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Writing the Romance-able NPC: Writing the Romance-able NPC:

Writing the Romance-able NPC: - PowerPoint Presentation

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Writing the Romance-able NPC: - PPT Presentation

ICING on the Content Cake Heidi McDonald Game Designer Schell Games LLC Heidi is a n00b What this talk is NOT about COM106 Assignment Examine an area of media that interests you and report on your results ID: 311308

2012 romance npc games romance 2012 games npc player play female identity people web schell mar writing male character

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Slide1

Writing the Romance-able NPC:ICING on the Content CakeHeidi McDonaldGame Designer, Schell Games LLCSlide2

=

Heidi is a n00bSlide3

What this talk is NOT aboutSlide4
Slide5

COM106 Assignment:“Examine an area of media that interests you and report on your results.”

ZOMG!!!

I can

studiez

GAMEZ for GRADEZ!Slide6

Why study this?

Learn about player motivation and behavior

Learn how important NPC romance actually is

Identify patterns and models that can help improve NPC romanceSlide7

OK, so…“Relationships in Games…”Analyzed my own gaming behavior.

Asked a few other people about their gaming behavior.

Realized…hey, this could be a legit study!Slide8

Who here has ever had a crush on an NPC in a video game?Slide9
Slide10

ROGUEROGUEEMOEMOCHASTE

EVIL

EXTREMIST

VIOLENTSlide11
Slide12

Jesse SchellJennifer Brandes

Hepler

Sheri

Graner

Ray

Yes! You might be on to something!

Study it some more!

Cool! You go for it, girlfriend!

Need help with your survey questions?

No,

BioWare

doesn’t collect data like this. But if you happen to collect some…let us know!Slide13

Using SurveyMonkeyPRO’s+ Easy design+ Easy participation

+ Anonymous

+ Data makes sense

CON’s

Honesty-dependent

Not scientific

People can skip questions

People can re-take surveySlide14

The Respondents525 RespondentsAll gamers and/or game developers62% female, 33% male71% straight57% romantically attached

85% 18-40 with a 40% majority of 18-24Slide15

FEMALEMALEWhat gender character do you prefer to play when you are playing a single-player RPG?

Again: Respondents are 62% female, 33% male in real life.

But 69% prefer to play a female!Slide16

(This finding supportsNick Yee’s work.)Slide17

Do you, or would you ever role play a character with a gender different to your real-life gender?Again: Respondents are 62% female, 33% male in real life. Only 18% said NEVER, meaning that 82% of players are changing it up at least some of the time!

Sometimes

Often

Never

AlwaysSlide18

Do you, or would you ever romance a different gender character than you would in real life?OftenAlways

Sometimes

NeverSlide19

Which romance combinations have you, do you, or would you play?MalePlayer,FemaleNPC

Male

Player,

Male

NPC

Female

Player,

Male

NPC

Female

Player,

Female

NPCSlide20

Identity Tourism“The process of appropriating another identity on the web, and more specifically, an identity involving another gender and/or race other than one's own, particularly on the internet and in video games.”

~Lisa NakamuraSlide21

Identity TourismLet’s flip it on its head:Can Identity Tourism be a GOOD thing?Slide22

Safe Spaces?Slide23

TAKEAWAY #1Identity Tourism CAN BEa good thing that helps people’sself-awareness and tolerance.Slide24

How important is romance to your overall experience in a single-player RPG?SomewhatTake or Leave

Very

Not much

Not at allSlide25

Romance is IMPORTANT89% romance to see where the narrative goes.80% say romances add depth to their gameplay.76% romance for entertainment and to experience as much content as possible.60% HAVE had felt connection to a romance-able NPC.

53% find NPC romance emotionally stimulating.Slide26

What is most appealing about NPC romance?86% NPC’s personality77% Dialogue71% Integration of romance into game narrative

65% Voice/accent

55% NPC’s back story

49% Facial features

32% Body typeSlide27

Maslow’s

Hierarchy of NeedsSlide28

TAKEAWAY #2Romance is important in single-player RPGs.Slide29

ROGUEROGUEEMOEMOCHASTE

EVIL

EXTREMIST

VIOLENTSlide30
Slide31
Slide32

PEOPLEBOTHAVATARSlide33

PEOPLEBOTHAVATAR

Use these!Slide34

Dr. Jane McGonigal’s TED Talk, based on her book.Slide35
Slide36

Use these!Slide37

Dr. Carolyn Kaufman’s work in using Jungian Archetype and the concept of the Shadow Personality in romance writing.Slide38

A Note onUniversally Disliked DescriptorsChasteChildishHelpless

Needy

ReligiousSlide39
Slide40

Use these!Slide41

Jason VandenBerghe's "5 Domains of Play" Lecture at GDC 2012

using Big 5 Theory to address player motivation.Slide42

Applying VandenBergheTo RomanceBig 5 Category

Player

Motivation

Type

of

Romance

Openness Novelty

             

Unconventional

characteristics

with

strange or funny backstories

Low Openness Predictability

   

More

predictable, archetypal

Conscientiousness Challenge

   

"

Hard to get" character that must

be

actively wooed and

won

Low

C-Score

Ease

of play      

Damsel

in distress to be

saved

Extravterted

Stimulation

       

Lots

of fun

banter

Low Extraverted Low

Social

Engagement Aggressive NPC

Agreeableness Harmony

         

Uncomplicated

romance that ends

well

every time

Low Agreeableness Discord

           

Tumultuous

romance such as

Neuroticism Threat

           

Dark

stories or bad

endingsSlide43

TAKEAWAY #3Heidi’s ResearchGaming

Scholarship

Writing

Scholarship

ICING

…on the content cake Slide44

The ICING RecipeSlide45

The Writing Processas I’ve experienced it in games Character development

Interactive component

P

layer perspective

Story construction

EndingSlide46

ICIN

G

n

clusiveness

(Lisa Nakamura)

haracter

perspective

(Dr. Jane

McGonigal

)

nterference

(Dr. Carolyn Kaufman)

ot

using universally-hated descriptors

(Heidi’s research)

ratifying endings

(Jason

VandenBerghe

)Slide47

Now that we know…People like experimentingRomance is importantWe can make tastier ICING on the content cake

Let them eat cake!Slide48

Special Thanks:Jesse Schell / Schell Games / ETCSheri Graner Ray / Schell GamesSchell Games Co-WorkersJennifer

Brandes

Hepler

/

BioWare

BioWare

Social Network

Brenda

Garno

/

LootDrop

Jason

VandenBerghe

/

UbiSoft

The CA’s from GDC 2012

Phyrra.com

Feminists in Games

Dr. Katie

Cruger

/ Chatham University

Dr.

Prajna

Paramita

Parasher

/ Chatham University

Alex

McPhearson

/ Catalina Games

My kids, who taught me to keep asking “why”Slide49

WORKS CITED:Alexander, Phill. "He's The Kind of Girl Who Wants Matching Daggers." World of Warcraft and Philosophy. By Luke Cuddy and John Nordlinger. Chicago: Open Court, 2009. 153-64. Print.Benedetti, Winda. "Is 'World of

Warcraft

' the Future of Online Dating?"

Ingame

.

Msnbc

Digital Network, 2011. Web. 21 Mar. 2012. <http://www.ingame.msnbc.msn.com/technology/ingame/world-warcraft-future-online-dating-123662

>.

  

Kaufman, Dr. Carolyn. Archetype: The Fiction Writer's Guide to Psychology. Archetype Writing, 2012. Web. 26 Mar. 2012. <http://www.archetypewriting.com/articles/articles_ck/archetypes3_anima-animus_partI.htm

>.

"Maslow's Hierarchy of Needs." Motivation Theory. Project Management Course, 2005. Web. 21 Mar. 2012. <http://www.abraham-maslow.com/m_motivation/Hierarchy_of_Needs.asp>.

McGonigal

, Jane. "Gaming Can Make a Better World." TED2010, Long Beach, CA. 18 Feb. 2012. Lecture.

 

Nakamura, Lisa.

Cybertypes

: Race, Ethnicity, and Identity on the Internet.

New York:

Routledge

, 2002. Print

.

Rosenbloom

, Stephanie. "It's Love at First Kill." The New York Times. The New York Times Company, 22 Apr. 2011. Web. 21 Mar. 2012

.

"The Attitude-

Behaviour

Gap: Why We Say One Thing But Do The Opposite."

PsyBlog

.

PsyBlog

, 24 Mar. 2008. Web. 23 Mar. 2012. <http://www.spring.org.uk/2008/03/attitude-behaviour-gap-why-we-say-one.php>.

VandenBerghe

, Jason. "The Five Domains of Play." Game Developers' Conference.

Moscone

Convention Center, San Francisco, CA.

7 March 2012

. Lecture.

Heidi McDonald

@

Death_Bow

~ hmcdonald@schellgames.com

www.deathbow.comSlide50

Thank You!Heidi McDonald@Death_Bowwww.deathbow.comhmcdonald@schellgames.com