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Gameplay Programmer


Ye Wu , 412 - 418 - 6758 | yewu@andrew.cmu.edu | https://www.yewu.online/ EDUCATION Carnegie Mellon University, Entertainment Technology Center (ETC) Pittsburgh, PA Master of Entertainment Tec

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Document on Subject : "Gameplay Programmer"— Transcript:

1 Ye Wu , Gameplay Programmer 412 - 4
Ye Wu , Gameplay Programmer 412 - 418 - 6758 | yewu@andrew.cmu.edu | https://www.yewu.online/ EDUCATION Carnegie Mellon University, Entertainment Technology Center (ETC) Pittsburgh, PA Master of Entertainment Technology May 2021 Shanghai Jiao Tong University (SJTU) , School of Software Shanghai, China Bachelor of Science in Engineering, Majoring in Software Engineering June 2019 REVELENT COURSES Computer Graphics, Game D evelopment , Linear Algebra, Algorithm, Computer System, Software Engineer ing , HCI S KILLS Languages : C#, C++ (OpenGL, OpenCV), C, SQL, Java, Python Applications : Unity, Visual Studio, QT , Sony Vegas ACADEMIC PROJECTS B uilding Virtual Worlds (3D) , Programmer ETC, Fall 2019  Made video games in 2 - 3 weeks, worked with teammates randomly generated, 5 rounds (1 solo r o und) .  Cooperated with people from different roles , rapid iteration , communicated and brainstormed frequently .  Used non - traditional devices including HTC Vive, Magic Leap and Jam O Drum .  Implemented critical gameplay system including fight system in Round1 , controller and UI in round 2 and 3, different interaction systems(touch, clap, wave) in round4 . Ma d e all particle systems and shaders. AR Game Development – AR Graffiti ( 3 D) , Programmer , Designer SJTU, Apr. 2018 – June 2018  Used ARkit combined with U nity to implement virtualiz ation of the creating of graffiti .  Made models such as graffiti spray cans using Maya and implement tactile feedback of virtual graffiti cans . PERSONAL PROJECTS AR Game Development - Project Bastion (3D) , Programmer , Designer Sept. 2017 – Dec. 2017  Optimized the post - image through batching and material merging, reduced 30% draw call s .  Used scriptable object with ARkit to implement the design of a single block and three kinds of turrets .  Learned Maya to use art re sources and related animations correctly and optimize it with texture packer in Unity.  Learned to c ombined ARkit ’ s interaction with the player ’ s shooting and implemented shooting (diffusion, overheating, etc.) mechanism . PC Game Development – Relink ( 2 D), Designer, Programmer Jan. 2017 – Jun. 2017  Used the script able object in U nity with mono - behavior to achieve the belonging logic system of the object .  Arranged the sorting layer of the scene in code and implemented 60 degrees perspective feature of the game scene .  Implemented the combination of hacker and AI skills . Game Jam( Global Game Jam / CIGA Game Jam) 4 times Jan. 2017 – Jan. 2019 Game Jam PC Game Development – H ome Chaser ( 2 D), Programmer, Designer Jan. 2019  D esigned and implemented most systems including backpack and searching .  D esigned part of the story and several characters and their belongings. Game Jam PC Game Development – Layers ( 2 D), Programmer Jul. 2018  Combined orthographic and perspective of the camera to implement the players ’ ability to switch layers .  D esign ed different layers and the map, implemented layer system, revive system, UI and environment object system. INTERNSHIP Shanda Interactive Entertainment Ltd , Development Programmer Internship Jul. 2018 – Sept. 2018  Developed the front - end application and made optimization and design tools for designers and artists.  Optimized the automated build of the project with Jenkins.