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The Beast The Beast

The Beast - PowerPoint Presentation

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The Beast - PPT Presentation

2001 AI Movie poster What is an ARG An immersive storytelling experience Multimedia Blogs youtube forums phone calls text messages audio GPS IM gameswithingames puzzles discussions twitter ID: 458495

http game amp www game http www amp games story ghostsofachance community play org arg world players game

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Slide1

The Beast

2001, A.I. Movie poster:Slide2
Slide3

What is an ARG?

An immersive storytelling experienceMultimedia:

Blogs, youtube, forums, phone calls, text messages, audio, GPS, IM, games-within-games, puzzles, discussions, twitter, facebook

, apps, collaboration,

meetups

, text, secret ops…

The

real world is the publishing medium

Collaborative

“No one knows everything, everyone knows something, all knowledge resides in humanity”

Pierre Levy,

Collective IntelligenceSlide4

Why this kind of game?

“All my game career I’ve been looking for ways to make game stories more immersive, and a key way to do this is to reduce the number or the height of the leaps of abstraction between the player and the story. By leaps of abstraction I mean “things you have to do different because it’s a game.” Using a controller is an abstractive leap, using button combos is another, and so on. Each leap makes the game less immersive and leaves potential players behind as a result.

So when I came to Alternate Reality Games in late 2004, it was like coming home. There’s no controller, no avatar, nothing between you and the game. So I just knew I had to start working in that area.”

-Ken

EklundSlide5

Example: I Love Bees

2004, promoted Halo 2Slide6

Example: The Dark Knight

2008, http://www.firstshowing.net/2009/02/26/viral-recap-the-dark-knights-why-so-serious-campaign/

Slide7

Vocabulary

“Rabbit Hole”: The method of an ARG’s launch

“Puppet Master” (PM): A person running an ARG“This is not a game”: Many ARGs don’t explicitly admit they are games.Slide8

Tiers of play

Source:

http://42entertainment.com/see.html

Slide9

Real-world crossoverSlide10

Anatomy of a puzzle

Mysterious audio file:Slide11

One spectrograph later…Slide12

Anatomy of a live eventSlide13
Slide14
Slide15

Synchronous vs. Asychronous

Players can come together

Players can collaborate apart

ORSlide16

‘Viral’ vs. ‘Experience’ vs. ‘Game’

Same tools used in all three

‘Viral’ is often a one-time event or production‘Experience’ is a trail of puzzles & interactions, linear, repeatable

‘Game’ is more collaborative, longer termSlide17

Why participate?

Swag!RecognitionImmersion

‘Wow’ factorInteresting storiesSlide18

CommunitySlide19

ARGfest

:

http://2011.argfestocon.com/Slide20

Serious Game: Year Zero

2007, Nine Inch Nails

Civil ResistanceSlide21

Serious Game: World Without Oil

2007, non-promotionalhttp://worldwithoutoil.org/

Asychronous, collaborative, explicitly educationalWorked on a limited budgetLesson plans:

http://worldwithoutoil.org/metateachers.htmSlide22

Serious game: Skeleton Chase

IU Bloomington, Fall 2008Structured around physical

fitnessSlide23

Serious Game: Ghosts of a Chance

Smithsonian, 2008

www.GhostsofaChance.com Final report:

http://ghostsofachance.com/GhostsofaChance_Report2.pdf

Slide24

Serious Game

:Should Brandon and Nicole get Engaged?

UNC, 2010moviestar2b.blogspot.com/

http://www.youtube.com

/user/

ShBANGE

More info:

http://portal.acm.org/citation.cfm?id=1878335.1878376&coll=DL&dl=GUIDE&CFID=15009796&CFTOKEN=80479239

Slide25

Serious Game

:Urgent Evoke

Online, 2010

http://www.urgentevoke.com

Repeatable!

Story?Slide26

Experience

Vs.

StorySlide27

Tangential Learning

Expose a player to new ideas and potential for learning, without forcing it on them

(source: http://www.edge-online.com/blogs/the-power-tangential-learning ) ARGs can take it even further: learn new skills along the waySlide28

So you want to play an ARG…

Brief Experience:

www.Love-Resurrected.comCommunity:Unforums

:

http://forums.unfiction.com/forums/

www.ARGN.comSlide29

So you want to

make

an ARG...

Allow

far

more time than you think

Complete everything in advance

Target a core audience to start

Structure around the tiers of play

Story is key

Monitor your community of players