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The CPU The CPU

The CPU - PowerPoint Presentation

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The CPU - PPT Presentation

The Central Presentation Unit Language Levels Fetch execute cycle Processor speed Language G enerations Evolution of Programming Languages First Generation The first generation of languages ID: 568734

location generation instruction language generation location language instruction code 100 memory contents accumulator 102 101 execute cycle cpu fetch

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Slide1

The CPU

The Central Presentation Unit Language Levels Fetch execute cycle Processor speedSlide2

Language G

enerations:Evolution of Programming Languages Slide3

First Generation

The first generation of languages was very difficult to understand and also to codeThis language was based on machine code language, hence the programmer would need to use binary to create a program For this particular generation, punched tape was used, where a hole would represent a 1 and no-hole meant a 0.Slide4

1st Generation traits

This generation was very fast as the computer would not need to translate the language but would understand it right away It allows limited calculations such as simple arithmetic, logical operators, incrimination or decrementation and shift operations onlyIt cannot be run on another machine, unless it is identicalSlide5

Second Generation / Assembly Language

The second generation language, was also based on machine code, This language was much easier as it used mnemonics (opcodes and operands)Programming was much easier because the programmer does not have to remember a list of binary digits Since this code is not in machine code an assembler is used to convert the code to binarySlide6

Examples of Opcodes

Machine CodeAssembly

Description0000ENDStops the program0001

ADDAdds contents of memory location to accumulator0010SUBSubtracts contents of memory location from accumulator

0011

MULT

Multiplies contents of memory location to accumulator

0100

DIV

Divides contents of memory location into accumulator

0101

LDA

Copy contents of memory locations into the accumulator

0110

STO

Copy contents of the accumulator into the memory location

0111

IN

Input from Input Unit to memory location

1000

OUT

Output contents of memory location to Output Unit

1001

JMP

Transfer Control to Instruction in Named Location

1010

JNZ

Jump if contents of Accumulator is not ZeroSlide7

Third Generation / High-level Language

The third generation of languages was a very big improvement from the second generationThis generation incorporated the use of English-like statementsSince this language is coded in English-like statements a compiler or an interpreter is needed to translate the language to binary Slide8

Compiler Vs. Interpreter

The Compiler Translates 3rd Generation languagesThe code is translated all at onceErrors shown at the end of the translationFast translation The InterpreterTranslates 3rd Generation

languagesThe code is translated line by lineErrors are shown after each line is translated Much slower translation Slide9

Examples of the 3rd Generations

FORTRAN - mathematics formulas, scientific problems, engineering problems COBOL – business oriented BASIC – very easy to understand, ideal to learn programming PASCAL – mostly used for teaching purposes C – used to write operating systems, database management system, scientific applications LISP – artificial intelligence LOGO – teach children problem-solving and programming skills C ++ - An improved C, very popular and powerful

JAVA – Very popular and powerful, also cross-platform Slide10

Fourth Generation

The fourth generation language is much closer to the human language and is very fast to code A typical example of the ease of use of 4th generation languages is the creation of a GUI.To create a GUI in JAVA would be quite difficult because of the code required for each component, with 4GL creating it would be simply drag and dropSlide11

Fifth Generation

Lastly we have the fifth generation languages, which are the closest to the human languageThis generation is used in artificial intelligenceSlide12
Slide13

The Fetch Execute Cycle

Actions that a (CPU) performs to execute instructionSlide14

What is the Fetch Execute Cycle?

The Fetch execute cycle is also sometimes know as the Fetch-decode-execute cycle This cycle explains what goes on within the CPU when an instruction is being processed Slide15

Abbreviations

CU = Control UnitPC = Program CounterIR = Instruction Register ALU = Arithmetic Logic Unit ACC = Accumilator Slide16

The Fetch Execute Cycle

The CPU sends the value of the PC on the address bus. The CPU fetches the instruction from main memory along the data bus into the IRThe data in the IR

is decoded by the CUThe decoded information is sent to the relevant function units of the CPU (such as reading values from registers, passing them to the ALU, writing them to a certain register)If there is another instruction the PC is incremented by 1and the cycle is repeated. If not the instruction set ends Slide17

Start

PC = Address of 1

st InstructionFetch Instruction from location found at PCStore a copy of fetched Instruction into IR PC = PC + 1 Execute Instruction

End of Program?End

No

Yes

Note: When executing the instruction the following takes place:

Get data required from main memory

Place it in Data Registers

Activate correct circuits to work out instruction

Transfer results back to main memory.

Abbreviation:

PC – Program CounterSlide18

Assembly Code(Using the FEC)

This allows the user to input 2 numbers and display their total Opcode

OperandDescriptionIN100

Get input from keyboard and store it in location 100IN101Get input from keyboard and store it in location 101LDA

100

Copy contents of location 100 to the accumulator

ADD

101

Add the number found in location 101 to the accumulator

STO

102

Copy the number in the accumulator to location 102

OUT

102

Display the contents of 102 to an output deviceSlide19

STEP

PCIR

ACC100101102OUT11      

21IN 100     31IN 100 5 

 

 

 

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IN 101

 

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IN 101

 

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LDA 100

 

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LDA 100

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ADD 101

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ADD 101

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STO 102

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STO 102

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OUT 102

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15Slide20

Processor Speed

The clock rate measures the number of instructions done by the CPU per second, this is measured in hertz.When comparing the speeds of entire computers you need to look at the clock rate of the RAM, the width in bits of the CPU's busesthe amount of cacheSlide21

Clock Speed History

The original IBM PC,(1981),had a clock rate of 4.77 MHz (4,770,000 cycles/second)In 1995, Intel's Pentium chip ran at 100 MHz (100 million cycles/second)In 2002, an Intel Pentium 4 model has a clock rate of 3 GHz (three billion cycles/second)

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