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Raycasting based auto-rigging method for humanoid meshes Raycasting based auto-rigging method for humanoid meshes

Raycasting based auto-rigging method for humanoid meshes - PowerPoint Presentation

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Uploaded On 2016-07-05

Raycasting based auto-rigging method for humanoid meshes - PPT Presentation

Romain LOPEZ Christophe POIREL Rigging AutoRigging Biped Armature Similar Works Frankenrig Christian Miller Okan Arikan Don Fussell Symposium on Interactive 3D Graphics and Games I3D 2010 ID: 391197

points point mesh arm point points arm mesh armature bones

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