PPT-Clipping
Author : min-jolicoeur | Published Date : 2017-03-31
1 Clipping Clipping is a process of dividing an object into visible and invisible portions and displaying the visible portion and discarding the invisible portion
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Clipping: Transcript
1 Clipping Clipping is a process of dividing an object into visible and invisible portions and displaying the visible portion and discarding the invisible portion Types of Clipping Generally we have Clipping algorithm for the following primitive type. In rendering complex 3D images it has to be done several thousand times Ef64257cient algorithms are therefore very important We present such an ef64257cient algorithm for clipping arbitrary 2D polygons The algorithm can handle arbitrary closed polyg CLIPPING. To be discussed…. Clipping . Types of Clipping. - Point Clipping. - Line Clipping. Line Clipping Algorithm. Cohen Sutherland line clipping . algo. . Clipping:. Clipping is a process of dividing an object into visible and invisible positions and displaying the visible portion and discarding the invisible portion.. Viewing In 2D. Contents. *. Windowing Concepts. *. Clipping. Point Clipping . Line Clipping. . -Cohen-Sutherland Clipping Algorithm. *. Area Clipping. Sutherland-. Hodgman. Area Clipping Algorithm. Images were taken from the book: “Interactive Computer Graphics” by Angel and Shreiner. Normal Vectors. How to compute the normal per . planar. face?. . Normal Vectors. However, vertex normals are not well defined. Clipping. CMSC 435/634. Graphics Pipeline. Object-order approach to rendering. Sequence of operations. Vertex processing. Transforms. Vertex components of shading/texture. Clipping. Find the visible parts of any primitives. Department of Computing and Information Sciences, . KSU. KSOL course pages: . http://bit.ly/hGvXlH. / . http://bit.ly/eVizrE. . Public mirror web site: . http://www.kddresearch.org/Courses/CIS636. Instructor home page: . CSCI 440. textbook section 8.3-8.7. Starter Question. How do we clip these lines?. X=-5. Y. =-5. Y=5. X=5. [0,0]. [3,3]. [7,-3]. [0,-3]. formula from . wikipedia. Goals of Clipping. Reject, Accept, or Accept a portion. Ouhyoung. 歐陽明. . Professor . Dept. of CSIE and GINM. NTU. 3D Viewing Process. Transform. into viewport. in 2D device. coordinates. for display. Project onto. projection. plane. Clip against. view. 1. of 16 . Clipping - 10/12/17. Clipping endpoints. If . x. min. ≤ x ≤ . x. max. . . and. . y. min. . ≤ . y . ≤ . y. max. . , . the point is inside the clip rectangle.. Endpoint analysis for lines:. Forward Rendering Pipeline. Clipping and Culling. Rendering Pipeline. Sequence of operations that is used to draw primitives defined in a 3D coordinate system on a 2D window. Can be implemented on . hardware. CMSC 435/634. Graphics Pipeline. Object-order approach to . rendering. Vertex Processing. Clipping. Rasterization. Fragment Processing. Visibility & Blending. Transformations. Vertex components of shading. Types of Clipping:. Generally we have Clipping algorithm for the following primitive type:. Point Clipping. Line Clipping . Area Clipping (Polygon). Curve Clipping. Text Clipping. . 2. Point Clipping. Multi-Effect . Guitar. Group 4: Aaron . Arnason. , Byron Maroney, . Edrick. de Guzman. Motivation. As guitarists, we wanted to explore how audio effects are applied. Interesting to see what we could do with digital signal processing. Clip Coordinates vs. NDC. Clip space (left-handed). Clip. coordinate. Normalized device. coordinate . (NDC). Culling: discarding . invisible. polygons. Back-face culling. Discarding all faces (i.e., polygons) that face “backward” (i.e., whose .
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