The experience of videogame spatiality and the body Corporeal Space Based on final and summarising chapter of my doctoral research Broadly addressing the disembodied occularism derived from an uncritical acceptance of Cartesian Dualism that informed many of the assumptions of the field of ID: 911653
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Slide1
Peter Bayliss
Corporeal Space:
The
experience of videogame spatiality and the body
Slide2Corporeal Space
Based on final and summarising chapter of my doctoral research.
Broadly, addressing the disembodied
occularism derived from an uncritical acceptance of Cartesian Dualism that informed many of the assumptions of the field of study, and videogame discourses more generally.Importance of space in videogames.So a lot to cover in 10 minutes!
2
Background
Slide3Corporeal Space
How can videogame players experience a sense of ‘presence’ within videogame worlds?
Limited representation and feedback through visual, aural, and haptic channels.
Yet, experienced as spaces that players can act and move within, explore, and in a sense inhabit.3
The key question:
Slide4Corporeal Space
Paul
Dourish
(2001) “Where the Action Is: The Foundations of Embodied Interaction.”Draws heavily on Merleau-Ponty’s “Phenomenology of Perception,” & Heidegger’s phenomenology of tool/equipment use in “Being and Time.”Development of embodied cognition within the field of cognitive science.
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Embodied Interaction
Slide5Corporeal Space
Videogame interfaces are more than just the technological devices we use to interact with computing.
Interfaces as a relational concept, bringing into connection the player and the game.
Merleau-Ponty: The ability of the body to incorporate instruments into the bodily schema, and thus to extend the body.
5Interfaces and the Body
Slide6Corporeal Space
Videogames draw upon our already existing experience of everyday space, both immediate physical experience as well as cultural
knowledges
and understandings.Importance of the capacity to ‘move’ through videogame space.The affective work of playing videogames – bridging the ‘gap’ between the representation of videogame spaces and the experience of those spaces.
6
The experience of videogame space
Slide7Corporeal Space:The experience of videogame spatiality and the body
Peter Bayliss