Usability testing plan for Rockitude School of Business and Information Management Oulu University of Applied Sciences Team members List of team members Matti Annala ID: 321959
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Slide1
Rockituders
Usability
testing
plan
for
Rockitude
School
of Business and
Information
Management
Oulu
University
of
Applied
SciencesSlide2
Team members
List
of
team
members
Matti Annala
k9anju00@students.oamk.fi
Adone
Muchoki
k0kaad00@students.oamk.fi
Henok
Tilaye
k8tihe00@students.oamk.fi
Sami
Siuvatti
k9sisa00@students.oamk.fi
Slide3
Case description
We
are
testing
the
rockitude
game
for Tuonela
productions
the
following
way
:
How
intuitive
the
game
is for a new
player
How
does
s/he
like
the
graphics
or
the
visual
output
Slide4
Focus
Our main focus is intuitiveness and playability, how easy is it for a new user with no instructions or help whatsoever to play the
game
After testing we also test for their first impressions and during game-play we also try to map any bugs they
encounterSlide5
Test persons
Describe how many test person you want to have, age distribution, sex, general background
6 people(3 males, 3 females)
Ages of 14 to 40
People from all walks of lifeSlide6
Test protocol
We ask them to play the game without giving them any instructions to see how intuitive the game
is
After, we ask them how they liked the visuals and
game-playSlide7
Test protocol
2
The point of the game is to earn points by shaking the device as the song plays and earn points by moving it in the direction the display is showing
.
We intend to hand the game to the user and ask them to play without explaining anything to them and after we will write down their comments and their
behaviour
Slide8
Team members’ roles
Describe what the team members will do during the test session
Observing and documentation
Matti
Adon
Introduction
HenokSlide9
Time and location
Where will you do the testing?
School premises
When will you do the testing?
Week 47