PPT-Minimax

Author : olivia-moreira | Published Date : 2016-08-02

Two Player Game Playing Use backtracking to implement computer version of 2player games tictactoe chess checkers connect four Minimax algorithm Backtracking algorithm

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Minimax: Transcript


Two Player Game Playing Use backtracking to implement computer version of 2player games tictactoe chess checkers connect four Minimax algorithm Backtracking algorithm for choosing next move in an 2player game. C Lask ari KE arsop oulos and MN rahatis Departmen of Mathematics Univ ersit of P atras Arti cial In telligence Researc Cen ter UP AIR C GR26110 P atras Greece elena k ostasp vrahatis mathupatrasgr Abstract This pap er in estigates the abilit of the Duchi Michael I Jordan and Martin J Wainwright Department of Electrical Engineering and Computer Science and Department of Statistics University of California Berkeley jduchijordanwainwrig eecsberkeleyedu Abstract Working under local differential p Indeed developing bounds on the per formance of procedures can give complementary insights By exhibiting fundamental limits of performance perhaps over restricted classes of estimators it is possible to guarantee that an a lgorithm we have developed CSD 15-780: Graduate Artificial Intelligence. Instructors: . Zico. . Kolter. and Zack Rubinstein. TA: Vittorio . Perera. 2. Local search algorithms. Sometimes the path to the goal is irrelevant:. 8-queens problem, job-shop scheduling. - Beta pruning to play Quarto Thomas Marstrander 24.10.2012 Overview of my classes : Map: T his class ha ndles the state (S) of the board, including all it s ’ pieces, the current player, boa An analysis of the use of computers in playing chess, specifically . middlegame. strategies. By: . Anish. . Doshi. Alex . Baranski. History. 1475: modern game evolved. 1700-1900: supposed automatons. Search. (game playing search). We have experience in search where we assume that we are the only intelligent . entity and . we have explicit control over the “world”.. Let us . consider what happens when we relax those assumptions.. (Chapter 5). World Champion chess player Garry Kasparov . is . defeated by IBM’s Deep Blue chess-playing computer in a . six-game . match in May, . 1997. (. link. ). © Telegraph Group . Unlimited 1997. (Chapter 5). World Champion chess player Garry Kasparov . is . defeated by IBM’s Deep Blue chess-playing computer in a . six-game . match in May, . 1997. (. link. ). © Telegraph Group . Unlimited 1997. earch. Why study games?. Games are a traditional hallmark of intelligence. Games are easy to formalize. Games can be a good model of real-world competitive activities. Military confrontations, negotiation, auctions, etc.. earch. Why study games?. Games can be a good model of many competitive activities. Military confrontations, negotiation, auctions, …. Games are a traditional hallmark of intelligence. Contrarian viewpoint (textbook): . Games and adversarial s earch Why study games? Games can be a good model of many competitive activities Military confrontations, negotiation, auctions, … Games are a traditional hallmark of intelligence Or how to be 1-competitive with any set of strategies. Slides courtesy of . Avrim. Blum . Plan. Online Algorithms. Game Theory. Using “expert” advice. We solicit . N. “experts” for their advice. (Will the market go up or down?). Toribio Sarmiento Miguel. Sesarego Cruz . Rosmery. Desde la aparición de las civilizaciones, los juegos han ocupado la atención de las facultades intelectuales del ser humano. . En . los entornos multi-agente(cooperativos o competitivos). Cualquier agente tiene que considerar las acciones de otros agentes. .

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