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Chapter 6:  Functions Starting Out with C++  Early  Objects Chapter 6:  Functions Starting Out with C++  Early  Objects

Chapter 6: Functions Starting Out with C++ Early Objects - PowerPoint Presentation

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Chapter 6: Functions Starting Out with C++ Early Objects - PPT Presentation

Chapter 6 Functions Starting Out with C Early Objects Seventh Edition by Tony Gaddis Judy Walters and Godfrey Muganda Revised 2015 EL Jones FAMU Topics 61 Modular Programming 62 Defining and Calling Functions ID: 763224

int function functions return function int return functions call variables main variable parameter void calling sum local cout include

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Chapter 6: Functions Starting Out with C++ Early Objects Seventh Edition by Tony Gaddis, Judy Walters, and Godfrey Muganda Revised 2015 EL Jones, FAMU,

Topics 6.1 Modular Programming 6.2 Defining and Calling Functions 6.3 Function Prototypes6.4 Sending Data into a Function6.5 Passing Data by Value6.6 The return Statement6.7 Returning a Value from a Function6.8 Returning a Boolean Value 6- 2

Topics (continued) 6.9 Using Functions in a Menu-Driven Program 6.10 Local and Global Variables 6.11 Static Local Variables6.12 Default Arguments6.13 Using Reference Variables as Parameters6.14 Overloading Functions6.15 The exit() Function 6.16 Stubs and Drivers 6- 3

STOP / START HERE Chapter 6 - Functions Part 1 (Modular Programming) 8- 4

6.1 Modular Programming Modular programming : breaking a program up into smaller, manageable functions or modules Function: a collection of statements to perform a specific taskMotivation for modular programming Simplifies the process of writing programsImproves maintainability of programs6-5

A First Picture 6- 6 int main //yours { ssssss ssssss ssssss } Mono-lithic int main //yours { ssssss ssssss ssssss} Poly-lithic (now) #include <lib1> //others#include <lib2>… int main //yours{ ssssss ssssss} Poly-lithic (future) #include <lib1> // others#include <lib2>… module (… ) //yours { … }

Using Modules 6- 7 int main //yours { float pi = 3.14159, sqrtPI ; sqrtPI = sqrt (pi); cout << “square root of PI = “; << sqrtPI << endl ; }Using C++ library modules#include <cmath>#include <iostreamint main //yours{ int x, y; cin >> x >> y; cout << Sum(x,y ) << endl;}Using your own modules#include <lib1> // others#include <lib2>… //Compute sum of two integers. int Sum (int a, int b) // yours { return a+b ; }

Using Modules 6- 8 int main //yours { string S; getline ( cin , S); cout << “String= “ << S << endl;} Using C++ library modules #include <cmath>#include <iostreamint main //yours{ string q = “HELLO, Joe”; Show(q); } Using your own modules#include <lib1> // others #include <lib2> …//Display string.void Show (string myStr) // yours{ cout <<endl<< myStr << endl;}

Modular Programming - Terminology A module has these characteristics A job description (what it does) Raw materials (called parameters) that must be provided to for the module to do its job.Results produced by the functionC++ functions that implement modules require:Documentation of the job the function performs An interface specification identifying the raw materials and resultsA body that implements an algorithm to transform raw materials into results 6- 9

Your First Function 6- 10 int main //yours { int a,b , x, y, s; cin >> x >> y >> a >> b; s = Sum(x,y); // CALL, invoke or activate function. . cout << “SUM1 = “ << s << endl; cout << “S2 = “ << Sum(a,b) << endl; // Invocation of function..} // Compute sum of two integers. int Sum (int a, int b) // interface – 2 integers, one int result. { return a+b; } // end of body

Function Prototype The compiler must know the following about a function before it can be called name return typenumber of parametersdata type of each parameterint Big ( int x , int y ); int Sum (int , int);void printHeading( ); 6- 11

Function Definition Definition includes Header: return type: data type of the value the function returns to the part of the program that called itname: name of the function. Function names follow same rules as variable namesparameter list: variables that hold the values passed to the functionbody: block of statements that perform the function’s task 6- 12

Function Definition 6- 13

Function Definition = header + body The function header consists of *the function return typethe function namethe function parameter listExamples: int main() int Big ( int x, int y) Note: no semicolon (;) after header … because … a body follows!! 6-14

Calling and Defining Functions Function call: expression or statement that causes a function to execute root = pow(x, 0.5); // call is an expression getline ( cin , myName ); // call is a statement Function definition: statements that carry out the work of the function int main( ) int Big(int x, int y) // header { { cout << “HELLO” << endl ; if (x > y) return x; return 0; else return y; } }6-15

Scope Rules for Functions Same as for variables: declare BEFORE using. A function call can PRECEDE the function definition.Possible order of code sections: prototypes definitions prototypes calls (main) calls (main) definitions definitions calls (main) 6- 16

Prototype Notes Place prototypes near top of program Program must include either prototype or full function definition before any call to the function, otherwise a compiler error occurs When using prototypes, function definitions can be placed in any order in the source file. Traditionally, after the main.6-17

STOP / START HERE Chapter 6 - Functions Part 2 ( Function Calls, Passing Values to Functions) 8- 18

Calling a Function When a function is called by a module, the program executes the body of the function while the calling module is temporarily suspended. Only after the called function completes does execution resume in the calling module at the point following the call.6-19

Calling a Function main is automatically called when the program starts main can call any number of functionsA function can call other functionsCall a function by its NAME Sum(3,2) … NOT int Sum(3,2); // this is a declaration!! 6- 20

Providing Data for a Function Can pass values into a function at time of call c = sqrt(a*a + b*b);Values passed to function are called argumentsVariables in function that hold values passed as arguments are parameters Alternate names: argument: actual argument, actual parameter parameter: formal argument, formal parameter 6- 21

Terminology for Function Calls From inside the calling module: int a=2, b=3, c; c = Sum(4,a*b); Arguments passed are the values 4 and 6. From inside the called function: int Sum( int x, int y){ … } Parameter x has value 4, parameter y has value 6.6-22

Function Call Notes A function can have zero or more parameters. Value of each argument is assigned to the corresponding parameter when the function is called. Passed arguments will be promoted or demoted as necessary to match data type of parameters.6-23

Passing Values to Function – A Visual void evenOrOdd (int); //prototype Merely announces the properties of the function. a declaration. void evenOrOdd ( int num ) // header { … } evenOrOdd(val); // call6-24

Passing Arguments to Parameters by Value Example: int val = 5; evenOrOdd( val ); evenOrOdd can change parameter num , but it will have no effect on variable val 6- 25 5 val argument incalling function 5 numparameter inevenOrOdd function

Passing Data by Value Pass by value: when argument is passed to a function, its value is assigned to the corresponding parameter The function cannot access the original argumentChanges to the parameter in the function do not affect the value of the argument in the calling function6-26

Function Return Type If a function returns a value the data type of the value is the first word in the header (or prototype) int main()The function body must contain a return statement int P(…){ … return int_express ;} 6- 27

Function Return Type * If a function returns a value, the type of the value must be indicated int main()If a function does not return a value, its return type is void void printHeading () { cout << "Monthly Sales“ << endl ; } 6- 28

Return Type Affects How To Call Function If a function returns a value, the function call must be an expression var = Sum(3,x) ; not Sum(a,b);If a function does not returns a value, the function call must be a statement printHeading () ; 6- 29

Calling Functions with Multiple Arguments Illustration * displayData (height, weight); // call void displayData ( int h, int w)// header { cout << "Height = " << h << endl ; cout << "Weight = " << w << endl;}6-30

STOP / START HERE Chapter 6 - Functions Part 3 ( Functions Returning Values, Overloading) 8- 31

Functions that Return Values 6- 32 int main //yours { float pi = 3.14159, sqrtPI ; sqrtPI = sqrt (pi); cout << “square root of PI = “; << sqrtPI << endl ; }Using C++ library modules#include <cmath>#include <iostreamint main //yours{ int x, y; cin >> x >> y; cout << Sum(x,y ) << endl;}Using your own modules#include <lib1> // others#include <lib2>… //Compute sum of two integers. int Sum (int a, int b) // yours { return a+b ; }

Returning a Value From a Function return statement can be used to return a value from the function to the calling module Prototype and definition indicate the data type of returned value (not void)The calling function should “catch” the returned value, e.g. , assign it to a variable send it to an output stream ( cout or a file stream) use it in an expression (arithmetic, relational, logical) use it as an argument to a function call 6- 33

The return Statement Used to end execution of a function Can be placed anywhere in a function Statements that follow the return statement will not be executedCan be used to prevent abnormal termination (crash) of program Without a return statement, the function ends at its last } 6- 34

Returning a Value – the return Statement Format: return expression;expression may be a variable, a literal value, or an expression. expression should be of the same data type as the declared return type of the function (will be converted if not) 6- 35

Returning a Boolean Value Function can return true or falseDeclare return type in function prototype and header as bool bool Odd(int num)Function body must contain return statement(s) that return true or false The calling function can use return value in a relational or logical expression. 6- 36

Boolean return Example * bool isValid(int); // function prototype // Validate val in range [0,100]. bool isValid ( int val ) // function header { int min=0, max=100; if (val >= min && val <= max) return true; else return false;}// In calling module …cin >> score;if (isValid(score)) // function call6-37

An Input Function int ReadNum(); // function prototype int ReadNum () // function header { int v; cout << “Enter whole number: “; cin >> v; return v;}// Calling module … int num;num = ReadNum(); // function call6-38

Another Input Function // Read string after issuing prompt. string Read(string Prompt)// header { string s; cout << Prompt; getline ( cin,s ); return s;}// Calling module …string phrase; phrase = Read(“Enter phrase: “); //call6-39

Function Overloading Overloaded functions are two or more functions that have the same name, but different parameter lists (number, or data types)Can be used to create functions that perform the same task, but take different parameter types or different number of parametersCompiler will determine which version of function to call based on the argument list.6-40

Overloaded Functions Example If a program has these overloaded functions ,void getDimensions(int); // 1 void getDimensions ( int , int ); // 2 void getDimensions ( int , float); // 3 void getDimensions(double, double);// 4 then the compiler will use them as follows:int length, width; double base, height;getDimensions(length); // 1 getDimensions(length, width); // 2 getDimensions(length, height); // 3getDimensions(height, base); // 46-41

The exit() Function Terminates execution of a program Can be called from any function Passes a value to the operating system to indicate status of program executionUsually used for abnormal termination of program (positive value; zero means error free)Use carefully: NOT the same as return.6- 42

STOP / START HERE Chapter 6 - Functions Part 4 (Parameters and Variables [global, local, static] ) 8- 43

Default Parameters Values passed automatically if arguments are missing from the function call Must be a constant declared in prototype void evenOrOdd(int = 0); Call: evenOrOdd (); same as evenOrOdd (0); Multi-parameter functions may have default arguments for some or all of them int getSum(int, int=0, int=0);6-44

Default Arguments * If not all parameters to a function have default values, the ones without defaults must be declared first in the parameter list int getSum(int , int =0, int =0);// OK int getSum ( int, int=0, int); // wrong!When a default argument is omitted from a function call, all arguments after it must also be omitted sum = getSum(num1, num2); // OK sum = getSum (num1, , num3); // wrong!6-45

Local and Global Variables L ocal variable: defined within a function or block; accessible only within the function or blockOther functions and blocks can define variables with the same nameWhen a function is called, local variables in the calling function are not accessible by name from within the called function6-46

Local and Global Variables * G lobal variable: defined outside all functions and blocks; it is accessible to all functions within its scopeEasy but dangerous way to share large amounts of data between functionsScope of a global variable is from its point of definition to the program endUse sparingly 6- 47

Local Variable Lifetime A local variable only exists while its defining function is executing Local variables are destroyed when the function terminates Data cannot be retained in local variables between calls to the function in which they are defined6-48

Static Local Variables * Local variables Only exist while the function is executing Are redefined/recreated each time function is calledLose their contents when function terminatesstatic local variable is defined with key word static static int counter = 0; is defined and initialized only the first time the function is executed Retains its value between function calls 6- 49

Initializing Local and Global Variables Local variables must be initialized by the programmer Global variables are initialized to 0 (numeric) or NULL (character) when the variable is defined6-50

Local and Global Variable Names * Local variables can have same names as global variables When a function contains a local variable that has the same name as a global variable, the global variable is unavailable from within the function. The local definition "hides" or “ the global definition.6-51

Global Variables – Why Use Sparingly? Programs that use global variables are difficult to understand (e.g., what is the global variable used for?) and debug Functions that use global variables cannot easily be re-used in other programs (that may not have the same global variables) 6-52

STOP / START HERE Chapter 6 - Functions Part 5 (Passing Variables as Parameters – call by reference; Menu-Driven Program Pattern) 8- 53

Another Input Function * void ReadNum(int & ); // function prototype void ReadNum ( int & num ) // function header { cout << “Enter whole number: “; cin >> num; }// Calling module … int val = 5;cout << val << endl; // Output is 5.ReadNum(val); // function call; input is 17.cout << val << endl; // Output is 17.6- 54

Using Reference Parameters Mechanism that allows a function to access and modify the original variable from the calling module. The parameter is an ALIAS for the variable passed in the function call.The argument in the function call must be a variable.Provides a way for the function to produce multiple results (delivered in the modified variables)6-55

Reference Parameters A reference parameter is an alias for another variableDefined with an ampersand (&) void getDimensions( int &, int &); Changes to a reference parameter are also made to the variable it refers to !! 6- 56

Pass by Reference – Producing Multiple Results * void SquareCube (float x, float & sqr, float & cube) { sqr = x * x; cube = x * x * x; } 6- 57

Pass by Reference – I/O Streams * void Read( istream & inF, string & s){ inF >> s; } ifstream myF (“ mydata ”); // CALLS. Read(myF, name); // Read from file.Read(cin, name); // Read from keyboard. 6- 58

Reference Parameter Notes Each reference parameter must contain & Argument passed to reference parameter must be a variable (cannot be an expression or constant)Use only when appropriate, such as when the function must input or change the value of the argument passed to itFile stream objects must always be passed by reference 6- 59

Testing Functions: Stubs and Drivers Stub: dummy function in place of actual function Usually displays a message indicating it was called. May also display parameters.Place-holder for the real function.Driver: a module that exists to test a function by calling it with arguments and examining the results.Stubs and drivers are useful for testing and debugging program logic and design 6- 60

Using Functions in a Menu-Driven Program Functions can be used to implement the display of the menu and the input of the user menu choice to implement the central switch for the menuto implement the actions taken to handle a specific menu choice6-61

Menu-Driven Program Pattern char GetMenuChoice (){ … }void PerformMenuChoice(char choice, … ) { switch ( ) … }// PerformMenuCoice int main() { do { choice = GetMenuChoice(); PerformMenuChoice(choice, … ); } while (choice != QUITCHAR); }6-62

STOP / START HERE Chapter 6 - Functions 8- 63

Chapter 6: Functions Starting Out with C++ Early Objects Seventh Editionby Tony Gaddis, Judy Walters, and Godfrey Muganda Revised 2015 EL Jones, FAMU,