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Ambient Occlusion Fields and Decals in Infamous 2

Nathan Reed. Rendering Programmer, Sucker Punch Productions. Background: Infamous 2. PS3 exclusive. Open-world, urban environment. Deferred-shading renderer. Supports per-vertex baked AO, and SSAO. AO – large or small scale?.

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Ambient Occlusion Fields and Decals in Infamous 2






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