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What is Scrum? This Stack is based upon the Redistributable Scrum Introduction Stack from What is Scrum? This Stack is based upon the Redistributable Scrum Introduction Stack from

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What is Scrum? This Stack is based upon the Redistributable Scrum Introduction Stack from - PPT Presentation

This work is licensed under the Creative Commons Attribution NonCommercial ShareAlike License Richard Fennell Engineering Director Black Marble Ltd Origins of Scrum The New New Product Development Game in ID: 635249

scrum sprint backlog product sprint scrum product backlog team development software work agile owner planning review features code change

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Slide1

What is Scrum?

This Stack is based upon the Redistributable Scrum Introduction Stack from the Scrum AllianceThis work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License

Richard Fennell

Engineering Director, Black Marble Ltd.Slide2

Origins of Scrum

“The New New Product Development Game” in Harvard Business Review by Hirotaka Takeuchi and Ikujiro Nonaka, 1986. “The… ‘relay race’ approach to product development…may conflict with the goals of maximum speed and flexibility. Instead a holistic or ‘rugby’ approach—where a team tries to go the distance as a unit, passing the ball back and forth—may better serve today’s competitive requirements.”Wicked Problems, Righteous Solutions

by

DeGrace

and Stahl, 1990.

First

mention of Scrum in a software contextSlide3

Origins of Scrum

Jeff SutherlandInitial Scrums at Easel Corp in 1993IDX and nearly 600 people doing ScrumNot just for trivial projectsFDA-approved, life-critical software for x-rays and MRIsKen SchwaberADMInitial definitions of Scrum at OOPSLA 96 with SutherlandMike

Beedle

Scrum patterns in PLOPD4Slide4

Scrum has been used in…

Independent Software Vendors (ISVs)Fortune 100 companiesSmall startupsInternal developmentContract developmentSlide5

Scrum has been used for…

Commercial softwareIn-house development

Contract development

Fixed-price projects

Financial applications

ISO 9001-certified applications

Embedded systems

24x7 systems with 99.999% uptime requirements

T

he Joint Strike Fighter

Video game development

FDA-approved

, life-critical systems

Satellite-control software

Websites

Handheld software

Mobile phones

Network switching applications

ISV applications

Some of the largest applications in useSlide6

Characteristics

One of the “agile processes”Self-organizing teamsProduct progresses in a series of 2 to 4 week long “sprints”Requirements are captured as items in a list of “product backlog”No specific engineering practices prescribedUses generative rules to create an agile environment for delivering projectsSlide7

The Agile Manifesto

a statement of valuesProcess and tools

Individuals and interactions

over

Following a plan

Responding to change

over

Source: www.agilemanifesto.org

Comprehensive documentation

Working software

over

Contract negotiation

Customer collaboration

overSlide8

Simple

Complicated

Anarchy

Complex

Close to

Certainty

Far from

Certainty

Technology

Close to

Agreement

Far from

Agreement

Requirements

Source:

Strategic Management and Organizational Dynamics

by Ralph Stacey

in

Agile Software Development with Scrum

by Ken Schwaber and Mike Beedle.

Project Noise LevelSlide9

Scrum Process Overview

10 - 30

days

24 hours

Product Backlog

As prioritized by Product Owner

Sprint Backlog

Backlog tasks

expanded

by team

Potentially Shippable

Product Increment

Daily Scrum

Meeting

Source: Adapted from

Agile Software Development with Scrum

by Ken Schwaber and Mike Beedle.Slide10

SprintsScrum projects make progress in a series of “sprints”

Analogous to Extreme Programming iterationsTypical duration is 2–4 weeks or a calendar month at mostA constant duration leads to a better rhythmProduct is designed, coded, and tested during the sprintSlide11

Sequential vs. overlapping development

Source: “The New

New

Product Development Game” by Takeuchi and

Nonaka

.

Harvard Business Review,

January 1986.

Rather than doing all of one thing at a time...

...Scrum teams do a little of everything all the time

Requirements

Design

Code

TestSlide12

No changes during a sprint

Plan sprint durations around how long you can commit to keeping change out of the sprint

ChangeSlide13

Scrum framework

Product owner

ScrumMaster

Team

Roles

Sprint planning

Sprint review

Sprint retrospective

Daily scrum meeting

Ceremonies

Product backlog

Sprint backlog

Burndown

charts

ArtifactsSlide14

Scrum framework

Sprint planning

Sprint review

Sprint retrospective

Daily scrum meeting

Ceremonies

Product backlog

Sprint backlog

Burndown

charts

Artifacts

Product owner

ScrumMaster

Team

RolesSlide15

Product owner

Define the features of the productDecide on release date and contentBe responsible for the profitability of the product (ROI)Prioritize features according to market value Adjust features and priority every iteration, as needed  Accept or reject work resultsSlide16

The ScrumMaster

Represents management to the projectResponsible for enacting Scrum values and practicesRemoves impediments Ensure that the team is fully functional and productiveEnable close cooperation across all roles and functionsShield the team from external interferencesSlide17

The team

Typically 5-9 peopleCross-functional:Programmers, testers, user experience designers, etc.Members should be full-timeMay be exceptions (e.g., database administrator)Teams are self-organizingIdeally, no titles but rarely a possibilityMembership should change only between sprintsSlide18

storyA chicken and a pig are....Slide19

Product owner

ScrumMaster

Team

Roles

Scrum framework

Product backlog

Sprint backlog

Burndown

charts

Artifacts

Sprint planning

Sprint review

Sprint retrospective

Daily scrum meeting

CeremoniesSlide20

Sprint planning meeting

Sprint prioritization

Analyze and evaluate product backlog

Select sprint goal

Sprint planning

Decide how to achieve sprint goal (design)

Create sprint backlog (tasks) from product backlog items (user stories / features)

Estimate sprint backlog in hours

Sprint

goal

Sprint

backlog

Business conditions

Team capacity

Product backlog

Technology

Current productSlide21

Sprint planning

Team selects items from the product backlog they can commit to completingSprint backlog is createdTasks are identified and each is estimated (1-16 hours)Collaboratively, not done alone by the ScrumMasterHigh-level design is considered

As

a

vacation planner

,

I want to

see photos of the

hotels

so I can

have a better idea of facilities

Priority 4 [10 Story Points]

Code the middle tier (8 hours)

Code the user interface (4)

Write test fixtures (4)

Code the

foo

class (6)

Update performance tests (4)Slide22

The daily scrum

ParametersDaily15-minutesStand-upNot for problem solvingWhole world is invitedOnly team members, ScrumMaster, product owner, can talkHelps avoid other unnecessary meetingsSlide23

Everyone answers 3 questions

These are not status for the ScrumMasterThey are commitments in front of peers

What did you do yesterday?

1

What will you do today?

2

Is anything in your way?

3Slide24

The sprint review

Team presents what it accomplished during the sprintTypically takes the form of a demo of new features or underlying architectureInformal2-hour prep time ruleNo slidesWhole team participatesInvite the worldSlide25

Sprint retrospective

Periodically take a look at what is and is not workingTypically 15–30 minutesDone after every sprintWhole team participatesScrumMasterProduct ownerTeamPossibly customers and othersSlide26

Start / Stop / Continue

Whole team gathers and discusses what they’d like to:Start doing

Stop doing

Continue doing

This is just one of many ways to do a sprint retrospective.Slide27

Product owner

ScrumMaster

Team

Roles

Scrum framework

Sprint planning

Sprint review

Sprint retrospective

Daily scrum meeting

Ceremonies

Product backlog

Sprint backlog

Burndown

charts

ArtifactsSlide28

Product backlog

The requirementsA list of all desired work on the projectIdeally expressed such that each item has value to the users or customers of the product Prioritized by the product owner

Reprioritized at the start of each sprint

This is the product backlogSlide29

A sample product backlog

Priority

Backlog item

Story Point Estimate

1

Allow a guest to make a reservation

3

2

As a guest, I want to cancel a reservation.

5

3

As a guest, I want to change the dates of a reservation.

3

4

As a hotel employee, I can run RevPAR reports (revenue-per-available-room)

8

5

Improve exception handling

8

6

...

30Slide30

The sprint goal

A short statement of what the work will be focused on during the sprint

Database Application

Financial services

Life Sciences

Support features necessary for population genetics studies.

Support more technical indicators than company ABC with real-time, streaming data.

Make the application run on SQL Server in addition to Oracle.Slide31

Managing the sprint backlog

Individuals sign up for work of their own choosingWork is never assignedEstimated work remaining is updated dailyAny team member can add, delete or change the sprint backlogWork for the sprint emergesIf work is unclear, define a sprint backlog item with a larger amount of time and break it down laterUpdate work remaining as more becomes knownSlide32

A sprint backlog

TasksCode the user interface

Code the middle tier

Test the middle tier

Write online help

Write the

foo

class

Mon

8

16

8

12

8

Tues

4

12

16

8

Wed

Thur

4

11

8

4

Fri

8

8

Add error logging

8

10

16

8

8Slide33

A sprint

burndown chart HoursSlide34

Hours

40

30

20

10

0

Mon

Tue

Wed

Thu

Fri

Tasks

Code the user interface

Code the middle tier

Test the middle tier

Write online help

Mon

8

16

8

12

Tues

Wed

Thur

Fri

4

12

16

7

11

8

10

16

8

50Slide35

Team VelocityOver a number of sprints you will see how many story points you can achieve – the velocity

This allows you to predict delivery times based on number of story points outstandingREMEMBER – one team’s story point is not the same as anothers Slide36

Scalability

Typical individual team is 7 ± 2 peopleScalability comes from teams of teamsFactors in scalingType of applicationTeam sizeTeam dispersionProject durationScrum has been used on multiple 500+ person projectsSlide37

Scaling through the Scrum of scrumsSlide38

Scrum of scrums of scrumsSlide39

Tools for ScrumPostcards & Post-Its

Scrum boardImage Source: http://www.crisp.se/henrik.kniberg/ScrumAndXpFromTheTrenches.pdfSlide40

Tools for ScrumOften need to record the sprint progress

Digital CameraExcel However we also want toLink to development tools such as TFSSupport remote development teamsSlide41

Scrum and TFSThere are at least three Scrum Process Guidance Templates

Conchango’s Scrum for Team SystemMicrosoft’s eScrumVSTS Scrum Process Template from CodePlexSlide42

demo

eScrumSlide43
Slide44
Slide45
Slide46
Slide47
Slide48
Slide49
Slide50

Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time.

It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month).The business sets the priorities. Teams self-organize to determine the best way to deliver the highest priority features.

Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint.

Scrum in 100 wordsSlide51

Where to go next

www.scrumalliance.orgwww.controlchaos.comscrumdevelopment@yahoogroups.comwww.mountaingoatsoftware.com/scrumSlide52

A Scrum reading list

Agile and Iterative Development: A Manager’s Guide by Craig LarmanAgile Estimating and Planning by Mike CohnAgile Project Management with Scrum by Ken SchwaberAgile Retrospectives by Esther Derby and Diana LarsenAgile Software Development Ecosystems

by Jim

Highsmith

Agile Software Development with Scrum

by Ken

Schwaber

and

Mike

Beedle

Scrum and The Enterprise

by Ken

SchwaberUser Stories Applied for Agile Software Development by Mike CohnLots of weekly articles at www.scrumalliance.orgSlide53

For Further Information

My random thoughts ‘But it works on my PC!’ http://blogs.blackmarble.co.uk/blogs/rfennellYou can also get in touch via: Email – richard@blackmarble.co.uk WebSite

– www.blackmarble.co.ukSlide54

Copyright notice

You are free:to Share―to copy, distribute

and

transmit the work

to Remix―to adapt the work

Under the following conditions

Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).

Nothing in this license impairs or restricts the author’s moral rights.

For more information see

http://creativecommons.org/licenses/by/3.0/