Multimedia Presentations Shi Yue Sunny Office T2095 sunnyshisenecacollegeca SENECA COLLEGE Outline Welcome Introduction Course overview Introduction to Multimedia Next Class ID: 458560
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Slide1
BTC640 - Multimedia Presentations
Shi, Yue (Sunny)Office: T2095sunny.shi@senecacollege.ca
SENECA
COLLEGESlide2
Outline
WelcomeIntroductionCourse overviewIntroduction to MultimediaNext Class
Paper review
2Slide3
Welcome to BTC640
Your Instructor :CareDiligentOpen mindedApply a variety of teaching strategiesWilling to helpHope you all learn and succeed in your future
3Slide4
4
Course Overview
Subject Outline:
https://
scs.senecac.on.ca/course/btc640
Text Book:
Multimedia: Making It Work,
Ninth Edition (May 2014),
by
Tay
Vaughan,
Publisher: McGraw Hill
Osborne Media
,
ISBN:
978-0071832885
Seneca Academic Policy:
http://www.senecac.on.ca/academic-policy
Slide5
EvaluationNO
Final exam Academic Paper Reviews 10% Assignments (3) (10% + 20%+ 15% =) 45%Test (1) (1 * 25% =) 25%Labs + in-class activities 20%--------------------------------------------------------------
Total 100%
5Slide6
Course StandardsAssignments & Labs
Late submission: 10% off /each day up to 5 school daysNo Work will be accepted afterwards.
6Slide7
Communication
7
In, before, or after class
Blackboard
Email:
sunny.shi@senecacollege.ca
Important
: include your Section,
zenit
, subject
Office: T2095 (individual appointment
)
My Website
https://scs.senecac.on.ca/~sunny.shi/
Slide8
Discussion(in-class activity 1)
5Ws + 1H
What is multimedia?
Why need multimedia? (advantages)
Who/When/where needs multimedia? (examples)
How to create/ deliver multimedia?Slide9
What is multimedia?- Section A
Using more than one medium of communication.Often includes audio and videoIs a means to represent an information: graphical, music, photo, etcSlide10
Why need multimedia? (advantages)- Section A
A toolset to help illustrate and convey complex ideas and concepts.Easier to grasp information and make it user friendly and exciting.A way of delivering multiple mediums forms of information.Keep the Audience’s attention.Appeals to multiple senses of the audience, encourages easy feedbackSlide11
Who/When/where needs multimedia? (examples) - Section A
Used in a working environment to present new ideasProfessionals and other people who need to convey information in interesting waysCan be used whenever a person have access to electronic devicesCan be used to innovate web and mobile developmentGood for school projectsSlide12
How to create/ deliver multimedia?- Section A
Various forms of software: Adobe Premiere, iMovie, Publisher, etc.Delivery methods include: internet, CD, DVD, etc.Using a computer or any electrical deviceSlide13
Discussion – Section B(in-class activity 1)
What is multimedia?Multimedia presentation is a representation of data which includes electronically manipulated audios, videos,text,images,etc.Media – a medium of which to communicate or transmit information to othersMultimedia – the use of MULTIPLE forms of mediums to communicate information
13Slide14
Discussion – Section B(in-class activity 1)
What is multimedia?Delivering information through a combination of different content forms.Multimedia is using a visual presentation using audio, video, pictures and any interactive contents.Slide15
Discussion – Section B(in-class activity 1)
Why need multimedia (advantages)?Aid and improve user senses.It is fast to get idea and share idea through speech, picture and so on.Reach more people and get them to take the action that you want them to take. Helps to reinforce ideas with the addition of possible graphs or images.Slide16
Discussion – Section B(in-class activity 1)
Who/where/when need multimedia? (Examples) Businesses for presentations, marketing, advertising, etc.
16Slide17
Discussion – Section B(in-class activity 1)
How to create/deliver multimedia? (tools/ procedure) iMovie, Windows Movie Maker, FlashDelivering a message using multimedia ex. Website, audio, videoEntertainment that can be shared amongst others.
17Slide18
Introduction
to
Multimedia - what
Multimedia
is a
combination
of
text
,
art,
sound
,
animation
, and
video
.
It is
delivered
to the user by
electronic
or
digitally manipulated means.
A
multimedia project development
requires
creative
,
technical
,
organizational,
and
business skills.
A project can also be launched on the
Web.
18Slide19
Multimedia projects can be
linear
or
nonlinear
.
Projects that are
not interactive
are called
linear
.
Projects where
users
are given
navigational control
are called
nonlinear
and
user-interactive
.
Introduction
to
Multimedia - what
19Slide20
For viewers presented with
graphics
&&
words
.
23% increase in
retention
(ability to remember information)
89% increase in
transfer
(ability to creatively apply information)
Applications of Multimedia
-
Why
20Slide21
Applications of Multimedia –
who/
when/where
Business
-
Business applications for multimedia include:
presentations training,
marketing,
advertising,
product demos,
databases,
catalogs,
instant messaging,
networked communication.
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Applications of Multimedia
–
who/when/where/why
Schools - Educational software can be developed to enrich the learning process.
Figure on the right:
instructional videos
used for
training emergency medicine specialists
.
Advantages include:
Such online e-learning provides
a cost-effective vehicle
to learn clinical techniques outside of the hospital setting.
22Slide23
Applications of Multimedia
(continue
–who/when/where/
why
d
)
Home - Most multimedia projects reach homes via television sets or monitors with built-in user inputs.
Genealogy software
such as Reunion from Leister Productions lets families add text, images, sounds, and video clips as they build their family trees.
23Slide24
Applications of Multimedia
–who/when/where/why
Public places - Multimedia will become available
at stand-alone
terminals
or
kiosks
to provide information
and help.
Kiosks in public places can make everyday life simpler.
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Authoring
tool (
A.K.A.
authorware
)
:
software allowing
the user
to create multimedia applications for manipulating multimedia objects.
Authoring tools
are used to merge multimedia elements into a project.
These software tools are designed to
manage individual multimedia elements
and
provide user interaction
.
Authoring tools -how
25Slide26
Primary multimedia delivery methods:the Internet,
wireless, CD-ROM (Compact disc read-only )DVD (Digital Versatile Disc )Virtual reality (VR)
26
Delivering
Multimedia
-
howSlide27
Delivering Multimedia
-
how
Compact disc read-only (CD-ROM)
CD-ROM is the
most cost-effective distribution medium
for multimedia projects.
It can contain
up to 80 minutes
of full-screen
video or sound.
CD burners
are used for reading discs and converting the discs to audio, video, and data formats.
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Delivering Multimedia
-
how
Digital Versatile Disc (DVD)
Multilayered
DVD technology
increases the capacity
of current optical technology to
18GB
.
DVD authoring and integration software is used
to create interactive front-end menus for films
and games.
DVD burners
are used for reading discs and converting the discs to audio, video, and data formats.
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Delivering Multimedia
-how
Virtual reality (VR)
Virtual reality is an
extension of multimedia.
It uses the basic multimedia elements of
imagery
,
sound
, and
animation
.
It requires terrific computing horsepower
to be realistic.
The standards for transmitting VR in
Virtual Reality Modeling Language (VRML)
documents have been developed on the World Wide Web.
VRML documents have the file extension
.wrl.
29Slide30
Virtual reality (VR
)Oculus Rift: consumer-focused virtual-reality headset
http://www.independent.co.uk/life-style/gadgets-and-tech/features/virtual-reality-just-got-real-could-the-oculus-rift-change-the-way-we-play-work-and-learn-9033066.html
30
Delivering
Multimedia
-howSlide31
Summary
Multimedia is a
combination
of
text
,
graphic
art
,
sound,
animation
, and
video
.
Multimedia projects can be
linear
or
nonlinear
.
Multimedia projects are often stored on
CD-ROM
or
DVD
s. They can also be hosted on the
Web
.
Multimedia is widely used in
business
,
schools
,
public places
, and
at home
.
Virtual reality
is an extension of multimedia.
31Slide32
Technologies
HTML (http://littlesvr.ca/) CSS (
http://www.w3schools.com/css/css_examples.asp) Static images (http://littlesvr.ca/misc/lacloche/
) Animated images (http://en.wikipedia.org/wiki/Animation) JavaScript (any modern website)
Traditional slideshows (MS
Powerpoint
,
LibreOffice
Impress)
Slideshows on the web (
http://www.w3.org/Talks/Tools/Slidy2/
)
Browser plugins (Java, Flash, Silverlight)
Video (TV, files, disks, on the web)
Audio (Radio, files, disks, on the web)
VRML
(Virtual Reality Modeling Language)
Traditional applications (using rich text, images, sound, video)
Kiosk type applications (e.g. Seneca Freedom Toaster)
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Next Class
Paper Review33Slide34
Thank you!