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January 13, 2012 January 13, 2012

January 13, 2012 - PowerPoint Presentation

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January 13, 2012 - PPT Presentation

Open Wonderland and Multiagent Virtual Learning Environments Oscar Lin Steve Leung School of Computing and Information Systems Faculty of Science and Technology Athabasca University Canada ID: 320274

agents virtual wonderland open virtual agents open wonderland agent quiz architecture classrooms contestants learning game host multi environments msc

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Slide1

January 13, 2012

Open Wonderland

andMultiagent Virtual Learning Environments

Oscar Lin Steve Leung School of Computing and Information SystemsFaculty of Science and Technology Athabasca University, CanadaSlide2

Virtual Worlds for e-Learning

more dimensions than physical environments more social

than social network softwarenuanced ways (able to show slight difference that may be difficult to notice but are fairly importantmore engaging than physical classrooms Slide3

Approaches

Virtual classrooms, e.g.Second life, VirtualPREX – Providing Virtual Professional Experience for Pre-Service Teachers Fantasy worlds, e.g.

Virtual SingapuraSlide4

Problems

Knowledge and Intelligence Serious games, simulations Usability

Pedagogical valueComplexity of game functions and pedagogy functions. Assigning a gameEducational resource/user managementScenario generationScore-keeping Providing hintsInteractiveness and immersionRealistic, engaging, and immersivemodeling the virtual students and virtual audience which are implemented as NPCs or bots. Adaptivity and personalizationKeeping track of individual interests, preferences, motivations, and goals of the human participants (i.e., learners) and building user/student models. Slide5

Intelligent Virtual Worlds for e-Learning

Desirable featuresSmart

EngagingEffectiveUsable Agent technologySensory abilityReasoning capabilitySocial ability Roles of the agentsFunctional modules

Non-player characters (NPCs)Personal agents

Challenges

User modeling

Decision making

Coordination Slide6

Quiz Games in Classrooms

In classrooms, teachers usually use quiz games to create some interesting activities. The purposes of Quiz Games for the classesGood for reviewing and reinforcing previously taught material

Good for warming up or ending lesson on a highA quiz encapsulates the basic unit of conversation Slide7

Quiz Master

Quiz master A TV game show, where a small group of contestants compete by answering questions presented by the game show host.

Host - Pedagogical agentSlide8

Purpose of the Project

Build QuizMASter

a virtual world based educational application that mimics a quiz game in classrooms.To build engaging, affectionate, and effective pedagogical agents which is the virtual host in QuizMASter.Team members:Adien Dubbelboer (FHSS)Steve Leung (FST)Sandeep Virwaney (BSc CIS)AJ Armstrong (NAIT, MSc IS)Sima

Shabani (MSc IS)Steeve Leberge (MSc IS)Mike Proctor (MSc IS)Martin Weng (visiting PhD student, Taiwan)Bob Heller (FHSS)Oscar Lin (FST)Slide9

Open Wonderland Architecture Slide10

Agents Architecture

Agents are encapsulated computer systems that are designed to behave flexibly and somewhat autonomously to achieve some goal(s). Agents are situated in some environment and have some autonomy and capabilities to observe that environment. They can communicate those observations to other agents. This makes them particularly suited to distributed environments.

Within the distributed environment, the Multi-Agent System (MAS) can be designed using one or more architectures. The autonomous nature of agents implies that the architecture can even develop dynamically at run-time. Slide11

Architecture (1)

As an initial step, we integrated Open Wonderland and JADE through the starting of a JADE server separate from Open Wonderland Jeanne and Lin, 2011 Slide12

Architecture (2)

Add a Jason module to Open Wonderland that takes an NPC and controls its movement in the environment. The NPC runs on the Open Wonderland server and pulls an

AgentSpeak() asl file from the file system, sets up its belief system and goals, and then runs. The Open Wonderland module system makes it simple to extend Open Wonderland to include the framework and any other functionality that is required. Slide13

CArtAgO-based Architecture (3)

Common ARTifact infrastructure for AGents Open environments

A general purpose framework that makes it possible to program and execute virtual environments for multi-agent systems. Based on the Agents & Artifacts (A&A) meta-model for modeling and designing multi-agent systems. Enables customization of the rendering of visible artifacts for different clients Slide14

Scenario

Participants Contestants (4~6)The host

The AudienceSubjectENGL 255Process of a QuizMASter sessionThe host greets the contestantsThe audience will be cheering for and looking at all the contestants simultaneously.Questions are displayed.Contestants will answer the questions. Scores will be kept. Hints will be provided if needed.Video:

http://oscar.athabascau.ca/QuizMAster_Lin.aviSlide15

Future Work

Proofs:We are planning for an experiment to test the effectiveness of the platform.Comparison of TSI enhanced approach and non-TSI enhanced approach

Measurement of the effectiveness to achieve the learning goalsEnhancement of TSI featuresMorphing (how accurate of the morphed features is)Sensory abilitiesThere a lot of senses we can mimicSituational contextsThere a lot of situational information we can processModeling of contestantsAgents intelligence: agent learningMulti-agent intelligenceEmerging behaviour of pedagogical agent in quizzes feedback generation.