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CGDD 4113 CGDD 4113

CGDD 4113 - PowerPoint Presentation

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Uploaded On 2017-06-10

CGDD 4113 - PPT Presentation

Rigging But Why Hide the complexity Rigging helps out animators Cleaning the model Groupingrenaming relating things Hiding things Setting up Look At In general just easier to work with ID: 557972

add select create set select add set create easier sets paint geometry node jiggle called step model window hierarchy

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Presentation Transcript

Slide1

CGDD 4113

RiggingSlide2

But, Why?

Hide the complexity

Rigging helps out animators:

Cleaning the model

Grouping/renaming relating things

Hiding things

Setting up “Look At”

In general, just easier to work with!Slide3

Step 1: Basic

STuff

Select all geometry and create a new group (select and then CTRL-G) called

geo

.

Draw yourself a pretty linear EP Curve (Create->EP Curve->□). Hold down ‘x’. Call it masterSelect all character setup (joints, Iks, etc) and parent them to the master node

MMB+dragSlide4

STEP 1: BaSIC

STUFF

Add a new Layer (in the Channel Box at the bottom) called “

setupLayer

Add the master node to that (RMB->Add Selected)Add another layer called “geoLayer”Add the geo node to that layarSlide5

Step 2: Selection Sets

Makes it easier to select multiple things

Create->Sets->Quick Select Set

Creates a set in the hierarchy that you can RMB to select

Can remove things from the set using Window->Relationship Editors->SetsSlide6

Custom Attributes

Do this for easier access for

lHandManip

,

rHandManip

, lFootManip and rFootManipSelect and then Modify->Add Attribute… call it “twist”Connect the attributes (Window->General Editors->Connection Editor)Slide7

Selection Handles

Useful when it is difficult to manipulate parts of the model (because of geometry)

VERY smallSlide8

Eye Setup

Idea: both eyes can look at a particular location.

Create->Locator

Constrain->Aim->□Slide9

Blinking

Modify->Add Attribute (a new float, min=0, max=2, default 1)

Animate -> Set Driven keys (0 = (0, 360), 2 = (45, 310)Slide10

Jiggle Deformer

Paint select the ears (paint select is right below normal select)

Create Deformers->Jiggle Deformer

Edit Deformers->Paint Jiggle Weights Tool

Can animate to see the effects of this

(set some keys)Slide11

Locking/Hiding Geometry

Window->

Hypergraph:Hierarchy

Select Hierarchy from Main Menu

Select Translate, Rotate and Scale in channel box, then RMB->

Lock&Hide SelectedSlide12

High Resolution Model

Mesh->SmoothSlide13

Character Sets

Makes it easier to animate

Character->

Create Character Set->□