PPT-1 BÁO CÁO VỀ HOẠT ĐỘNG PHÒNG

Author : natalia-silvester | Published Date : 2018-02-15

NGỪA ỨNG PHÓ THẢM HỌA VÀ CÔNG TÁC CHUẨN BỊ ỨNG PHÓ VỚI MÙA MƯA BÃO NĂM 2017 2 NÔI DUNG TRINH BAY CẬP NHẬT VỀ HOẠT ĐỘNG

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1 BÁO CÁO VỀ HOẠT ĐỘNG PHÒNG: Transcript


NGỪA ỨNG PHÓ THẢM HỌA VÀ CÔNG TÁC CHUẨN BỊ ỨNG PHÓ VỚI MÙA MƯA BÃO NĂM 2017 2 NÔI DUNG TRINH BAY CẬP NHẬT VỀ HOẠT ĐỘNG ỨNG PHÓ THẢM . Marc Olano, Dan Baker. Firaxis. Games. LEAN Mapping. L. inear . E. fficient . A. ntialiased. . N. ormal Mapping. Fast and flexible solution for bump filtering. Shiny bumps are prone to aliasing. Distant bumps should change surface shading. 01:. Radiometry. The big picture . Measuring light coming from a light source. Measurements for a “2D world”. Generalization to 3D. Measuring light falling onto a patch: Irradiance. Measuring light leaving a patch: . Computer Graphics. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . Vicente Planelles. University of Utah. Viral reactivation. Stimulus. Cellular activation. Proliferation. Cytokine . secretion. LTR. LTR. gag. pol. vif. vpr. env. vpu. nef. rev. tat. DHIV construct. pLET-LAI (HIV-1 env expression construct). Computer Graphics . Sessional. Virtual Realism. LIGHTING AND SHADING. Lighting & Shading. Approximate physical reality. Ray tracing. :. Follow light rays through a scene. Accurate, but expensive (off-line). Nick Anastas. Outline. Virtual Objects. Phong Reflection Model. Basic Shading Models. Advanced Shading Models. Objects. Made of planar polygons. Any given planar polygon can be broken down into triangles. Lighting that uses a texture (an image) as light source. How is it different than Environment Mapping? . In a broad sense, environment mapping is one of techniques of Image Based Lighting. Physically Based IBL. Surface can either (both). Emit light. E.g. light . bult. Reflect light. E.g. Mirror. Shading. Rendering equation. Cannot solved in general . Even by numerical method.. Shading. Approximation of rendering equation. Chapter 6:. Lighting. and. Shading. Interactive Computer Graphics. Chapter 3 - . 2. Overview. Local and global illumination. Phong. reflectance model (local illumination). Flat, . Gouraud. , and . Phong. Yoki’s 2 nd Annual Charity Golf Tournament Registration Form Please check all that apply: Individual $120  Foursome $440  Misc. Donation $___  Birdie Sponsor $150  Eagle Sponsor $500 Firaxis. Games. LEAN Mapping. L. inear . E. fficient . A. ntialiased. . N. ormal Mapping. Fast and flexible solution for bump filtering. Shiny bumps are prone to aliasing. Distant bumps should change surface shading. Given a compete 3D scene with viewing/lighting conditions and object geometry and material properties fully . specified. First at Vertices, then in the interior of the triangle. Shading. [cgtrader.com].

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