taking me from annoyed to stir crazy. I

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taking me from annoyed to stir crazy. I

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taking me from annoyed to stir crazy. Id go and jiggle the handle myself if IPhones dead, not that theres anyone left to call. Powers gone too, andsummers in full swing. Brut and B.O. are the only things keeping the smell of rotand death at bay.Come to think of it, that toilets the only normal thing left in the world. Aits broken and driving me up the wall.Its funny what goes through your head when zombies roam the streetsand your dorm. Hell, maybe they even control the entire campus and city.Shuffling noises now from downstairs.Theyre coming. Take a deep breath and remain calm. I

look around andwind across zombie noses and turning into a big fat finger... pointing right at us.I gesture, but he wont look at me. Hes still mad about Tiffany.smacks him in the head, hard. He looks fighty, but I point at the grate and hisHe smirks and hisses that we deserve it anyway.Aint my fault the worlds dead. Well, not all of it anyway. Tiff was kindaIt was the bugs, you know? The guy on TV said that someone had foundll, not just humans, all mammals seemed to be affected. Like we should beloud thump. Hell, its almost like I am fishing for zombies myself. Glenn flips methe bird. His

eyes are dead like theirs, but for different reasons.The shuffles downstairs stop.Deaders would keep on shuffling. Deaders really need to almost be right up onyou to get you. Lets face it, their eyes and ears are rotted out and well, theyre eah, among the other usefulŽ information we gathered before the TVwent dead was that zombies come in two flavors: Lifers and Deaders. You cantell if theyre Lifers if they bleed when you kill em. This does of course, makeknife in their chest. If they dont bleed though, theyre Deaders. They were deadto begin with and then, who cares, really.I snap

myself back to reality. I know that right now the only thing keepingGlenn from trying to kill me is his survival instinct. He and I may have it out later.Maybe he loses the fight. Maybe he decides he might need me. Whatever, wegot bigger problems now.As usual, Glenn doesnt seem to get the gravity of the situation. That, orhe doesnt care. Either way, we are in for a world of pain, no matter whatalive and you met the last woman? You would have to likeŽ her no matter what.It would have to work. The future of mankind would be in your hands.the picture. What would you do if she totally dug him

more? Now, when sheeven bothers to look at you, its in disgust. Suddenly you are reminded that evennow, at the end of the world, you are still just a worthless loser with nothing tooffer?eah, youd shove her out a window, too. You know you would.Back to reality, I can hear them on the stairs now. A lot of them. SomeI get up and calmly walk over to the window. I hear Glenn start to sob.Its a long way down.Thank you for purchasing ZOMBIES!!! 5: Schools Out Forever. As you can tell,bies!!! 4: The Endƒ wasnt actually the end. (Okay, raise your hand if you areed by this informationƒ

anyoneƒanyone at all?) Anyway, Zombies!!! 4 was a way for us to bring out MidEvil and move the game in a slightly differentdirection. Nuff said!This expansion is one that we have been toying with for a while. By toying withŽI mean we thought that it would be ironic to set zombies loose in a college setting.h, that and you gotta admit that zombie coeds are a really funny idea!t, we would like to take a moment to thank Dave Aikins, the artist responsibler all of the gory, giddy art goodness in the Zombies!!! series since day one. Daveas done an extraordinary job on the art. Thanks

Dave!Finally, as always, we would like to thank you, the fans. As you know, withoutu, none of this would be possible.Thanks again,Todd and Kerry Breitenstein w to the good stuff!!!Contents16 Map TilesGutsŽ TokensThe New Stuff!!!of facing the zombies. The better you are at zombieextermination, the more guts you have. The more guts youthree guts tokens. This means that each player also startsdiscard enough event cards to equal the number of guts tokens. However, evenif you have no guts tokens, you still get to keep one event card. You always getou may never have more than 5 guts tokens at any

one time. Also, when youdie, you restart with 3 life, 3 bullet and 3 guts tokens. You will need to discard orBy now, you might be saying to yourself, the guts tokens are cool, but how do Iuse the rest of the new stuff?Ž Im glad you askedƒ€ Shuffling the new event cards with the old€ Do not shuffle the tiles together. Take the newtile called School EntranceŽ and shuffle it with€ Take one four wayŽ tile from this set and place € Shuffle the rest of Z5 tiles (including the HelipadŽ) and place them next to theGame Play Additions and Changesexpansions. This includes the new Helipad.Ž The

HelipadŽ in Z!!!5 can beattached to any named building. You must go through the building to access theHelipad.Ž It can be accessed from any adjacent square. Also, once a stack ismeet those requirements. Generally, the cards that affect only the school say so.inning Conditionsditional Rules Clarifications€ For easier handling of the tokens, each player can start off with five guts€ The road and named building spaces are the only spaces that may beoccupied by a player, zombie or token.€ The parking lot tiles should be treated as completely accessible by players and€ Items played in front of

you only affect you unless otherwise stated.Alternate Rulesat the Town Square as usual.There are many more alternate rules on our website at www.twilightcreationsinc.comGame Concept and Design: Kerry Breitenstein and Todd A. BreitensteinAdditional Development: Brian, Steve, TomLayout and Design: Todd BreitensteinThe Usual Cast of Living Impaired...Thanks to everyone who helped bring the dead back to life... Again!wilight Creations, Inc. Cold Spring, KY 41076© 2005 Twilight Creations, Inc. All Rights Reservedwilight Creations, Inc., The Twilight Creations, Inc. logo and ÒWhere Fun Comes To

LifeÓ Zombies!!! and theZombies!!! Logo are trademarks or registered trademarks of Twilight Creations, Inc.

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