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Search Results for 'Low Level Shader Optimization For Next Gen And Dx11 '
Low-level Shader Optimization for Next-Gen and DX11
myesha-ticknor
Low-level Shader Optimization for Next-Gen and DX11
cheryl-pisano
Pixel shaders : Eye Candy and Beyond
pasty-toler
Parallel Tessellation using compute shaders
test
Parallel Tessellation using compute shaders
sherrill-nordquist
OCV-Aware Top-Level Clock Tree Optimization
tawny-fly
A Survey of the Current State of the Art in SIMD:
pamella-moone
Bit-Vector Optimization
conchita-marotz
OCV-Aware Top-Level Clock Tree Optimization
yoshiko-marsland
The Intersection of
yoshiko-marsland
Advanced
tatyana-admore
Dota 2’s Shader Mask guide has been updated and converted to a
tatiana-dople
Windows Presentation Foundation:
tawny-fly
The OpenGL API
giovanna-bartolotta
Code Tuning and Optimization
tatiana-dople
Terrain Rendering using
myesha-ticknor
Terrain Rendering using
briana-ranney
Max McMullen
stefany-barnette
CRT Simulation
trish-goza
University of Mississippi
yoshiko-marsland
Beyond Uber-
conchita-marotz
Real-Time High Quality Rendering
briana-ranney
Image Synthesis
lindy-dunigan
Beyond Uber-
lois-ondreau
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