PPT-Interactive Screen-Space Accurate Photon Tracing on GPUs
Author : min-jolicoeur | Published Date : 2016-02-29
Our GPU Photon Tracing Pipeline 5153 Our GPU Photon Tracing Pipeline Depth Peeling Line Rasterization Our GPU Photon Tracing Pipeline Depth Peeling Line Rasterization
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Interactive Screen-Space Accurate Photon Tracing on GPUs: Transcript
Our GPU Photon Tracing Pipeline 5153 Our GPU Photon Tracing Pipeline Depth Peeling Line Rasterization Our GPU Photon Tracing Pipeline Depth Peeling Line Rasterization Sprite Rendering RayScene Intersections. Interactive. 2D and 3D. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Chunhui. . Yao. 1. . Bin . Wang. 1. Bin Chan. 2. . Junhai. Yong. 1. Jean-Claude Paul. 3,1. 1 . Tsinghua University, China . 2 . The . University of Hong . Kong, China . Photon Mapping. Motivation. “Today ray tracing is one of the most popular and powerful techniques in the image synthesis repertoire: it is simple, elegant, and easily implemented. [However] there are some aspects of the real world that ray tracing doesn’t handle very well (or at all!) as of this writing. Perhaps the most important omissions are diffuse inter-reflections (e.g. the ‘bleeding’ of colored light from a dull red file cabinet onto a white carpet, giving the carpet a pink tint), and caustics (focused light, like the shimmering waves at the bottom of a swimming pool).”. Procedural Animation. Introduction . to Procedural Methods in 3D Computer . Animation. Dr. Midori Kitagawa. In class. Pay attention. Take notes. Learn. Be ready for a pop quiz. Week 10. : Rendering. Rendering. 6351.001. Procedural Animation. Introduction . to Procedural Methods in 3D Computer . Animation. Dr. Midori Kitagawa. In class. Pay attention. Take notes. Learn. Be ready for a pop quiz. Week 10. : Rendering. CS 445/656 Computer & New Media. Defining New Media. “New media” suggests something less settled, known, identified. Changing set of formal and technological experiments. Complex set of interactions between new technologies and established media forms. WITH DISPERSION. CSS552 – Topics in Rendering. Winter . 2011. Final Project by:. Kohei Ueda. Shivani Srikanteshwara. Mary Ann Chiramattel Kunjachan. What we will present today …. Introduction to dispersion. Alessandro Dal Corso. 1,2. , Marco Salvi. 1. , Craig Kolb. 1. , . Jeppe Revall Frisvad. 2. , Aaron Lefohn. 1. , David Luebke. 1. 1. NVIDIA, . 2. Technical . University of . Denmark. Comparison with previous work. Introduction . to Procedural Methods in 3D Computer . Animation. Dr. Midori Kitagawa. In class. Pay attention. Take notes. Learn. Be ready for a pop quiz. Week 10. : . Rendering. Rendering. Scan-line. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Top-down approach. Interactive Floor Plan (IFP). Jim Barrentine, MEP, ICPS. Pikes Peak Community College EMHE. Understand what an Inter. act. ive Floor . P. lan is. Understand the usefulness of the Interactive floor Plan. Measurement. on . Kepler. -based . Tesla GPUs. Martin . Burtscher. Department of Computer Science. Introduction. GPU-based accelerators. Quickly spreading in PCs and even handheld devices. Widely used . Leiming Yu, Fanny Nina-Paravecino, David Kaeli, Qianqian Fang. 1. Outline. Monte Carlo . eXtreme. GPU Computing. MCX. in OpenCL. Conclusion. 2. Monte Carlo . eXtreme. Estimates the 3D light (. fluence. R. Apsimon. Lancaster University / Cockcroft Institute. Motivation. Currently bunch length and energy spread measurements done with separate diagnostics. Can’t reconstruct the longitudinal phase space.
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