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Outsourcing:  Studio Process Outsourcing:  Studio Process

Outsourcing: Studio Process - PowerPoint Presentation

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Uploaded On 2018-10-06

Outsourcing: Studio Process - PPT Presentation

Who am I Executive Art Director What do I do Oversee and maintain quality of art studiowide Manage production Artist career management R amp D new technology Relationship Management Pandemic ID: 684960

asset revision creation art revision asset art creation production revisions outsourcing concept studios review phases team amp animation troubleshooting

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Presentation Transcript

Slide1

Outsourcing:

Studio Process

Slide2

Who am I?

Executive Art Director

What do I do?Oversee and maintain quality of art studio-wideManage productionArtist career managementR & D new technologyRelationship Management

Pandemic Studios

Outsourcing!!

Pandemic HistorySlide3

Outsourcing art for 7 years.

Star Wars: The Clone wars

Vehicles & charactersFull Spectrum Warrior (1 & 2)BuildingsMercenaries 2, Saboteur & Lord of the RingsVehicles, buildings and charactersAnimation

60-70%

Pandemic Studios

OP studiosSlide4

Outsourcing

Studios

Outsource CompaniesAMC Studio (Romania)

37 employees

XPEC (Taiwan, China)

437 employees

OP studiosSlide5

Animation Outsourcing

House of Moves

(Los Angeles)8 animatorsTechnicolor (Los Angeles)12+ animators

Outsourcing

Studios

ProcessSlide6

Outsourcing:

Production

FailuresSlide7

Lack of complete asset list

Unclear schedule commitment

Concept art delaySlow concept sheet productionIdle OPSlow revision requestsInaccurate task estimations > Increase cost to OPAsset complicationsMore complicated = more bugs= internal or reviseOP moraleWhere does our process fail?

And Crappy Art!

Production PhasesSlide8

Production:

Phases

PackageCreationRevision

ApprovalSlide9

What’s in a package?

Content Creation Guide (CCG)

Setup and methodInstruction SheetLists deliverablesConcept SheetDimensions and detailsCreation: PackageCCGSlide10

Content Creation Guide

Creation:

PackageInstr. SheetSlide11

Instruction Sheet

Creation:

PackageConceptSlide12

Focus on accuracy.

Be as simple and clear as possible.

Sometimes the word “reference” is another word for “option.”Creation: PackageWhat’s in a concept?

You want their art to reflect your decisions --not theirsSlide13
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Slide17

Sample Concept Art (good)

Sauron

Creation: PackageSlide18

RevisionsSlide19

Production:

Revision

Review methodsSlide20

Art Review Methods

Lead Asset Review

Depends on strong QA effort from OPPrioritized asset Team reviewLead chooses top 5 assets to reviewRest of team reviews rest of assetsRevision: ProcessCreation PhasesSlide21

Creation Phases

Asset Approval Phases

ModelTextureFinalAnimation Approval PhasesPoses (blocking)RoughFinal Revision: ProcessAsset revisionsSlide22

Asset Revisions

Work at least 1 revision per phase into contract

Strive for single-day turnaround on revisionsRevisions should NOT be never-endingAssume single revision phase (except for animation)Unless they do revisions incorrectly!Once approved- don’t disapprove it!Revision: RulesAnimation revisionsSlide23

Animation Revisions

3 revisions needed

Larger variables for completion than assetsDo animation in setsAllows for greater consistencyRevision: RulesGood enoughSlide24

Production Team Trip to OP

Review management processes.

Asset creation problems.“Good enough” policyRevision: ProcessSlide25
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Slide31

Revision proc

Vested InterestSlide32

Production:

Communication

FeedbackSlide33

Feedback

Provide clear and consistent feedback

All revision requests should sound like they came from one person. All language should be clear and uncomplicated.Use consistent subject definitions for each requestCommunication: FeedbackTimezonesSlide34

Pros/Cons

Local Timezone

Decrease cost savingsIncrease short-term iterationShorten delivery cyclesNon-local Increase cost savingsDecrease short-term iteration24hr schedulingCommunication: Time zones

CommunicationSlide35

Asset Tracking Methods

Asset Tracker!

Web Accessible Email status notificationsTracks artist revision requestsIncludes photos and/or animationsCharts and tracking metricsCommunication: TrackingScreenshotsSlide36
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Slide39

TroubleshootingSlide40

AP:

(panicked and angry) “I just got an email from Proklovich! What’s the !@#$?! He seems horribly mad and sounds like he’s going to stop production for us unless his ruthless demands are met!”ME: “Calm down, wait until your conference call and then check with him again. It’s probably just an email issue. Here, wipe your mouth with this tissue…”Troubleshooting!Email communication issuesSlide41

Lead Artist:

“I’ve asked them dozens of times to make their asset this way. Their incompetent! My monkey could do better!ME: “You have a monkey?”ME: “Let’s review your concept work to make sure you are clearly communicating what you need. Also, have you sent them sample assets for that type which clearly show how you want it made?”Troubleshooting!Concept ClaritySlide42

Lead Animator:

(after looking at first revision) “This totally sucks! Clearly they can’t animate. I’ll have to accept this one and fix it myself.”ME: “If you do that then you’ll always get that quality. You have to revise them to quality because that’s the only way to learn.”Troubleshooting!Good EnoughSum upSlide43

They are not an outsource partner

They are your team.

You know them You trained them They want your game to succeedUh…they also want free copies of the game when it ships. To Sum it all upThank youSlide44

Thank you

for your time!