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where We store element data (position, normal, and area) in a texture where We store element data (position, normal, and area) in a texture

where We store element data (position, normal, and area) in a texture - PDF document

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Uploaded On 2016-07-02

where We store element data (position, normal, and area) in a texture - PPT Presentation

Equation 141Shadow Approximation cosmaxcosqqqcosmincos14 ssasbsc 142AmbientOcclusion element and subtracting the result from 1 After the first pass some elements will generally be too dark b ID: 387655

Equation 14-1.Shadow Approximation cosmax cosqqqcosmin cos.14 ssasbsc 14.2AmbientOcclusion element and

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