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Low-level Shader Optimization for Next-Gen and DX11 Low-level Shader Optimization for Next-Gen and DX11

Low-level Shader Optimization for Next-Gen and DX11 - PowerPoint Presentation

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Uploaded On 2016-04-26

Low-level Shader Optimization for Next-Gen and DX11 - PPT Presentation

Emil Persson Head of Research Avalanche Studios Introduction GDC 2013 Lowlevel Thinking in Highlevel Shading Languages Covered the basic shader features set Float ALU ops New since last year ID: 293987

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