PPT-What’s new in Direct3D 11.2
Author : luanne-stotts | Published Date : 2016-05-27
Bennett Sorbo Program Manger 3062 Overview Core improvements Leveraging new features Summary further resources Agenda Highperformance graphics API Targets extremely
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What’s new in Direct3D 11.2: Transcript
Bennett Sorbo Program Manger 3062 Overview Core improvements Leveraging new features Summary further resources Agenda Highperformance graphics API Targets extremely wide variety . DirectX for mainstream applications. Anantha Kancherla. Group Program Manager. Microsoft Corporation. PC04. Agenda. Where is Graphics Hardware headed. How does Win7 adapt to HW changes. The expanding role of DirectX in Windows 7. Core Graphics For Windows 7. Anantha. . Kancherla. Group Program Manager. Microsoft Corporation. Talk Overview. Goal: Understand how DirectX is evolving to meet the needs of all Graphics scenarios, not just Gaming. Max McMullen. Principal Development Lead – Direct3D. Microsoft Corporation. 4-102. Overview. Measuring rendering performance. Power efficient GPU characteristics. Optimizing for power efficient GPUs. Graphics . and Performance. DirectX . 12. . Max McMullen. Direct3D Development Lead. Microsoft. It’s been a busy year…. API is largely complete, with working drivers. Over 50% of gamers have DirectX 12 hardware. Department of Computing and Information Sciences, . KSU. KSOL course pages: . http://bit.ly/hGvXlH. / . http://bit.ly/eVizrE. . Public mirror web site: . http://www.kddresearch.org/Courses/CIS636. Instructor home page: . Native C/C++ . Game Development. Sam George. Principal Group Program Manager. Windows Phone. 3-046. Windows Phone 8 game platform goals. Support Existing Games (XNA). Reduce the Cost to Target Windows Phone. Direct2D And DirectWrite. Kam VedBrat. Principal Lead. Program Manager. Microsoft Corporation. Leonardo Blanco. Principal Lead . Software Development Engineer. Microsoft Corporation. PC18. What To Expect. Direct3D Development Lead. 3-564: Direct3D 12 API Preview. Direct3D 12 API Preview. 3-564. Goals & Assumptions. Preview of Direct3D 12. More API . details in future talks. Assuming . familiarity with Direct3D 11. Leonardo Blanco. Development Lead. Desktop and Graphics Team. Microsoft Corporation. Session Outline. Windows graphics big picture. Windows Display Driver Model. Rendering APIs (D3D, OpenGL, GDI). Device APIs (DXGI). Cale Hendrickson. Program Manager II. Microsoft Corporation. Agenda. Graphics evolution. GPU usage in Windows. ®. 7. DirectX. ®. evolution. Direct3D. ®. 10 Level 9. Windows Advanced . Rasterization. Department of Computing and Information Sciences, . KSU. KSOL course pages: . http://bit.ly/hGvXlH. / . http://bit.ly/eVizrE. . Public mirror web site: . http://www.kddresearch.org/Courses/CIS636. Instructor home page: . code camp. fall . 2008. Richard Thomson. DAZ . 3D. www.daz3d.com. Direct3D 11. CTP in November 2008 DirectX SDK. Vista (and beyond) only, not on XP. Evolution of Direct3D 10. Compatible with D3D 10 cards. Anantha. . Kancherla. 首席程序经理 . US-WEX PM . anankan@microsoft.com . 议程. 目标. : . 理解. DirectX. 如何演变以满足所有的图形使用场景(并不只是游戏). DirectX APIs. Huang. National Taiwan University. Introduction to OpenGL. What is OpenGL?. History of OpenGL. The complexity of OpenGL. OpenGL resources. What is OpenGL Graphics System?. OpenGL (for “Open Graphics Library”) is a .
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