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Peter Bayliss Corporeal Space: Peter Bayliss Corporeal Space:

Peter Bayliss Corporeal Space: - PowerPoint Presentation

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Uploaded On 2022-05-17

Peter Bayliss Corporeal Space: - PPT Presentation

The experience of videogame spatiality and the body Corporeal Space Based on final and summarising chapter of my doctoral research Broadly addressing the disembodied occularism derived from an uncritical acceptance of Cartesian Dualism that informed many of the assumptions of the field of ID: 911653

videogame space experience corporeal space videogame corporeal experience body spaces embodied videogames players peter importance sense merleau representation interfaces

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Presentation Transcript

Slide1

Peter Bayliss

Corporeal Space:

The

experience of videogame spatiality and the body

Slide2

Corporeal Space

Based on final and summarising chapter of my doctoral research.

Broadly, addressing the disembodied

occularism derived from an uncritical acceptance of Cartesian Dualism that informed many of the assumptions of the field of study, and videogame discourses more generally.Importance of space in videogames.So a lot to cover in 10 minutes!

2

Background

Slide3

Corporeal Space

How can videogame players experience a sense of ‘presence’ within videogame worlds?

Limited representation and feedback through visual, aural, and haptic channels.

Yet, experienced as spaces that players can act and move within, explore, and in a sense inhabit.3

The key question:

Slide4

Corporeal Space

Paul

Dourish

(2001) “Where the Action Is: The Foundations of Embodied Interaction.”Draws heavily on Merleau-Ponty’s “Phenomenology of Perception,” & Heidegger’s phenomenology of tool/equipment use in “Being and Time.”Development of embodied cognition within the field of cognitive science.

4

Embodied Interaction

Slide5

Corporeal Space

Videogame interfaces are more than just the technological devices we use to interact with computing.

Interfaces as a relational concept, bringing into connection the player and the game.

Merleau-Ponty: The ability of the body to incorporate instruments into the bodily schema, and thus to extend the body.

5Interfaces and the Body

Slide6

Corporeal Space

Videogames draw upon our already existing experience of everyday space, both immediate physical experience as well as cultural

knowledges

and understandings.Importance of the capacity to ‘move’ through videogame space.The affective work of playing videogames – bridging the ‘gap’ between the representation of videogame spaces and the experience of those spaces.

6

The experience of videogame space

Slide7

Corporeal Space:The experience of videogame spatiality and the body

Peter Bayliss