XXX

Seoul

Modeling about Terrain & Ground Maneuver

Feature of Korea peninsular theater

Lots of units & multiple echelons in

the concentrated theaterSlide18

Barrier -mine field

river

Barrier –

crater

road

Seoul

Barrier – bridge

Modeling req. for Korea theater

(4/4

)

Suggestion

for JTLS : 2-tier

modeling about Terrain

&

Ground Maneuver

Hex-based

modeling with

vector layer”

Hex-based modeling

Basic terrain feature

Engagement control

Vector layer modeling on terrain hex

Line vectorModeling road, river etc.Ground maneuver controlUnit, Supply run etc.Point vectorModeling barrierBridge, Crater, mine etc.On the line vector - 18 -Slide19

Thank You!

Jeong, Sang-Yun

Ph.D.

Senior Research FellowCenter for Military Planning

mathjung@naver.com

syjung@kida.re.kr