PPT-A virtual world for promoting embodied representations of second language spatial terms

Author : giovanna-bartolotta | Published Date : 2018-11-01

Nora Presson Brian MacWhinney Michael Heilman Carnegie Mellon University L2 Learning and embodiment Total Physical Response Gesturespeech linkages Mental models

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A virtual world for promoting embodied representations of second language spatial terms: Transcript


Nora Presson Brian MacWhinney Michael Heilman Carnegie Mellon University L2 Learning and embodiment Total Physical Response Gesturespeech linkages Mental models Acting out Virtual worlds. Virtual Lives = . Real Money. Presented By:. Lindsey Bonner. Daniel Kaser . Travis Carlston. Top 3 Virtual Worlds. Second Life. Internet-based virtual world launched in 2003. Gert. Kootstra. Embodied Cognition Course. Course coordinator. Gert. Kootstra, CVAP. kootstra@kth.se. Other organizers. Orjan. . Ekeberg. , CB. Giampiero. . Salvi. , TMH. Time. Wednesdays 10:00-12:00. vs. “Cartesian” . Cognitivism. : . Theoretical . Implications. EDCP 585-D . January 14, 2015. Cartesian Tradition. Skepticism; hyperbolic doubt: . “Since I sometimes believe that others go astray in cases where they think they have the most perfect knowledge, may I not similarly go wrong every time I add two and three or count the sides of a square, or in some even simpler matter, if that is imaginable?”. Laura Tomokiyo. What is language documentation?. Provides “a comprehensive record of the linguistic practices characteristic of a given speech community” (. Himmelman. 1998). Focuses on description and archiving. Lu Jiang. 1. , Wei Tong. 1. , Deyu Meng. 2. , Alexander G. Hauptmann. 1. 1. . School of Computer Science, Carnegie Mellon University. 2. School of Mathematics and Statistics, Xi'an . Jiaotong. University. A project to promote effective language skills through . application. and . practice. .. Bruce.Duncan@utas.edu.au. Follow the Leader. Traditional game. Describe each stage before proceeding. Make spatial language explicit. Real Money. Presented By:. Lindsey Bonner. Daniel Kaser . Travis Carlston. Top 3 Virtual Worlds. Second Life. Internet-based virtual world launched in 2003. World of . Warcraft. Gert. Kootstra. Embodied Cognition Course. Course coordinator. Gert. Kootstra, CVAP. kootstra@kth.se. Other organizers. Orjan. . Ekeberg. , CB. Giampiero. . Salvi. , TMH. Time. Wednesdays 10:00-12:00. 1. Overview. I will explore Embodied Interaction, looking into its:. Presence in Tangible and Social computing. Philosophical Background. The foundation it creates for HCI. Its effect on HCI . design. Dr. Chris Reading. SiMERR. National Research Centre (UNE, Australia). ISFIRE2018. Path to the investigation. What is spatial reasoning?. How important is spatial reasoning?. Can spatial reasoning be learnt?. Virtual World pros & cons Outline Virtual Reality Virtual World Second Life Pros & Cons How Second life Affects Real Life Are we ready to live in a Virtual World? Virtual Reality Virtual reality (VR) is a powerful technique that uses computer representations to transform people's sense of presence, so that they feel themselves to be in a virtual environment rather their current one. William L. Hamilton, Rex Ying, Jure . Leskovec. Keshav Balasubramanian. Outline. Main goal: generating node embeddings. Survey of past methods. GCNs. GraphSAGE. Algorithm. Optimization and learning. Aggregators. of the sources when the are using headphone. 2.Introduction Human beings extract a lot of information about their environment using their ears. During this process, sound signals are modified by th Remote Learning . Booklet. Name: __________________. Paper 1, Section A: . Meanings & Representations. What does this section of the exam look like?. One text is older. One text is more contemporary.

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